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Posted by loyalroyal1989

After completing this game I have to say Alex nailed the review. This game was fun but not a great game. However I would still recommend it if like me you where wanting to play something on the wiiu in this post launch lull.

Posted by Zevvion

@Daftronaut said:

I kinda saw this coming from the QL. In those 45 min they already had to backtrack a lot and the fact, that there is no "teleport to main character"-feature seemed really annoying. It was also looking a little clunky, for instance when Patrick dropped the postcard and couldn't pick it up or when they were unintentionally hanging from ledges.

It's too bad, I really liked the concept and Ron Gilbert is awesome. Let's hope for the best for the new DF-Adventure, I guess.

Wait... you make it sound like it's a bad game. What I gathered from the review it could have been better, but it's still a decently good game.

Posted by chilipeppersman

good review, I feel the same way after playing the game for a little while

Posted by Nettacki

@Sooty said:

Are Double Fine ever going to go back to releasing straight up bigger budget games? I don't think I've enjoyed any of their downloadable offerings to date.

If they can avoid the screwed up situation they had with EA regarding the marketing of Brutal Legend, then maybe they'll come back to bigger budget games.

Posted by BaconGames

At the very least it's not Deathspank so it's proof that Ron Gilbert is still capable of making interesting games. I think the real problem with the game is the back tracking and, potentially, that feeling that it was solid but could have been better and never congealed into a bigger/better whole. As far as it "fitting" with DoubleFine, I think in creative it does but in gameplay, as Alex said, is not up to the level of Stacking, Costume Quest, or Iron Brigade. Those were solid games backed up by great creative, The Cave seems like an okay game with solid creative. On step below and gets a 3 star review (when all those other games get 4).

Sure it's a bummer because we all want to love The Cave as a sort of comeback for Ron but it's not really (at least for Alex) and I'm not surprised if many others feel the same. With that said, I'm really hoping for a lot more of the crew to play it to hear their opinion. After all it's no surprise that Alex's opinion doesn't necessarily reflect what even the Bombcast finds compelling. Who knows, maybe one of them will fall in love with it and sell it better to the community but I think Alex effectively outlines what he found wrong with it and what one could find wrong with it if you were to play it.

Posted by probablytuna

Might pick this up during the next Steam sale.

Posted by JohnSublime

I think I'll still get it. Monkey Island 1 & 2 was one of my first video game experiences and as that was given to us by a family friend I will jump at any opportunity to give Ron Gilbert my money. The ideas in it sound like they have promise. And if only to explore them for what they are and encourage Ron to keep on going I'll pick it up when I can.

Posted by HeyImPhoenix

I'll give this one a miss and watch a let's play of it.

Edited by Kraznor

Played maybe two hours of The Cave thus far, and I definitely relate to the frustration of the lag time between figuring out the solution to a puzzle and then slowly backtracking to all the relevant locations to actually solve the damn thing. If I had one mechanical suggestion that I think would fix most of my dissatisfaction of The Cave it would be "hold down RT to run slightly faster". If you ran at say, 1.3 times normal speed it would make it seem like I can tell the game "I got it, now let's solve this bad boy!" in some meaningful way instead of just slowly jogging to every location. The lackadaisical movement speed of this game is driving me crazy right now. I know its focus isn't on being a platformer, but if they are going to design such large areas with such an emphasis placed on backtracking, the least they could do is help expediate that process.

Posted by beatnik11

I think this game has a great artistic style and a really unique charm, but the mechanics look clunky and its very hard to make repeated backtracking fun in any game. It certainly looks interesting and humorous, but this looks more like a game to pick up on a sale

Posted by BRNK

Your writing is always a joy to read, Alex. Thanks!

Posted by Alphazero

I'm enjoying it so far... and I love the look. Definitely streamlined adventure gaming. Some of the backtracking can be avoided by keeping the three players in different parts of the map, but much of what he says rings true.

Posted by Menkhor

Excellent review, as usual Alex.

I really appreciate how GB sticks to it's guns even after having a QL EX with the developer too.

Posted by KruelAK

I was thinking of picking this up, but i'm going to try the trial out first and then go from there.

Great review though, made me consider my direct purchase and to try it out first!

Posted by Daftronaut

I kinda saw this coming from the QL. In those 45 min they already had to backtrack a lot and the fact, that there is no "teleport to main character"-feature seemed really annoying. It was also looking a little clunky, for instance when Patrick dropped the postcard and couldn't pick it up or when they were unintentionally hanging from ledges.

It's too bad, I really liked the concept and Ron Gilbert is awesome. Let's hope for the best for the new DF-Adventure, I guess.

