For me it's Crusader Kings 2. I picked it up on a Steam sale, and as much as I'd like to get into it, I keep getting confused. The Total War games are also up there for me personally, but only in the scale of the things you have to keep track of. The actual concepts are pretty easy to pick up, but once you're in charge of dozens of territories, with twice that number of armies and reinforcements and other units on the map, it becomes a lot to manage. There's also a lot of stuff going on in the Civilization games, but I think the more recent ones, especially 5, did a good job telling you what to do depending on what direction you'd like to go.
I haven't listened to the most recent Bombcast, but I'd argue that any sort of complexity can be mitigated with either a really good tutorial or a concept that you can't help but dive into. Or both. I'm going to assume that the newest Fire Emblem has both, because the other games I've played in the series didn't try to dump everything on me from the very beginning. And the idea of a very character-driven strategy game is compelling to me.
It is a little weird hearing this from the same crew that GOTY'ed XCOM. Is it as complicated as X-COM? No. But XCOM is already a damn complicated game. And if you didn't talk to anyone about strategies, the game doesn't prepare you for how important Overwatch and Hunker Down are, or that building satellites should be your first priority.
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