@GaspoweR: Yeah it's not that I'm not interested in Vinnys opinion, just that I don't see him playing it within the near future. I'm not even sure if he played the last two, where as I remember both Patrick and Ryan talking about the first games.
Pretty conflicted on this, ds1 and 2 are in my top 10 this gen and I feel like I need to play this. But after me3 and ac3 I don't think I can go through that again, maybe I will just play ds 1 and 2 again, haven't played them since theywere released.
I think I'm gonna skip this one. I've been concerned about it since the e3 demo which really made me just dislike it and I really didn't like the vibe the demo gave other than the upgrading of weapons. Plus with all microtransations and brad basically saying that i need to play co op to get everything out of the game, i'd rather not bother.
Is it sad that I'm relieved this game doesn't sound fun? I have a great relationship with EA currently where they keep shoveling out mediocre titles and I don't bother booting up Origin to bother with them. Keep it up!
In all seriousness though, it's too bad Dead Space 2 turned out to be the peak in the series. I couldn't sit through the first one but the second one was amazing. I guess it was just a one off.
i'm really enjoying the game. I think i'm close to the end now. True, it is way to much FPS (I liked the first game the best) and monster closets are lame. Unless the ending is REALLY bad (which it might be) personally i'm looking @ a 4/5 for me.
(i'd also give DMC 2/5 - but I knew going in that it wasn't my type of game)
It is the weakest game on the series but very much worth playing.
So, I'm not sure if this was mentioned but: Is this game scary? And I don't mean jump scares cause those are pretty easy to do (and pretty lame if I might add). For me, the scariest moments in games are always when there are no enemies around but you don't know that. Walking down dark hallways with sounds of footsteps echoing through the room, that is scary. Having a monster jump out of a closet while the music is suddenly shrieking is....not really scary.
There are jump scares aplenty, but absolutely nothing that comes close to the oppressive tension of, say, revisiting the Ishimura in the second game.
Listening to Brad talk about it right now on the Bombcast. His points about repeating art assets and environments during side missions sounds EXACTLY like Dragon Age 2. Kinda driving me nuts that no one is bringing it up so they can all have a collective eye roll moment.
Three stars is a respectable score from GB. It means it has flaws and it disappoints in some areas, but can still be a very fun and worthwhile game. If reviewers didn't use their scores to criticize flawed games, then everything would be 4 or 5 stars, and mediocrity would become the new "great". Four and five star reviews should be reserved for "masterful" and extremely fun or inventive games.
That said, I kinda hope that Brad's experience isn't spot-on, and that is a better game than his impressions indicate.
Glad I held off on pre-ordering this, guess its a rental for me. I have a horrible feeling colonial marines is gona be a big disappointment too. So far 2013 sucks game-wise.
So... I've never played a Dead Space game...and I've seen ,counting the quick look earlier today, probably 1 hour of footage of the entire series. Does anyone recommend me going and picking up all 3 games and just playing through them all in order, as in a marathon of the series?
I had some fears for this game after playing the demo. Polygon gave the game a 9.5. I'm assuming that they took off 0.5 because the section they used for the demo was the only negative thing they could find.
So, I'm not sure if this was mentioned but: Is this game scary? And I don't mean jump scares cause those are pretty easy to do (and pretty lame if I might add). For me, the scariest moments in games are always when there are no enemies around but you don't know that. Walking down dark hallways with sounds of footsteps echoing through the room, that is scary. Having a monster jump out of a closet while the music is suddenly shrieking is....not really scary.
There are jump scares aplenty, but absolutely nothing that comes close to the oppressive tension of, say, revisiting the Ishimura in the second game.
Sounds about right which is a real shame after having two of the generation's best games in its series. The whole thing sounds a little unfocused and all over the place much unlike its predecessors which have felt like some the tightest games I have played this generation. Just compare the obvious thought, attention to detail and smoothness of scenes like the first spacewalk scene in DS1 or the scene in DS2 when you meet the unitologists guys and you get that awesome little monster sequence or that first transformation in DS2 or the whole beginning of DS1 up to that chase down the hallway towards the elevator with the first necromorph chasing you, compare these to things like the dumb sounding opening to this game with splosions and shit and the dumb thing in the demo where it tries to be cinematic with the whole walking slowly in the snow but as soon as you aim you go into super hardcore aiming military guy.
