" @Jimbo said:That post is about 15 months old, but I stand by everything I said. It needed killing because it had been run into the ground by dozens of mediocre me-too titles, not just this one. As it happens, people did start getting burned on those titles last year (Dark Void, K&L2, Vanquish...) so I don't think it's going to be seen as the go-to game blueprint for people looking to make a quick and easy buck anymore. This fad has run its course." I hope 2010 is the year the Gears mechanic dies a death. This game has been released about 14,000 times in the last three years. This game seems to sum up exactly what is wrong with EA's 'Design by Bullet Point' attitude. It's like they've just gone down a list of things that worked for other companies (Gears mechanic? Check! Bro-ing out? Check! Nathan Drake? Check! Horde mode? etc.), crammed them all into a game, failed to surpass any of the games they are taking them from, and then put the game out a year after everybody has moved on to other things. When this flops, EA need to sack whoever it is over there that keeps greenlighting shitty, unimaginative sequels -to IP which didn't exactly set the world alight the first time around- and hire somebody with some balls. "Wooow.. Let´s just kill one of the best, most fun game mechanics out there because of this mediocre title.. Makes perfect sense!! "
Gears can still get away with it because it's their genre. Mass Effect can because of everything else that game has. Uncharted can because PS3 doesn't have Gears. Everybody else needs to try harder.