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287 Comments
Posted by wsowen02

Great review, Brad. Shame the game turned out like this.

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Posted by MaxOpower

@GaspoweR: Yeah it's not that I'm not interested in Vinnys opinion, just that I don't see him playing it within the near future. I'm not even sure if he played the last two, where as I remember both Patrick and Ryan talking about the first games.

Posted by TadThuggish

@OllyOxenFree said:

Posted by Jost1

Dead Space 3....STARS

Posted by kerse

Pretty conflicted on this, ds1 and 2 are in my top 10 this gen and I feel like I need to play this. But after me3 and ac3 I don't think I can go through that again, maybe I will just play ds 1 and 2 again, haven't played them since theywere released.

Posted by gogosox82

I think I'm gonna skip this one. I've been concerned about it since the e3 demo which really made me just dislike it and I really didn't like the vibe the demo gave other than the upgrading of weapons. Plus with all microtransations and brad basically saying that i need to play co op to get everything out of the game, i'd rather not bother.

Posted by JerichoBlyth

I called that this would be shite.

What is it with EA and the number '3'?

Hopefully Crysis 3 does not suffer from this curse.

Posted by Pudge

Is it sad that I'm relieved this game doesn't sound fun? I have a great relationship with EA currently where they keep shoveling out mediocre titles and I don't bother booting up Origin to bother with them. Keep it up!

In all seriousness though, it's too bad Dead Space 2 turned out to be the peak in the series. I couldn't sit through the first one but the second one was amazing. I guess it was just a one off.

Posted by Flacracker

Yes! This shit should be shamed.

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Posted by NellyK

Disappointed to learn that it's not up to par with 1 and 2. Those were some great games.

Edited by Vitor

@Arthol said:

Was really looking forward to play this one, but it sounds like EA's policy of annualizing their releases has claimed another victim? What a shame.

lol whut?

Dead Space isn't an annual release. They actually spent over 2 years on this one.

Posted by Zurv

i'm really enjoying the game. I think i'm close to the end now. True, it is way to much FPS (I liked the first game the best) and monster closets are lame. Unless the ending is REALLY bad (which it might be) personally i'm looking @ a 4/5 for me.

(i'd also give DMC 2/5 - but I knew going in that it wasn't my type of game)

It is the weakest game on the series but very much worth playing.

Posted by Brad

@Abendlaender said:

So, I'm not sure if this was mentioned but: Is this game scary? And I don't mean jump scares cause those are pretty easy to do (and pretty lame if I might add). For me, the scariest moments in games are always when there are no enemies around but you don't know that. Walking down dark hallways with sounds of footsteps echoing through the room, that is scary. Having a monster jump out of a closet while the music is suddenly shrieking is....not really scary.

There are jump scares aplenty, but absolutely nothing that comes close to the oppressive tension of, say, revisiting the Ishimura in the second game.

Staff
Posted by Chontamenti

Just like I thought!

Posted by Lukeweizer

Listening to Brad talk about it right now on the Bombcast. His points about repeating art assets and environments during side missions sounds EXACTLY like Dragon Age 2. Kinda driving me nuts that no one is bringing it up so they can all have a collective eye roll moment.

Posted by Pixeldemon

Three stars is a respectable score from GB. It means it has flaws and it disappoints in some areas, but can still be a very fun and worthwhile game. If reviewers didn't use their scores to criticize flawed games, then everything would be 4 or 5 stars, and mediocrity would become the new "great". Four and five star reviews should be reserved for "masterful" and extremely fun or inventive games.

That said, I kinda hope that Brad's experience isn't spot-on, and that is a better game than his impressions indicate.

Posted by MjHealy

OL' BRADLEY "FIVE STAR" SHOEMAKER STRIKES AGAIN!!

Good review, Brad.

Posted by Adrian79

Glad I held off on pre-ordering this, guess its a rental for me. I have a horrible feeling colonial marines is gona be a big disappointment too. So far 2013 sucks game-wise.

Posted by Nekroskop

Called it in the quicklook.

Posted by TheSouthernDandy

The reviews seem to be all over the map on this one. I'm gonna have to play it myself.

Posted by ThePantheon

"a campaign designed around two-player co-op" - Words I Never Want To Hear Describing A Survival Horror Game.

