No problem with the score although the last paragraph does give a pretty strong 'this-is-a-4-star-game' tone.
No problem with the score although the last paragraph does give a pretty strong 'this-is-a-4-star-game' tone.
" In B4 all the people with anime avatars. "lol
"is it really that bad for a game to be long (or of slow development) ? I think some games that get positive reviews are too short to be considered even full-release-games... "
It is if playing it becomes a chore because of poor decisions. Such as letting a game open up after 20 hours of running straight down a predefined path.
You've gotta keep the player constantly entertained with more than just cutscenes, you know...other than that, I don't care if a game is 15 or 80 hours long.
As for me, I'm on my way to finish this game and I fully agree with Brad. It is by no means a bad game, I'm having a lot of fun with it, now that it finally opened up.
I read the review out of curiosity. I'm 30 hours into the game and I'm really enjoying it. Review is pretty much what I expected though.
I wasn't one of those people, I had no interest in Bayonetta anyways. Also, yes, achievements did turn my decision making because the game doesn't play any worse, the in-game stuff looks less crisp, and the resolution of the cut-scenes is worse. Big fucking deal.
" @Peanut said:Wow dude. When they reviewed Bayonetta and told everyone to play it on the 360, no one gave a shit. But now that he said play it on the PS3, everyone is all in an uproar. Achievements should not turn your decision making. Final Fantasy isn't all about that. "
" Brad's obsession with the fucking resolution of the cut-scenes really puts me off. I've got both consoles, but achievements > shitty cut-scenes. "
Fantastic and well-thought out review.
This was my first Final Fantasy game, and I quit after seven or eight hours. To me a game needs to be more than 20 seconds of gameplay followed up with a one-or-two minute cut scene.There were some parts where my character walked ten steps after coming out of a long cut scene to be followed up with another cut scene. I mean what's the point? Now I may come back to it. I did like most of the characters (even vanille) and I did find the story interesting.
Truly exceptional review. I think you've perfectly captured the highs and lows of the game here Brad.
Good review - Destructoids review of this is another good one as well. Thanks Brad
Xbox 360 Gamer score points was about the only hurdle between console versions I had to jump. I eventually went with the PS3 version and I am glad I did so.
IMO that's a very good description of the battle system in the review.
I like this game a lot more overall so far. Battles were boring for the first 3 hours but after that it's a lot of fun. All the stuff that's missing was BS to me. You walk into a town, talk to some guy who says "have you heard about person X? Sounds like a scary guy to me", or "If event Y happens, it could mean the end of the world", or "Welcome to town Z. Now I'll bumble on about how I don't know about anything that's going in the plot for 30 unskippable seconds"... also in the other games, you could go back to towns you visited before, but what's the point. Unless it's a true sandbox (Western RPG style), It's all filler and a waste of time. XIII knows it's style, removes all the time-wasting stuff and that's why I like it. Obviously there's a lot of good reasons to prefer the open games but for what it is it's awesome and I prefer it (this is my favourite from VII up).
As far as the pacing, people would complain if the game was shorter. Frankly I like the battles enough that I like any excuse to keep the game lengthy (even during the boring battles, thinking about the paradigm strategy kept it interesting). They do a good job of having little backtracking... the late (open-ish) chapters have some but that's basically it.
I think the crystarium is pretty simple but it would *feel* more simple if it didn't jump so much from section to section. Also, I like to press the select button in there to show all the labels instead of the nearby ones.
This is the first high-profile game for multiple consoles where the PS3 beats the 360 purely based on performance. I wonder if this will be a trend, or an anomaly suited to games as massive as FF13...
yay Brad! Glad to see you finished this Odyssey. Now you can go on to better games... like finally picking up Demon's Souls lol.
I wonder if he didn't like the first half of the game.... BECAUSE HE PLAYED IT TWICE IN A ROW!!! It may have moved faster if he had played it straight through to begin with, I also feel like this review had a lot of words, but said nothing. The game should at least receive 4 stars for being such a polished experience from start to finish. This is easily the best JRPG of the generation.
I'm glad to know this game is a good as Dark Void.....
" I wonder if he didn't like the first half of the game.... BECAUSE HE PLAYED IT TWICE IN A ROW!!! It may have moved faster if he had played it straight through to begin with, I also feel like this review had a lot of words, but said nothing. The game should at least receive 4 stars for being such a polished experience from start to finish. This is easily the best JRPG of the generation. "Yet another person joins GiantBomb simply to complain about a review.
I guess, in the end, I'll get the game sometime down the road, say, when there's a discount or something.
Nailed it Brad! I fullyagree with nearly everything. Best review out there.
Great review, but how the fuck did you find the development system complicated?
About right to me. Great battle system tied down by some terrible pacing decisions both gameplay and story-wise. And in their effort to cut out all of the RPG fluff and provide a streamlined experience they cut out a lot of the soul of a Final Fantasy game.
A lot of little things (minimap with an arrow pointing ever onward, no real towns, no sidequests, no overworld map / indiana jones style "world map" travel, no airship, one open "quest zone" and the rest straight corridors) combine to overall kill the experience. I can see why they made some of the changes, but others just baffle me. It's like they didn't even do any introspection and realize why RPGs had some of the conventions they cut out, and in the process made the game a corridor crawl with (average) cutscenes and awesome (after time) battles.
