It's so sad how they dismiss Spec Ops on such shallow reasons.
Extra Credits give a full explanation on just how much especially Patrick missed about the story,
but in summary points it is:
1. The level design always putting you up high and making you descend, which ties in with the protagonists fall into crazy town
2. A deliberate differentiation of fading either to black or to white depending on a scene happening in real life or in the mind of the protagonist
3. The main character commenting on repetition for the sake of action.
4. Loading screens that speak directly to the player and challenges their motivations for playing games focusing on the horrors of war.
And a thing not mentioned in the videos is how your Xbox Live/PSN ID/Steam name is listed as a special guest in the opening credits.
There are tons of clues to the fact that this game makes a statement about our motivation for playing this type of game, but it seems like the game is dismissed because they only pick up on the theme of PTS.
Late to the party on these podcasts, but yeh I agree with this comment completely. It's sad that a truly special and important game like Spec Ops, that surprises and subverts expectations on so many levels, didn't get the recognition it honestly deserves.