Edited by Ghostiet
@Karkarov said:

@HellBound said:

@Xeirus said:

@Veektarius said:

Shot in the heart. Bring down one of the biggest names of gaming's yesteryear and then slap him with an average review the next day.

A bad game is a bad game, having an interview with someone shouldn't change that.

Since when is 3 stars a bad game let alone where does it say in this review that it is a bad game?

Uh 3 stars doesn't say "bad game" but it does say "not a good game".

According to the GB review system, not really. It's essentially "I don't know". Sure, Metacritic translates it to a number, but it only shows how stupid that entire system is and that reviewers should just move on to idiosyncratic scoring systems, if only to make the aggregates completely irrelevant.
Posted by Itwongo

Huh. Guess I'll buy this.

I was expecting a 4 or higher, and was prepared to say to myself "Just as I expected! I will buy and play this game when I have the time!"

But because it got a 3... I want to play this game more. And now.

Posted by aquamarin

The Cave's meh.

Edited by Karkarov

@HellBound said:

@Xeirus said:

@Veektarius said:

Shot in the heart. Bring down one of the biggest names of gaming's yesteryear and then slap him with an average review the next day.

A bad game is a bad game, having an interview with someone shouldn't change that.

Since when is 3 stars a bad game let alone where does it say in this review that it is a bad game?

Uh 3 stars doesn't say "bad game" but it does say "not a good game". In today's market just being "ok" is really about the worst thing you can be. If you aren't good enough for people to give you positive buzz you should at least try to go the War Z route and suck so bad people talk about you anyway. This game is totally forgettable and that is as bad as it gets for video games.

Online
Posted by Levio

I had the exact same thoughts when watching that QL as Alex seems to have had from playing: there's fun to be had in the story and puzzles of this game, but there's so much excess time-wasting in it that it's a shame it couldn't have been packaged into a better product. Especially with the 3 characters for each playthrough setup with 7 available characters... that's just poor design.

Posted by Sooty

Are Double Fine ever going to go back to releasing straight up bigger budget games? I don't think I've enjoyed any of their downloadable offerings to date.

Edited by project343

@Superfriend said:

Cut the art, cut the sound, cut the goddamn music- as long as you have Ron Gilbert doing an adventure game. That is why people have backed the kickstarter: Gilbert and Schafer working on an adventure.

Tonally, it seemed like cutting anyone from DFA would cripple that game. Art has bare-minimum staff, sound has no proper team, there's like a programmer, a scripter, and Tim. Sure, you could put Gilbert on that team, but the game may not have audio. :P

@MormonWarrior said:

I heard Psychonauts talked up a bunch, and I liked the characters and visuals and stuff but it was a clunky, bad platformer that was a chore to play.

Psychonauts is my favourite platformer. :(

Levitation is the best addition to the 3D platformer since camera control. :P

Posted by jarowdowsky

Gotta agree with a few people's comments - looks like this would have worked much better as a light traditional adventure game with an interesting multiplayer angle. Just cut all the platforming, shorten it and sell it cheap. Coulda been a classic.

Edited by MormonWarrior

Seems like The Cave fits incredibly snugly with Double Fine's catalog. It's intriguing, cute, and inventive in concept but ultimately not that fun as a game. Like every single Double Fine game, pretty much. It's too bad because I really want to love their games for their creativity and charm but they basically never deliver when it comes to gameplay. I heard Psychonauts talked up a bunch, and I liked the characters and visuals and stuff but it was a clunky, bad platformer that was a chore to play. Stacking never sat right with me from any perspective. Costume Quest was cute and fun, but I literally played it for an hour or two on Halloween and haven't been compelled to go back. I have Iron Brigade but nobody to play it with so it's at best a kind of fun twist on tower defense with some clever humor in there. I dunno...it really bums me out that their games don't turn out better.

Edited by HellBound

@Xeirus said:

@Veektarius said:

Shot in the heart. Bring down one of the biggest names of gaming's yesteryear and then slap him with an average review the next day.

A bad game is a bad game, having an interview with someone shouldn't change that.

Since when is 3 stars a bad game let alone where does it say in this review that it is a bad game?

Posted by bybeach

@Fram said:

In this day and age, a 3 star review (ie 60/100 in stupid granular land) means stay away from this game. This is a perfect example of why people should actually read reviews, and that knowing the reviewer's personality really pays off. I know I'm going to enjoy this game, but I know there are caveats too, and the score reflects that.

I concur. My own opinion is that I regard the existing star system as valid only to this site. The written review is what matters at Giant Bomb. Seems to me this is probably a decent game. I bet some would get quite a lot out of it, others not so much. I do believe this is what I am being informed and why.