I fought through it for a while, loved the 10 hours I played post Chapter 11, and then got burned out when I tried to continue the plot and the game returned to corridor central.
Even though I think FF13 is a solid 4/5 stars in my book I can't argue with Brad here. He makes valid points and for some people the wait for the game to start is ridiculous. While this FF game won't go down as manys favorite of all time I do think it was a step above 12. If they can combine the good things about 12 and 13 then 15 will be an amazing RPG worth the name Final Fantasy.
Brad got deep on this review.
I have heard by at least 4 people that you can play this game 4 hours in by pressing x the entire time. I just don't get the high review, I guess. Then again, I really strongly dislike a lot of conceptual things about this game. First Final Fantasy where I didn't 'want' to play. Thought the last one was subpar/meh. What a bummer.
Oh well, I am really digging on my iPad...
I disagree with the 3 stars should be four and wish it was up quicker but they work hard hear so i dont mind a slow review for such a long game
While I disagree with some things in the review, it is a good review and your certainly entitled to your opinion. I personally thought the game was fantastic and was deserving of 4 stars (although outside of giant bomb on a score of 1 - 10, I would give it 8.5 due to certain things). I honestly enjoyed the game from start to finish and would say it is fantastic. Still I can see why some people might not enjoy it (or not enjoy it as much as some of the previous games)
Thank you Brad for putting down in a review what I have been saying to my friends, even though once I got the story and finished the game, I decided that the story was good for a game which means it's not a good story.
Illusion of freedom is overrated. Not to mention the qualifying term of "illusion" means that it's not even real. If you want true freedom in RPG you should be playing MMO, not single player games. I have contended and will continue to do so that not all games need over world. There is a place for straight forward designs such as FF13. It may not be for everybody, but it is in no way a bad one. The downfall for FF13 is in the storytelling. If it was a good one, the narrow-mindedness of its gameplay would not have been so glaring. Unfortunately, its overarching plot is rather cliche and nonsensical, the only saving grace is in the characters and their interaction with each other. FF13 is a good game, especially if you don't try to judge it by your own expectation of what it should have been.
Perhaps they will use this game as a test of their new sytem. This way they can develope the story and game flow better in any follow ups. That would be exciting.
The first Final Fantasy game I've played since FF10 and I'm enjoying it quite a bit. Yeah it takes a little while to get going but after playing so many FPS Online games recently its nice to take a break from all the yelling and lag and have a nice long single player experience.
I got to the end of chapter 4 and put the controller down with the intention of picking it back up the next day.....that was 3 weeks ago...still havn't picked it up.
As someone who has not played a lot of FF games (played some of 3 on the DS, that was about it) I will say that I believe that my enjoyment increased dramatically as a result of purchasing the excellent strategy guide available from Piggyback. Extremely well laid out, explains in very clear terms the admittedly complex battle and upgrading systems found in this game.
I don't mind the linearity as much as the lack of variety of things to do. Some small distractions like mini games and more town areas to explore to break up the constant dungeon crawl would have been nice.
Found a typo:
"But it takes longer to pick up momentum and become engaging, mechanically and nararatively, than anyone should have to invest in a game they paid a lot of money for."
It's all good; as you can tell from my username, I'm used to noticing problems with very small things.
I've decided to wait till this hits the bargain bin. Too many conflicting opinions in my opinion.
I think the review suffers because of Brad can't remember what was good about final fantasy. Maybe never knew. I's a fine game. I'm not reviewing it but I'll say it's not missing a world map or sidequests or an airship. Brad is missing those things. Final Fantasy 13 simply doesn't have them. Brad feels like its not enough of an rpg, never stoping to wonder if it really needs to be an rpg at all.
Let FF13 just be a game for effs sake. .As an rpg it will be subject to your personal minefield of expectations.
As a videogame it is world class. It's fun as hell.
I think this review is slightly harsh in the sense that the 'linear' aspect of the game so many people are talking about is being used more as a tutorial for when the game actually opens up. When the game does finally open up you have spent the previous 15 hours or so learning the deep and complicated fighting system and techniches required to play the rest of the game.
If Hope had boobs, hell if everyone had boobs in this game, 5 stars, bro. And looked of age, too. 6 stars.
This game is brillant....wth?
spot on review. nice job.
Thanks for giving FF13 lower marks than all the other sites, I appreciate it. I put a lot of hours into it and I thought the character design and dialogue were absolutely terrible, I'm all for unique characters and exotic fashion design but the anime boyband/bubblegum pop aesthetic is a major turn off. (I do like a lot of innovative anime like studio ghibli, satoshi kon, samurai champloo etc...) I think streamlining the battle system is a good idea but they made it fast paced without allowing for more customization and control of decisions! For me, it adds up to fast pacing but dull gameplay. Maybe they should have made this a movie instead of a game. I really wish I had more time to sink into this and admire the amazing aspects that I'm sure are there, but the inscrutable story line and frustrating elements prevent me from playing more than 6 hours. Again, thanks for your scrupulously fair review.
I'm playing through the game right now and just reaching the point where the superfluous hoo-ha starts to give way to the actual game. The characters are getting less whiny, the real storyline is coming into focus and the game is becoming much more fun. Unfortunately, most gamers will probably have given up well before this point. Glad to hear that the payoff is worth the slog.