Posted by fiberpay

Sweet sounds like a decent game, add to the fact that i like the dead space vibe, i'll be picking this up asap.

Posted by iceveiled

Holy polarizing game, batman! Review scores running the full spectrum on this one. Guess I'll find out later tonight when I dive into Dead Space 3.

Posted by Bistromath

Really love the concept of space hulk hopping, but I think I'll wait on this one.

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Posted by RichyHahn4

So... I've never played a Dead Space game...and I've seen ,counting the quick look earlier today, probably 1 hour of footage of the entire series. Does anyone recommend me going and picking up all 3 games and just playing through them all in order, as in a marathon of the series?

Posted by bhhawks78

Giantbomb the one gaming outlet left who seems to have the fucking cajones to call EA out on bullshit.

Posted by JTMosh

I'm installing this right now, and after loving the demo I can't wait to dive in despite the mixed reviews.

I'm just going to say one thing...Dead Space was NEVER EVER a "survival horror" game.

Posted by jmic75

Well looks like I'll be holding off till it drops down to 40 or 30 bucks.

Posted by Kohlstream

I had some fears for this game after playing the demo. Polygon gave the game a 9.5. I'm assuming that they took off 0.5 because the section they used for the demo was the only negative thing they could find.

Posted by Abendlaender

@Brad said:

@Abendlaender said:

So, I'm not sure if this was mentioned but: Is this game scary? And I don't mean jump scares cause those are pretty easy to do (and pretty lame if I might add). For me, the scariest moments in games are always when there are no enemies around but you don't know that. Walking down dark hallways with sounds of footsteps echoing through the room, that is scary. Having a monster jump out of a closet while the music is suddenly shrieking is....not really scary.

There are jump scares aplenty, but absolutely nothing that comes close to the oppressive tension of, say, revisiting the Ishimura in the second game.

Hmmm...that's too bad. Thanks for the answer.

Posted by Pie

Sounds about right which is a real shame after having two of the generation's best games in its series. The whole thing sounds a little unfocused and all over the place much unlike its predecessors which have felt like some the tightest games I have played this generation. Just compare the obvious thought, attention to detail and smoothness of scenes like the first spacewalk scene in DS1 or the scene in DS2 when you meet the unitologists guys and you get that awesome little monster sequence or that first transformation in DS2 or the whole beginning of DS1 up to that chase down the hallway towards the elevator with the first necromorph chasing you, compare these to things like the dumb sounding opening to this game with splosions and shit and the dumb thing in the demo where it tries to be cinematic with the whole walking slowly in the snow but as soon as you aim you go into super hardcore aiming military guy.

The crafting stuff sounds kinda cool and seemed kinda cool in the quick look and demo but I could see myself going mad alan wake thermoses with all the new collectibles. I just don't really understand stuff like the crafting and collectibles anyway. With the whole being able to purchase parts with real money they are pretty much saying "hey collecting all this is a real chore so here is this attractive looking shortcut option for you", why would they put something in the game that they consider to be a chore? The same goes for the side missions. Maybe it's just because I haven't played it but I don't understand why they would have so much secondary content. In the past dead space games I feel like there was very little filler content yet in this they seem to have made stuff that they don't consider good enough content to force you to play through it in the main story, I guess being able to control the pace of the game can be cool but at the same time I would much rather have that tight focus and pacing of the previous two games rather than having to control that pace myself and in doing so miss out on some dumb collectibles.

On the story side, like Brad said in the quick look the dead space story has always been kinda dumb but in the previous games it was never distractingly bad as it was never the main focus of the games, the atmosphere played a much greater role. Also I still find it weird how far removed the Issac is in what I've seen of this and a lot of 2 compared to what I imagined in 1. In 1 you get the image of just a very scared, angry kinda everyman engineer guy but in the subsequent games you start getting a more Nathan Drake character who is a bit too fast on the quips and doesn't completely match that angry scared boot stomping guy from 1.

The stuff with the different unlockable modes does sound really awesome though and I wish more games would do stuff like that.

The reason the stuff with the human enemies sucks is because Issac isn't meant to be good at killing other people and feels uncomfortable doing it but as soon as he gets back to killing mutated monsters he is right back at home and murdering everything with relative ease

Posted by Marz
@RichyHahn4 said:

So... I've never played a Dead Space game...and I've seen ,counting the quick look earlier today, probably 1 hour of footage of the entire series. Does anyone recommend me going and picking up all 3 games and just playing through them all in order, as in a marathon of the series?