Personally, I can have trouble with Double Fine games, yet I like what they try to do and often how they do it so much. So I admit to judging because of past games, and this review sounds right...to me.

Posted by Saga

I was going to get this but I've been reading the reviews online and also watched a review on YouTube. It looks like I will wait until it's on discount.

Posted by Darthozzan

@TheHT: Yes. And they have stated in the documentary (of the kickstarter game) that a large part of next year, and potentially part of the studio's future is hanging on that game. It needs to be good.

Posted by Fram

In this day and age, a 3 star review (ie 60/100 in stupid granular land) means stay away from this game. This is a perfect example of why people should actually read reviews, and that knowing the reviewer's personality really pays off. I know I'm going to enjoy this game, but I know there are caveats too, and the score reflects that.

Posted by soupbones

I'll be picking this one up on the WiiU - primarily based on the QL. Alex's review sounds fair - and 3 stars means it's good... which is some cases means it's great to some.

Good review - looking forward to playing this game.

Posted by zoozilla

@TheHT: Yeah, the Kickstarter game doesn't have a real title (other than the team name, "Reds"), so it's just called Double Fine Adventure.

Posted by Kidable

Not too surprising from what I've seen from the quick look. They did a lot of backtracking and such, and that was with THREE people playing. I can only imagine doing that all by myself. Seems to be worth it for dialogue, environment, atmosphere etc. but probably won't be up there as a big game for Double Fine. Stacking still remains their masterpiece.

Posted by Brendan

If 3-star reviews are difficult to write then I didn't get that from this one. Good job Alex, I got a lot out of this.

Posted by TheHT

@zoozilla said:

@Superfriend said:

@DrFlapjack said:

@Superfriend said:

Okay, now that this game is out of the way- can Doublefine PLEASE get that adventure game going?

They didn't postpone the adventure game to put this out, they have multiple teams working on multiple games. This type of game has never been my cup of tea, but maybe I'll check it out with a co-op buddy.

This isn´t about some other team working on the game. This is about Ron Gilbert and Tim Schafer. Those two need to focus as much attention as possible on that adventure game. It needs to be good.

I don´t want to sound overly dramatic, but I feel like a lot is at stake here. Maybe- just maybe oldschool adventure games could come back in some way if this is a success. If it isn´t - well, there will still be "streamlined" adventure games, or games with adventure elements like The Cave. But it won´t be the same.

Have you been watching the documentary updates they've been putting out?

Suffice it to say, they are well aware that the Double Fine Adventure is a big deal. The future of Double Fine could change drastically based on its reception.

That's the Kickstarter game right? Not this?

Posted by Superfriend

@project343 said:

@Superfriend said:

Okay, now that this game is out of the way- can Doublefine PLEASE get that adventure game going?

The Cave doesn´t look bad, but it´s typical Doublefine for me: A lot of potential, a lot of charme but seriously flawed in the execution department. Plus, I really feel like this game doesn´t need the half assed jump and run parts. Without them, it would almost be like a Maniac Mansion-lite type game. Three characters, puzzles, weird humor.

You know that there are multiple teams at DoubleFine, right? The core Adventure team has been working hard for a while now. Judging by the recent budgeting concerns detailed in their last documentary episode, I imagine that they won't be bringing The Cave staff onboard to finish that up (mostly because they can't afford it).

I know they have a lot of people on staff and multiple teams. I don´t care about the teams. Ron Gilbert needs to be involved as much as possible in the Doublefine Adventure. No matter what people say about him, I think he´s a goddamn genius and he needs to work on proper adventure games. Cut the art, cut the sound, cut the goddamn music- as long as you have Ron Gilbert doing an adventure game. That is why people have backed the kickstarter: Gilbert and Schafer working on an adventure.

Posted by project343

@Superfriend said:

Okay, now that this game is out of the way- can Doublefine PLEASE get that adventure game going?

The Cave doesn´t look bad, but it´s typical Doublefine for me: A lot of potential, a lot of charme but seriously flawed in the execution department. Plus, I really feel like this game doesn´t need the half assed jump and run parts. Without them, it would almost be like a Maniac Mansion-lite type game. Three characters, puzzles, weird humor.

You know that there are multiple teams at DoubleFine, right? The core Adventure team has been working hard for a while now. Judging by the recent budgeting concerns detailed in their last documentary episode, I imagine that they won't be bringing The Cave staff onboard to finish that up (mostly because they can't afford it).

Posted by project343

Seems like my one concern with this game was a sad reality. It always looked a bit aimless... a shame that that amounts to something that lacks significant coherence.

