I was interested in this game. Even with it's flaws, I'll still give it a rent.
Eek, I had ordered this for my girlfriend (she loves these kinds of games) Well... She really adores visual style (she's an artist in a pre-med program haha) so perhaps she'll appreciate that more than anything =) Then again, she has a long attention span so maybe she won't get tired of it haha Thanks for the review!!
lol the first review of 2011 is by Alex Navarro. He might as well be a giantbomb crew at this point... or is he? I don't even know anymore lol
That's...really a bummer.
I remember seeing a video of someone demoing the tech for a game very similar to this at GDC about 3 years ago. I could have sworn it was some random indie title, idk if this is it, or if someone just got ripped off pretty badly.
Good review. I still want to check this out at some point, but I doubt I'll ever get the time to invest. Bummer that Wii games don't typically get put on markdown as often as some other console's titles.
This is really disappointing. In theory, the Wii should be a haven for quirky, visually stimulating games but developers just don't seem to want to put in the work needed to make a truly great game. It's like they're all too afraid to devote resources to a Wii project because most of them have failed in the past.
a bummer, but at the same time it is not surprising it runs out of steam at the end... it is hard to keep something like this going for a long time
I see what Navarro points at , I usually was of the "the more the merrier" but nowadays in many games is just a chore and not fun , this game tho never picked my interest and I always saw it as "we wanna do Ico stuff" rippoff
Since Alex is reviewing so many games, he should be on the Bombcast more. At least in the "Watcha been playin?" segment.
Goddamnit Alex, get rating avatars! I want to be able to conclude everything about a game just by looking at your face!!
This seems like it would have been better off as a shorter, cheaper, PSN/XBLA/WiiWare game. Good idea that works best in small doses.
Nice informative review Alex. I was very interested in this game when they first announced it. It's a shame that it only seems to have a couple of ideas that it runs with for far too long. Sounds like some sort of weird alternate universe version of Limbo. I would normally be willing to still give a game like this a fair shake, but I already have a ton of games to play already though, and I've gotten to the point in my life where time is the bottleneck on what games I can play, not money, as it was when I was younger. I can't really afford to trudge through a long, repetitive game like this. Perhaps that's why I often find myself in the minority of the value = length argument referenced in this review. Developers don't need to pad out their games unnecessarily like that. Give me a well-paced, tightly crafted experience and I'll be happy.
Bloody hell, how long ago was the Quick Look for this? Took a while to go up
nice alex :)
Arghhhh, what a huge disappointment. Was REALLY looking forward to this. Still might check it out though... just might gamefly it as opposed to buying it.
Holy shit, i remember the QL for this months ago! Awesome review alex, nice to see films haven't ruined your video games reviewer skillz
too bad, I was hoping to start the year off with a good puzzle platformer
" Goddamnit Alex, get rating avatars! I want to be able to conclude everything about a game just by looking at your face!! "
" Bloody hell, how long ago was the Quick Look for this? Took a while to go up "
For all the time he spends railing on the game being too long, at no point does he actually attach a number to its length. Odd.
This game would of been perfect as a shorter downloadable title.
Shame, seemed interesting.
Wow. Everything I saw of this left me with the impression that it was / should have been a PSN / XBLA release. But a Wii disk? Come on, now.
That's too bad, I had high hopes for this game after seeing th Quicklook.
That's a shame - I trust you, Alex (you got me to buy Kirby's Epic Yarn! So, thank you), so I suppose I won't be buying this. Or, maybe I'll Gamefly it? Maybe get it much later in the year when it's only about 15 bucks? But it sounds like it's repetitive and gets monotonous. Not to mention, last year taught me a thing or two about game length. Castlevania: Lords of Shadow should've had about 30% removed, and MercurySteam should've refined the remaining content. Hell, you go through like 3-4 chapters before hitting your first castle! Meanwhile, Vanquish is amazing, yet the in game timer says I only played it for 4 hours. Which is a)worthless, because the experience is amazing, and b)you end up replaying a ton because of deaths and hunting for better scores. Short games with a great flow and a refined experience are worth far more than a padded out game that gets monotonous.
Sounds like a proof of concept game. Maybe they can put what they learn from this one to make a more enjoyable second.
I really loved this game! Had it, been playing since december (we had an earlier release date in Europe) I find it a sort of...Jordan Mechner's Prince of Persia quality! Particulary around its second half!