this game looks INSANELY hard. would it have killed the devs to simplify the level design by adding a few repetitive corridors with enemies that spawn in the same place every time and proceed to funnel through choke points for no reason? perhaps have enemies drop armor AND ammo AND health at the same time, instead of making the player walk around the room to collect each separately? and is it too much to ask for a full squad of invincible marines to back up the player instead of just shitty two invincible marines? AND THERE'S TOO MANY DAMN ALIENS. what is this, like, a movie?
but in all seriousness, forgiving all technical problems the game might have (and the seemingly terrible ai and the poor writing and the voice acting), they couldn't even figure out an interesting and meaningful way to incorporate acid blood into the gameplay? ACID BLOOD DUDE. that's like the entire shtick. does it play any significant role in this game? is there any penalty for killing an alien when it is too close to you or some environmental effect when they die or SOMETHING? come on. 2013. get with the program.