Posted by tourgen

I thought it was just me. I could barely make it through the quick look. No real danger in the gameplay, no real penalties, no skill required, just didn't look all that fun to play. The animation looked really cool though and the environments were nice.

Posted by zoozilla

@Superfriend said:

@DrFlapjack said:

@Superfriend said:

Okay, now that this game is out of the way- can Doublefine PLEASE get that adventure game going?

They didn't postpone the adventure game to put this out, they have multiple teams working on multiple games. This type of game has never been my cup of tea, but maybe I'll check it out with a co-op buddy.

This isn´t about some other team working on the game. This is about Ron Gilbert and Tim Schafer. Those two need to focus as much attention as possible on that adventure game. It needs to be good.

I don´t want to sound overly dramatic, but I feel like a lot is at stake here. Maybe- just maybe oldschool adventure games could come back in some way if this is a success. If it isn´t - well, there will still be "streamlined" adventure games, or games with adventure elements like The Cave. But it won´t be the same.

Have you been watching the documentary updates they've been putting out?

Suffice it to say, they are well aware that the Double Fine Adventure is a big deal. The future of Double Fine could change drastically based on its reception.

Posted by GamerChiCcK

I'm still gona try and get this game if my budget allows it. I really liked the humor and the characters in the quick look.

Posted by Superfriend

@DrFlapjack said:

@Superfriend said:

Okay, now that this game is out of the way- can Doublefine PLEASE get that adventure game going?

They didn't postpone the adventure game to put this out, they have multiple teams working on multiple games. This type of game has never been my cup of tea, but maybe I'll check it out with a co-op buddy.

This isn´t about some other team working on the game. This is about Ron Gilbert and Tim Schafer. Those two need to focus as much attention as possible on that adventure game. It needs to be good.

I don´t want to sound overly dramatic, but I feel like a lot is at stake here. Maybe- just maybe oldschool adventure games could come back in some way if this is a success. If it isn´t - well, there will still be "streamlined" adventure games, or games with adventure elements like The Cave. But it won´t be the same.

Posted by DrFlapjack

@Superfriend said:

Okay, now that this game is out of the way- can Doublefine PLEASE get that adventure game going?

They didn't postpone the adventure game to put this out, they have multiple teams working on multiple games. This type of game has never been my cup of tea, but maybe I'll check it out with a co-op buddy.

Edited by NicolasVH

I've been playing The Cave for a few days now and I'm loving it. Playing alone isn't the best way to play it (always backtracking can be a drag), but it's still one of the most interessting games I've played in the last twelve months. I also genuinely laughed quite a bit with the writing in the game.

For me it's a very solid 4 star game. It's also much more a platformer with puzzle elements than an 'adventure' game.

Posted by briansanderson

Still want to play this. Will wait for a sale or this summer though now.

Posted by Laiv162560asse

I saw enough in the QLEX to make me still feel good about preordering this for under a tenner. Alex's tastes definitely don't align with my own, based on past reviews, however he delineates his criticisms well here. Those criticisms still seem like things that I would probably consider minor in a game of this type.

As for those not liking 'cohere': please go to hell and preferably read some books on the journey.

Posted by JoeyRavn

I have to be honest: the game didn't look that good during the QL. It wasn't that bad either. I haven't tried it yet, but I have to kinda agree with Alex. It looks like a good game with some noticeable flaws that weight it down.

Stil, Double Fine is one of the few developers I really, honestly like, so I have no problem lowering my expectations once in a while. I'll get The Cave and judge it myself, though I don't think I will be (too) disappointed by it.

Posted by Bourbon_Warrior

@Veektarius said:

Shot in the heart. Bring down one of the biggest names of gaming's yesteryear and then slap him with an average review the next day.

This is why I trust Alex's reviews.

Edited by Bourbon_Warrior

Thought this game looked dull in the QL, but they didn't want to say anything because the developers were there.

It looks like a platformer, nothing about this looked like an adventure game.

Posted by noviere

I already purchased it on Steam, and am not worried about it despite the review. For $15, I'm sure I'll get my money's worth.

The back tracking looks like it could be annoying, but I've been playing adventure games since the dawn of time, so I'm used to it. I wish they hadn't gone with the odd number of characters(6 or 9 would've been ideal) though it sounds like different characters will solve the character-specific areas differently(ie: the scientist being really helpful in the hill billy storyline).

At the end of the day, I just like supporting independent developers who produce unique content... even if it isn't always perfect. Plus, Ron Gilbert co-created the first game I ever finished by myself when I was a kid(Secret of Monkey Island). I'll buy anything he makes... except DeathSpank.

Posted by kalmis

Still going to get this for sure!

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