I would say playing them in order is the way to go.  Dead Space 1 is kind of a classic horror game so jumping into the 2nd and 3rd game first will kind of ruin that experience.
Posted by iceveiled

@Arthol said:

Was really looking forward to play this one, but it sounds like EA's policy of annualizing their releases has claimed another victim? What a shame.
Except for the part where Dead Space 1-3 have each had 2 years between them.
Posted by ArtisanBreads

Bradley "5 Star" Shoemaker strikes again.

Must be that fat EA check. I wonder where he hides all his gold watches? I know he must wear Gucci belts under those subdued plaid short sleeves.

Posted by Pie

Also is this the first full trilogy Giant bomb have reviewed? I must be wrong on that

Posted by stryker1121

@jaks said:

Brad you seemed to like it more in the Quick Look.

I am just starting Dead Space 2 now so it will be awhile before I get to this. :O

From my view of the QL, i saw this score coming. Even when Brad was discussing the parts of the game he liked, he still sounded a little sad.

Posted by MiniPato

EA sure knows how to fuck up a third act of a trilogy don't they?

Posted by StarvingPoet

@RichyHahn4: I would highly recommend it. After playing the first Dead Space, there's even a little animated movie on Netflix that kinda tells the prequel story. It's not 100% cannon, but it is definitely fun to watch.

Posted by stryker1121

@Yummylee: It seems the talk of "Well, co-op can be ignored" isn't entirely on the level. I'm no EA hater, but from this review and others it feels like DS has been homogenized...not into an awful game, but into a competent, forgettable one. Bigger and more badass shouldn't always have to be the rule with modern sequels.

Posted by Milkman
@Brad said:

@Abendlaender said:

So, I'm not sure if this was mentioned but: Is this game scary? And I don't mean jump scares cause those are pretty easy to do (and pretty lame if I might add). For me, the scariest moments in games are always when there are no enemies around but you don't know that. Walking down dark hallways with sounds of footsteps echoing through the room, that is scary. Having a monster jump out of a closet while the music is suddenly shrieking is....not really scary.

There are jump scares aplenty, but absolutely nothing that comes close to the oppressive tension of, say, revisiting the Ishimura in the second game.

Can we take a second to recognize how fucking awesome revisiting the Ishimura was in Dead Space 2? GOD THAT GAME WAS SO GOOD 
 
Now, I'm just depressed. 
Posted by xSeanZx

@Brad said:

@Abendlaender said:

So, I'm not sure if this was mentioned but: Is this game scary? And I don't mean jump scares cause those are pretty easy to do (and pretty lame if I might add). For me, the scariest moments in games are always when there are no enemies around but you don't know that. Walking down dark hallways with sounds of footsteps echoing through the room, that is scary. Having a monster jump out of a closet while the music is suddenly shrieking is....not really scary.

There are jump scares aplenty, but absolutely nothing that comes close to the oppressive tension of, say, revisiting the Ishimura in the second game.

I think Brad misunderstood the question. He says there are jump scares, but none like Dead Space 2. I can tell you that this game's atmosphere is just as creepy as Dead Space 2. The music, the creaking in the hallways, and other things like this make the game super tense. There is still a surprising amount of isolation in this game, and as I play through it I feel like I am holding my breath at many times.

Sure, the locations may not be as intense as the Ishimura simply because we were attached to the story of that ship when we were there, but the places you do visit in Dead Space 3 are definitely tension filled. Im having a blast with this game.

Posted by Yummylee

@Pie said:

On the story side, like Brad said in the quick look the dead space story has always been kinda dumb but in the previous games it was never distractingly bad as it was never the main focus of the games, the atmosphere played a much greater role. Also I still find it weird how far removed the Issac is in what I've seen of this and a lot of 2 compared to what I imagined in 1. In 1 you get the image of just a very scared, angry kinda everyman engineer guy but in the subsequent games you start getting a more Nathan Drake character who is a bit too fast on the quips and doesn't completely match that angry scared boot stomping guy from 1.

Yup, I've always thought that way and what they did to Isaac in DS2 was one of my complaints. They even actually made him look younger and more ''badass'' in the sequels.