The crafting stuff sounds kinda cool and seemed kinda cool in the quick look and demo but I could see myself going mad alan wake thermoses with all the new collectibles. I just don't really understand stuff like the crafting and collectibles anyway. With the whole being able to purchase parts with real money they are pretty much saying "hey collecting all this is a real chore so here is this attractive looking shortcut option for you", why would they put something in the game that they consider to be a chore? The same goes for the side missions. Maybe it's just because I haven't played it but I don't understand why they would have so much secondary content. In the past dead space games I feel like there was very little filler content yet in this they seem to have made stuff that they don't consider good enough content to force you to play through it in the main story, I guess being able to control the pace of the game can be cool but at the same time I would much rather have that tight focus and pacing of the previous two games rather than having to control that pace myself and in doing so miss out on some dumb collectibles.
On the story side, like Brad said in the quick look the dead space story has always been kinda dumb but in the previous games it was never distractingly bad as it was never the main focus of the games, the atmosphere played a much greater role. Also I still find it weird how far removed the Issac is in what I've seen of this and a lot of 2 compared to what I imagined in 1. In 1 you get the image of just a very scared, angry kinda everyman engineer guy but in the subsequent games you start getting a more Nathan Drake character who is a bit too fast on the quips and doesn't completely match that angry scared boot stomping guy from 1.
The stuff with the different unlockable modes does sound really awesome though and I wish more games would do stuff like that.
The reason the stuff with the human enemies sucks is because Issac isn't meant to be good at killing other people and feels uncomfortable doing it but as soon as he gets back to killing mutated monsters he is right back at home and murdering everything with relative ease
So... I've never played a Dead Space game...and I've seen ,counting the quick look earlier today, probably 1 hour of footage of the entire series. Does anyone recommend me going and picking up all 3 games and just playing through them all in order, as in a marathon of the series?
I would say playing them in order is the way to go. Dead Space 1 is kind of a classic horror game so jumping into the 2nd and 3rd game first will kind of ruin that experience.
@RichyHahn4: I would highly recommend it. After playing the first Dead Space, there's even a little animated movie on Netflix that kinda tells the prequel story. It's not 100% cannon, but it is definitely fun to watch.
@Yummylee: It seems the talk of "Well, co-op can be ignored" isn't entirely on the level. I'm no EA hater, but from this review and others it feels like DS has been homogenized...not into an awful game, but into a competent, forgettable one. Bigger and more badass shouldn't always have to be the rule with modern sequels.
So, I'm not sure if this was mentioned but: Is this game scary? And I don't mean jump scares cause those are pretty easy to do (and pretty lame if I might add). For me, the scariest moments in games are always when there are no enemies around but you don't know that. Walking down dark hallways with sounds of footsteps echoing through the room, that is scary. Having a monster jump out of a closet while the music is suddenly shrieking is....not really scary.
There are jump scares aplenty, but absolutely nothing that comes close to the oppressive tension of, say, revisiting the Ishimura in the second game.
Can we take a second to recognize how fucking awesome revisiting the Ishimura was in Dead Space 2? GOD THAT GAME WAS SO GOOD
So, I'm not sure if this was mentioned but: Is this game scary? And I don't mean jump scares cause those are pretty easy to do (and pretty lame if I might add). For me, the scariest moments in games are always when there are no enemies around but you don't know that. Walking down dark hallways with sounds of footsteps echoing through the room, that is scary. Having a monster jump out of a closet while the music is suddenly shrieking is....not really scary.
There are jump scares aplenty, but absolutely nothing that comes close to the oppressive tension of, say, revisiting the Ishimura in the second game.
