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Posted by Levio

I had the exact same thoughts when watching that QL as Alex seems to have had from playing: there's fun to be had in the story and puzzles of this game, but there's so much excess time-wasting in it that it's a shame it couldn't have been packaged into a better product. Especially with the 3 characters for each playthrough setup with 7 available characters... that's just poor design.

Edited by Karkarov

@HellBound said:

@Xeirus said:

@Veektarius said:

Shot in the heart. Bring down one of the biggest names of gaming's yesteryear and then slap him with an average review the next day.

A bad game is a bad game, having an interview with someone shouldn't change that.

Since when is 3 stars a bad game let alone where does it say in this review that it is a bad game?

Uh 3 stars doesn't say "bad game" but it does say "not a good game". In today's market just being "ok" is really about the worst thing you can be. If you aren't good enough for people to give you positive buzz you should at least try to go the War Z route and suck so bad people talk about you anyway. This game is totally forgettable and that is as bad as it gets for video games.

Posted by aquamarin

The Cave's meh.

Posted by Itwongo

Huh. Guess I'll buy this.

I was expecting a 4 or higher, and was prepared to say to myself "Just as I expected! I will buy and play this game when I have the time!"

But because it got a 3... I want to play this game more. And now.

Edited by Ghostiet
@Karkarov said:

@HellBound said:

@Xeirus said:

@Veektarius said:

Shot in the heart. Bring down one of the biggest names of gaming's yesteryear and then slap him with an average review the next day.

A bad game is a bad game, having an interview with someone shouldn't change that.

Since when is 3 stars a bad game let alone where does it say in this review that it is a bad game?

Uh 3 stars doesn't say "bad game" but it does say "not a good game".

According to the GB review system, not really. It's essentially "I don't know". Sure, Metacritic translates it to a number, but it only shows how stupid that entire system is and that reviewers should just move on to idiosyncratic scoring systems, if only to make the aggregates completely irrelevant.
Posted by Daftronaut

I kinda saw this coming from the QL. In those 45 min they already had to backtrack a lot and the fact, that there is no "teleport to main character"-feature seemed really annoying. It was also looking a little clunky, for instance when Patrick dropped the postcard and couldn't pick it up or when they were unintentionally hanging from ledges.

It's too bad, I really liked the concept and Ron Gilbert is awesome. Let's hope for the best for the new DF-Adventure, I guess.

Posted by KruelAK

I was thinking of picking this up, but i'm going to try the trial out first and then go from there.

Great review though, made me consider my direct purchase and to try it out first!

Posted by Menkhor

Excellent review, as usual Alex.

I really appreciate how GB sticks to it's guns even after having a QL EX with the developer too.

Posted by Alphazero

I'm enjoying it so far... and I love the look. Definitely streamlined adventure gaming. Some of the backtracking can be avoided by keeping the three players in different parts of the map, but much of what he says rings true.

Posted by BRNK

Your writing is always a joy to read, Alex. Thanks!

Posted by beatnik11

I think this game has a great artistic style and a really unique charm, but the mechanics look clunky and its very hard to make repeated backtracking fun in any game. It certainly looks interesting and humorous, but this looks more like a game to pick up on a sale

Edited by Kraznor

Played maybe two hours of The Cave thus far, and I definitely relate to the frustration of the lag time between figuring out the solution to a puzzle and then slowly backtracking to all the relevant locations to actually solve the damn thing. If I had one mechanical suggestion that I think would fix most of my dissatisfaction of The Cave it would be "hold down RT to run slightly faster". If you ran at say, 1.3 times normal speed it would make it seem like I can tell the game "I got it, now let's solve this bad boy!" in some meaningful way instead of just slowly jogging to every location. The lackadaisical movement speed of this game is driving me crazy right now. I know its focus isn't on being a platformer, but if they are going to design such large areas with such an emphasis placed on backtracking, the least they could do is help expediate that process.

Posted by HeyImPhoenix

I'll give this one a miss and watch a let's play of it.

Posted by JohnSublime

I think I'll still get it. Monkey Island 1 & 2 was one of my first video game experiences and as that was given to us by a family friend I will jump at any opportunity to give Ron Gilbert my money. The ideas in it sound like they have promise. And if only to explore them for what they are and encourage Ron to keep on going I'll pick it up when I can.

Posted by probablytuna

Might pick this up during the next Steam sale.

Posted by BaconGames

At the very least it's not Deathspank so it's proof that Ron Gilbert is still capable of making interesting games. I think the real problem with the game is the back tracking and, potentially, that feeling that it was solid but could have been better and never congealed into a bigger/better whole. As far as it "fitting" with DoubleFine, I think in creative it does but in gameplay, as Alex said, is not up to the level of Stacking, Costume Quest, or Iron Brigade. Those were solid games backed up by great creative, The Cave seems like an okay game with solid creative. On step below and gets a 3 star review (when all those other games get 4).

Sure it's a bummer because we all want to love The Cave as a sort of comeback for Ron but it's not really (at least for Alex) and I'm not surprised if many others feel the same. With that said, I'm really hoping for a lot more of the crew to play it to hear their opinion. After all it's no surprise that Alex's opinion doesn't necessarily reflect what even the Bombcast finds compelling. Who knows, maybe one of them will fall in love with it and sell it better to the community but I think Alex effectively outlines what he found wrong with it and what one could find wrong with it if you were to play it.

Posted by Nettacki

@Sooty said:

Are Double Fine ever going to go back to releasing straight up bigger budget games? I don't think I've enjoyed any of their downloadable offerings to date.

If they can avoid the screwed up situation they had with EA regarding the marketing of Brutal Legend, then maybe they'll come back to bigger budget games.

Posted by chilipeppersman

good review, I feel the same way after playing the game for a little while

Posted by Zevvion

@Daftronaut said:

I kinda saw this coming from the QL. In those 45 min they already had to backtrack a lot and the fact, that there is no "teleport to main character"-feature seemed really annoying. It was also looking a little clunky, for instance when Patrick dropped the postcard and couldn't pick it up or when they were unintentionally hanging from ledges.

It's too bad, I really liked the concept and Ron Gilbert is awesome. Let's hope for the best for the new DF-Adventure, I guess.

Wait... you make it sound like it's a bad game. What I gathered from the review it could have been better, but it's still a decently good game.

Posted by loyalroyal1989

After completing this game I have to say Alex nailed the review. This game was fun but not a great game. However I would still recommend it if like me you where wanting to play something on the wiiu in this post launch lull.