I feel like this review is very useful except I don't know quite exactly how to interpret Brad's criticism of the story. Dead Space 1 was nothing special and more about pacing/structure but it wasn't offensive or that dissonant but more importantly I LOVED the story stuff in Dead Space 2 in so far as the three main characters are concerned (Isaac, Stross, Ellie). That part was most pleasantly surprising, especially since they easily could have flopped when switching Isaac to a voiced character. In combination with the set pieces and buttery smooth action and amazing graphics, that game was one of my favorites of this generation. A wonderful sci-fi shooter with plenty of dread moments (particularly innocents getting victimized by the enemy) and somehow pulling through incredible circumstances.
Anyway, I'm gushing about the story to make the point that if Brad dismissed both the stories of Dead Space and Dead Space 2 equally, then I can't be as certain that the story is as bad or wonky as he says it is. With that said, expectations are most certainly tempered with that stuff. I'm of two minds though because I don't want to ruin my good image of the DS2 story by playing this but it could pleasantly surprise me and instead just fall flat when the co-op duder is involved.
Either way, misguided attempts at self-righteousness about EA aside, the part where Dead Space 3 fails is in the design and actual content of the game for a good portion. Combined with the novel moments being exceptions rather than rules, the strengths in the presentation and design departments fall flat regardless of micro-transactions and whatever marketing the game had. If I was a developer and really being honest with myself, I wouldn't sweat the corporate stuff as much as the fact that it failed to live up to the previous game's strengths in those areas.