I think Brad misunderstood the question. He says there are jump scares, but none like Dead Space 2. I can tell you @Abendlaender that this game's atmosphere is just as creepy as Dead Space 2. The music, the creaking in the hallways, and other things like this make the game super tense. There is still a surprising amount of isolation in this game, and as I play through it I feel like I am holding my breath at many times.
Sure, the locations may not be as intense as the Ishimura simply because we were attached to the story of that ship when we were there, but the places you do visit in Dead Space 3 are definitely tension filled. Im having a blast with this game.
On the story side, like Brad said in the quick look the dead space story has always been kinda dumb but in the previous games it was never distractingly bad as it was never the main focus of the games, the atmosphere played a much greater role. Also I still find it weird how far removed the Issac is in what I've seen of this and a lot of 2 compared to what I imagined in 1. In 1 you get the image of just a very scared, angry kinda everyman engineer guy but in the subsequent games you start getting a more Nathan Drake character who is a bit too fast on the quips and doesn't completely match that angry scared boot stomping guy from 1.
Yup, I've always thought that way and what they did to Isaac in DS2 was one of my complaints. They even actually made him look younger and more ''badass'' in the sequels.
There he looks like he's almost hitting 40. Like he's... just some guy, kinda nondescript, almost a little goofy with his potatoe head. You compare that to how he looks now (having difficulty trying to actually post another pic for comparison's sake..), he looks a lot like yet another generic action hero.
Which I suppose is basically been the progression of the series as it is anyway so, I suppose you could say it fits. Yeah, I would have much preferred if Isaac actually died or went completely crazy; they could have even starred him in a cameo role as someone who tries to kill this new theoretical protagonist at that. Oh well, I guess.
So, I'm not sure if this was mentioned but: Is this game scary? And I don't mean jump scares cause those are pretty easy to do (and pretty lame if I might add). For me, the scariest moments in games are always when there are no enemies around but you don't know that. Walking down dark hallways with sounds of footsteps echoing through the room, that is scary. Having a monster jump out of a closet while the music is suddenly shrieking is....not really scary.
There are jump scares aplenty, but absolutely nothing that comes close to the oppressive tension of, say, revisiting the Ishimura in the second game.
Can we take a second to recognize how fucking awesome revisiting the Ishimura was in Dead Space 2? GOD THAT GAME WAS SO GOOD Now, I'm just depressed.
Easily one of my favorite moments of a game, I spent the whole time on the edge of my seat going when are the necromorphs gonna attack...10 minutes later going oh god just attack me already I can't take it.
On the story side, like Brad said in the quick look the dead space story has always been kinda dumb but in the previous games it was never distractingly bad as it was never the main focus of the games, the atmosphere played a much greater role. Also I still find it weird how far removed the Issac is in what I've seen of this and a lot of 2 compared to what I imagined in 1. In 1 you get the image of just a very scared, angry kinda everyman engineer guy but in the subsequent games you start getting a more Nathan Drake character who is a bit too fast on the quips and doesn't completely match that angry scared boot stomping guy from 1.
Yup, I've always thought that way and what they did to Isaac in DS2 was one of my complaints. They even actually made him look younger and more ''badass'' in the sequels.
There he looks like he's almost hitting 40. Like he's... just some guy, kinda nondescript, almost a little goofy with his potatoe head. You compare that to how he looks now (having difficulty trying to actually post another pic for comparison's sake..), he looks a lot like yet another generic action hero.
Which I suppose is basically been the progression of the series as it is anyway so, I suppose you could say it fits. Yeah, I would have much preferred if Isaac actually died or went completely crazy; they could have even starred him in a cameo role as someone who tries to kill this new theoretical protagonist at that. Oh well, I guess.
Ugh, that image just makes me depressed at where the franchise is now.
Uh how can anyone who has been keeping up with this game be surprised by the review score? Its to what Resident Evil 5 is to the Resident Evil franchise.
In a way, I'm kind of relieved. I thought EA would easily get away with all the kind of sleazy DLC and microtransactions, as well as the lowest common denominator changes to the gameplay.