There he looks like he's almost hitting 40. Like he's... just some guy, kinda nondescript, almost a little goofy with his potatoe head. You compare that to how he looks now (having difficulty trying to actually post another pic for comparison's sake..), he looks a lot like yet another generic action hero.

Which I suppose is basically been the progression of the series as it is anyway so, I suppose you could say it fits. Yeah, I would have much preferred if Isaac actually died or went completely crazy; they could have even starred him in a cameo role as someone who tries to kill this new theoretical protagonist at that. Oh well, I guess.

Posted by lordofultima

@JTMosh said:

I'm installing this right now, and after loving the demo I can't wait to dive in despite the mixed reviews.

I'm just going to say one thing...Dead Space was NEVER EVER a "survival horror" game.

Definitely was a survival horror game to me. Tons of atmosphere, frightened by every confrontation with an enemy, constantly running low on ammo.

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Posted by kerse

@Milkman said:

@Brad said:

@Abendlaender said:

So, I'm not sure if this was mentioned but: Is this game scary? And I don't mean jump scares cause those are pretty easy to do (and pretty lame if I might add). For me, the scariest moments in games are always when there are no enemies around but you don't know that. Walking down dark hallways with sounds of footsteps echoing through the room, that is scary. Having a monster jump out of a closet while the music is suddenly shrieking is....not really scary.

There are jump scares aplenty, but absolutely nothing that comes close to the oppressive tension of, say, revisiting the Ishimura in the second game.

Can we take a second to recognize how fucking awesome revisiting the Ishimura was in Dead Space 2? GOD THAT GAME WAS SO GOOD Now, I'm just depressed.

Easily one of my favorite moments of a game, I spent the whole time on the edge of my seat going when are the necromorphs gonna attack...10 minutes later going oh god just attack me already I can't take it.

Posted by Zevvion

@JTMosh said:

I'm installing this right now, and after loving the demo I can't wait to dive in despite the mixed reviews.

I'm just going to say one thing...Dead Space was NEVER EVER a "survival horror" game.

I agree with this. Though, the first game did have more survival horror elements than the second and now third game.

Also, I already didn't like the second one that much. I already thought up front I wasn't going to play Dead Space 3.

Posted by Nettacki

@bhhawks78 said:

Giantbomb the one gaming outlet left who seems to have the fucking cajones to call EA out on bullshit.

There's like, two or three other outlets that called them out, namely Eurogamer and Kotaku, amongst others.

Posted by Colourful_Hippie

@Yummylee said:

@Pie said:

On the story side, like Brad said in the quick look the dead space story has always been kinda dumb but in the previous games it was never distractingly bad as it was never the main focus of the games, the atmosphere played a much greater role. Also I still find it weird how far removed the Issac is in what I've seen of this and a lot of 2 compared to what I imagined in 1. In 1 you get the image of just a very scared, angry kinda everyman engineer guy but in the subsequent games you start getting a more Nathan Drake character who is a bit too fast on the quips and doesn't completely match that angry scared boot stomping guy from 1.

Yup, I've always thought that way and what they did to Isaac in DS2 was one of my complaints. They even actually made him look younger and more ''badass'' in the sequels.

There he looks like he's almost hitting 40. Like he's... just some guy, kinda nondescript, almost a little goofy with his potatoe head. You compare that to how he looks now (having difficulty trying to actually post another pic for comparison's sake..), he looks a lot like yet another generic action hero.

Which I suppose is basically been the progression of the series as it is anyway so, I suppose you could say it fits. Yeah, I would have much preferred if Isaac actually died or went completely crazy; they could have even starred him in a cameo role as someone who tries to kill this new theoretical protagonist at that. Oh well, I guess.

Ugh, that image just makes me depressed at where the franchise is now.

Posted by Askherserenity

Uh how can anyone who has been keeping up with this game be surprised by the review score? Its to what Resident Evil 5 is to the Resident Evil franchise.

Posted by Ramone

So my scepticism about this game was justified? That's a shame, Dead Space 1 and 2 are very good games.

Posted by hussatron

In a way, I'm kind of relieved. I thought EA would easily get away with all the kind of sleazy DLC and microtransactions, as well as the lowest common denominator changes to the gameplay.