Mass Effect MP is both fun and annoying. I really enjoy playing it, and it was probably one of the only MP experiences that I would say I am actually pretty good at, so I have a soft spot for it. The random DLC packs did hamper my enjoyment though. I really just wanted to unlock certain things, and I played a lot of the game, but I never really got what I wanted out of it for weapons and I never got all the characters I wanted either. The thing that would save it, in my opinion, would be a trade mechanic. I only really ever wanted to use the Disciple shotgun, which I still have not unlocked, and the Carnifex heavy pistol, which I unlocked after a lot of games. I have a poop-ton of shotguns and sniper rifles which I just don't use for my play style, so it's just kind of a waste. I do understand the model, I just wish I could upgrade a little more to my play style and not have it all depend on a roll of the dice.
And this it the part of the post where I admit playing a F2P game with "mystery boxes" and admit to paying real money to open them. I play Star Trek Online which moved to a F2P model and pretty much depends on stuff like the box thing. I don't participate much, and you can grind things like in-game currency to buy the keys that open the boxes on the player exchange, but keys can only be purchased with real money unless you buy them on a secondary market. Of course, on the secondary market they cost a lot of in-game currency, so you are spending a lot of in-game currency just for a minute chance (like under 1% or something ridiculous) to get a cool ship. It stinks for people like me that spend money on the game but are not willing to spend a freaking huge amount just for the chance to unlock a cool ship from a locked box. My husband spends more money in STO than I do because he is a ship collector and loves the game. He figures if he loves a game that lets him fly around in the Star Trek universe, he will pay money to support it, although we are both getting burned out on it now. The new content is not that exciting and having to grind in-game currency or dilithium to get ships or build up a fleet base gets really old really quick. Anyway, unless you play the game I guess you may not get what I am talking about, but it's similar to the model that they implemented in SWTOR, although I think SWTOR gives you more bang for your buck.
It wouldn't be a problem if these ships (in STO) were available for a set price in the store for real money. Then you could pay your 20 bucks for a Cardassian ship and be done with it, but they make them only available as ultra rare drops from lock boxes, and that gets tedious after the 5th different lockbox promotion. (Cardassian, Ferengi, Tholian, Temporal, Dominion) But I also have to give them some props for giving out free ships during events. I have a Breen ship from doing the winter event and the Ambassador class FED ship from doing the 3 year anniversary event, so I feel like there is content there for people who are total F2P players, but they throttle some fans, like my husband who likes having tons of cool ships to fly, with all the box stuff that they do. It's hard to say you love a game that keeps wanting more and more money, and I can see us totally dropping it soon if the basic content doesn't improve and get valuable additions.
By the way, I understand how silly that sounds. If you don't want to buy the content, then don't. I totally get that which is why i don't have all the cool ships in the game and all the costume pieces. I just try to get what I like through the secondary player market with fake money, not real money, most of the time. It's hard when you see something cool though and you kind of get that "Maybe I'll just try it this once" mentality.
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