Hey, guys, the Elizabeth who drowns you at the end of the game is not "your" Elizabeth, right? Booker literally says so ("Wait, you're not... who are you?"), and she isn't wearing the choker pendant that you chose. She's surrounded by Elizabeths from other worlds and they all disappear after you die. Elizabeth's dialog specifically states that this scene is not the same place as Booker's previous re-living of the baptism.
If you follow the logic of the Lutece's audiologs and dialog, it seems unlikely that Booker is a specific being belonging to a specific dimension at the end of the game. There are multiple allusions and specific statements which suggest that the more you pass between dimensions the less specificity there is to your identity, that you begin to lose definition. If you add that information to the in-game representation of the effect of travelling between dimensions on those around you, where persons dead in one dimension and alive in another deteriorate into an in-between state, there is a strong suggestion that simply travelling between states or bringing knowledge of one into another causes some form of convergence of the two - this is also supported by the experiences of both Booker and the male Lutece who were both incapacitated by their first trip outside of their own dimension and who both constructed artificial memories to reconcile their two realities.
So, combining all of that nonsense with the stone-cold fact that when you pass through the door after Elizabeth finds the key in her hand all of the doors to all of the dimensions are open which is explicitly stated in the dialog (convergence!) I think it adds up to a reasonable case for the final scene being a sort-of-symbolic-sort-of-literal representation of the elimination of the Comstock tangent from the universe through our Meta-Booker's sacrifice and conceptual death at the hands of the universal victim of the scenario in the multiple Elizabeths. They're killing the idea of Comstock at the moment of its conception, "smothering him in the crib" as the game puts it...
...which is a bit of a messy resolution when you consider Elizabeth-Prime's absence from the proceedings, the fact that most of the horrible things which happen in the Comstock dimensions are the direct result of Lutece providing the technology and being complicit in the events (I get that those characters are like greek/roman gods flitting through the story and doing as they please regardless of the consequences but their contribution to the ending is a bit too slight and weightless for my liking when compared to the vast influence they have on the plot) and that the other "constant," the city, isn't addressed at all and could/should still occur given that it was built on Lutece's tech and built by the US Govt. not Comstock himself. Granted, these are mostly just logical inconsistencies and minor annoyances which can be hand-waved by saying that they aren't important to Elizabeth's story - except for the major frigging oversight that your actual Elizabeth is missing from the final scene, that's just crazy.
I do think that Infinite is probably the best-told story in a videogame that I've experienced and likely the best story in a game without qualification. Still, you can kind of see the seams where the refined aspects meet the base elements of what was perhaps a more Columbia/Comstock-centric story originally. I kind of hope that Irrational have got the *Shock formula out of their system at this point because I'd love to see what they could do when beginning with a simpler premise and without the need to incorporate the gameplay elements inherent to that franchise at this point.
Oh, that's a lot of rambling. My original point was, hey, why isn't your Elizabeth in the final scene?
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