Is it just me who thinks Bioshock Infinite is a complete snooze? The art of the game is fantastic no doubt about that and the story isn't amazing in my opinion but some people may like it.
The actual gameplay is horrible though! The actual FPS aspect of Infinite is so dull, floaty and unsatisfying I have no clue how this game is so well rated. The weapons have no 'feedback' for lack of a better word and to me the combat just seems like a bit of a dull grind. You essentially walk through the world hitting F on everything while listening to the story and every now and then getting put into an 'arena' of enemies. Even worse is the that death is barely a hindrance and often it is helpful. On numerous occasions I died and when I was revived some enemies I was fighting are somehow dead or even worse once I died and was pushed further forward into the level than I was beforehand.
I'm having huge issues with AAA titles that seem to be forgetting gameplay and focusing on art and story. The story in Infinite isn't even particularly good. I did play through Tomb Raider which also had issues of a bad story but the gameplay was defiantly more satisfying than Infinite. Neither game I would ever want to play again.
Why are games focusing on story so much, trying to emulate a big budget film? HL2 does a good job of having a fairly deep story (compared to most FPS games) but keeping you 'in the game' and not putting story infront of gameplay.
At the moment I'm really loving smaller indie games such as Hotline Miami and The Binding of Isaac. Games that are games in the more traditional sense and rely on skill. There is no 'easy mode' and you just naturally get better the more you play.
Even the thought of being plopped into one of those 'arenas' with some Vox Populi is giving me a headache.