Haha! Great review for a great game!
Haha! Great review for a great game!
This game is surprisingly addictive. Have played through the 20 year cycle many times already.
Just bought this game, should be fun for while as i spend Thanksgiving with my fiances family.
I probably got a good 10 to 15 hours out of this game, and the first 10 was interesting and entertaining. It really does lack some depth as you get toward the end of the game though. It's a nice start. I'd definitely pick up another game like this if they put a bit more time and budget into it and make it a little deeper.
" @MysteriousBob said:And chances are that guy has an iPhone because he sounds like a big asshole." iPhones are for assholes. Why review a game for assholes? "Because thousands of people are assholes. "
I think this is actually the first game to make me want an iPhone... which, considering how much I dislike the iPhone, is saying a lot...
cool! I might pick this up! it sounds like a lot of fun
In the first 15 minutes or so I thought this game was going to seriously beat my ass, but eventually I got the hang of it! Great game.
I had this exact game in my head not a year ago. Everything from genre combining to create better sales to reviewers putting your game into a hall of fame.
When Ryan started talking about this I got really ticked because it was my idea. Oh well, I guess, if anything, it shows that my other ideas could be really cool.
Wait what? iPhone game reviews. Huh.
Awesome game btw.
Great game, Glakin' is kicking it with the Playstatus
" It’s fun to experiment and mix and match weird genres and themes--like, say, a historical golf game--and then seeing how successful the results are, but the game obfuscates so much of the math behind each little step that it can, at times, be tough to really min-max the process."
I read this as a ringing endorsement. I hate when people reduce a fun, clever, charming game into a series of math problems (Persona 4 anyone?).
I bought this soon after Ryan talked about it on the bombcast and it is really a fun and very clever game. Their are a lot od different variables to keep account of but rarely do you feel stressed out over everything thats going on.
Good to see a review of a iphone game, and a good one at that.
Also, one thing that gets me everytime is when they get on fire, Im just so giddy but when those fires because of bugs, i am just so sad!
Completely agree with the review Ryan. I'm at that point where it has run out of carrots but I still had a ton of fun with it. Definitely worth 4 bones.
Totally agree with the review. Easily the most time I've sunk into an iphone game as well. It made me remember all the fun times I had playing games like Theme Park and Sid Meier's Sim Golf. I wonder why these tycoon games seem to now only exist on the bargain shelves in Walmarts.
This got reviewed? Haha wow. This is game is pretty fun, and I catch myself whipping it out at work. No good...
WOAH... an iPHONE review??? I thought you guys were dead set against iPhone games! I'm stoked about this. If this isn't your first iPhone game review, feel free to correct me.
" iPhones are for assholes. Why review a game for assholes? "The Giant Bomb crew all have iPhones, you seriously calling them all assholes?
I live it every day, I don't need to play it too.
" of which tere are truly legion"
It's pretty neat to see that you've taken the time to review an iPhone game -- there aren't a whole lot of them out there that are worth the time of any self respecting games hobbyist, much less that of an enthusiast on the professional level. Regardless, Game Dev Story seems about as indicative of the game development process to me as Roller Coaster Tycoon is of actually building, managing, and maintaining an amusement park. Doesn't stop it from being a load of addictive fun though.
" iPhones are for assholes. Why review a game for assholes? "Because thousands of people are assholes.
I was just playing this earlier as an excuse to not get out of bed. Great game!
" I'd get this game, but I'm not sure if it'd run on my 1st gen iPod Touch. "It will. ^_^
this game cost what, a dollar? and you couldn't give it 5 stars?
Hmm the price wasn't even mentioned in the review, a conscious omission eh Davis? If you put the price I think people would realize how pointless this is.
Don't think I like this mobile game review stuff. There is a more appropriate way to talk about these games.
Really fun game.
Yeah, iPhone game reviews! More, please!
" It's gotten good reviews mostly, but EDGE gave it a 6/10 and claimed that it was impossible to fail in the game. You can crank out a Sumo Audio-book game still sell 20m copies. They claimed that the decisions you made had very little to no impact on the actual game sales. Any truth to that? "Yes. I had a Chess game sell 55 million and get a 40/40 and an audio architecture game get 39/40 and sell 59 million.
iPhones are for assholes. Why review a game for assholes?
After listening to Ryan raving about it on the bombcast I bought the game on saturday. My saturday was somehow gone after that ;-) . I hit the 20 year mark yesterday, I have won GOTY in the years 10, 12 and 18, build a console in year 18 which sold 20 million units. So addictive. The only thing I couldn't get was the perfect score, 39/40 was the highest.
Now I'm burnt out on it but I know I will start a New Game+ (the manual says your skills in the game genres carry over) and hunt for the perfect 40 :-) .
I knew Ryan would review this!
Oh shit! iPhone game reviews!
Now I'm going to have to get a new, functional iPod touch.
It's gotten good reviews mostly, but EDGE gave it a 6/10 and claimed that it was impossible to fail in the game. You can crank out a Sumo Audio-book game still sell 20m copies. They claimed that the decisions you made had very little to no impact on the actual game sales. Any truth to that?
Wow! an iPhone game review. Doesn't Jeff say that iPhone/iPod touch aren't gaming platforms?
It's totally worth it compared to other "igames"
I bought this prior to a long train trip where I was supposed to read a book. I played this for 4 hours straight instead. It's fucking addictive.
Would definitely pick this up if I had an iPhone. Just waiting for it to come out on Verizon... just waiting... :(.
Currently releasing Sim Poncho (don't know what the fuck a Poncho themed game is...)
game is fun. It shouldn't be this entertaining but it is :x
5 million units sold in the first week. Sim Poncho is a hit!
This game is rad. The best thing about it is that your gameresourcepoints and your genrelevels carry over if you start a new game. You can basically do this for a month.
I don't see the big deal about this game.
JUST bought this a few hours ago after hearing Ryan talk about it on the Bombcast.
Wow, theres an actual review for this game? Damn.
But yeah, played it probably as much as I've played Fallout. That's both awesome praise for the game, and sad for me
Cool, an iPhone game review, and one well deserving at that. I played for 7 hours straight the day I bought it and couldn't stop for days.
I think I'm kind of done with it now, even though I have yet to win the Game of the Year award.
Everything Ryan said is true. I hope for a sequel, with a lot more options and choices.
Hey, Ann Deroid was working for my company too. Now I'm glad I fired her, conflict of interest.
This game grabbed me by balls and wouldn't let go til I finished my 20 year run. I ended up playing every free minute I had, but like you mentioned around year 10-12 the game stopped introducing new concepts to me. Once you get to the point that the ONLY way to generate more fans is by LUNAR WRITING you've become too big as a company.
The only thing I never did accomplish was win game of the year at that award show & get a perfect rating on one of my games. (Damn that score of 39/40. It will haunt me to this very day.)
Oh, yeah, you all should play this game.