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Posted by CountYourBlessings

Beautiful.

Edited by Shinryu

Wow 150k for 1 character thats ridiculous

Posted by shintsurugi

We need more stories like this. Things that show exactly why games cost so much. Education, people!

Posted by KogX

Not my type of game but great that they are successful.

Posted by Overbite

Good on them, this game is amazing and more people need to play it.

Edited by boylie

And the award for "Person who skipped over the contents of the article in order to comment on the headline" goes to --

@shinryu said:

Wow 150k for 1 character thats ridiculous

Posted by Nekroskop

Kickstarter themesong:

Posted by m3ds334
Edited by KelpPlankton

The cost breakdown really illuminates a lot of what I don't know about games in terms of money. It's kind of surprising- and it certainly explains why it's not a trivial matter at all for Capcom to add new characters to their own games via DLC.

It's a shame, though, that this game can meet it's goal within 24 hours for a single character, and yet Project Awakening hasn't even hit the halfway mark of their kickstarter, when they've got an amazing looking game and modding toolkit in the works. Oh well, that's how the market sways I guess.

Edited by videogamesarenotart

did this article just try to say the entire thing was nonprofit, because if so thats hilarious

Edited by Dtat

@boylie said:

And the award for "Person who skipped over the contents of the article in order to comment on the headline" goes to --

@shinryu said:

Wow 150k for 1 character thats ridiculous

HAHAHAHAHA!

Posted by Zaccheus

That's amazing. There are 24 people who paid 1000$ for that character. The best fucking fans indeed.

Edited by Kerned

@shinryu: The article was really interesting, you probably should have bothered reading it.

Posted by Monkeyman04

@shinryu: There's this thing called reading, maybe you should try it.

Posted by MindChamber

@shinryu: wow some who didnt read the article, thats typical.

Posted by JJOR64

Really glad this is working out for them.

Posted by Imsorrymsjackson

@shinryu: Articles motherfucker, do you read them?

Edited by Sargus

@videogamesarenotart said:

did this article just try to say the entire thing was nonprofit, because if so thats hilarious

Um... No?

Posted by FLYmeatwad

I guess this means people are still actively playing Skullgirls. Maybe I'll pick it up finally. Did they ever end up adding a moves list in the game? That was what kept me from getting it at launch.

Edited by skrutop

BTW, Indiegogo would be an awesome name for a Skullgirls character.

Posted by Benny

@boylie said:

And the award for "Person who skipped over the contents of the article in order to comment on the headline" goes to --

@shinryu said:

Wow 150k for 1 character thats ridiculous

I hope it was a joke comment but if not, way to basically be the guy who sings "In Bloom" without knowing what it means.

Posted by FrostedMiniWheats

This is a really great article! That block quote from Dave Lang was solid gold in how it broke down costs specific to the genre from a perspective other than the Skullgirls team themselves. This does lead to a followup question though... why do so many things in games need to be outsourced? It makes a certain amount of sense in something like Assassin's Creed where Ubisoft is trying to create one of the biggest games of the year every single year, but why can't the Skullgirls developers draw and animate their own art? How big does a studio need to be before they can support their own dedicated artists?

Edited by captainanderson

Awesome, Patrick has started writing good articles again. He should become a cyborg more often. (I'm only half joking). It's amazing how many people still don't even have a general sense of how much money even relatively small games take to develop.

Posted by Dolphin_Butter

Unless I'm wrong, I don't think SSBM raised that much money for Evo and that the $228,000 is the total for what all fighting games raised.

Anyway, great article. Nice to see a happy ending come out of both indie development and the fighting game community.

Posted by BuddhasEarlobe

Just got the game yesterday and it's pretty dope!

Posted by Mesoian

Keep donating money people! I want BigBand in that game!

Posted by vinster345

Loved this article and hope to see more like it. Revealing the actual costs and workings behind games makes us understand why the industry is going in certain directions

Posted by patrickklepek

Unless I'm wrong, I don't think SSBM raised that much money for Evo and that the $228,000 is the total for what all fighting games raised.

Anyway, great article. Nice to see a happy ending come out of both indie development and the fighting game community.

Good catch.

Online
Posted by ectoplasma

I like the topic but... maximum verbosity!

Posted by medacris

@skrutop said:

BTW, Indiegogo would be an awesome name for a Skullgirls character.

The first thing that came to mind was a girl with either a stereotypical hipster/indie music musician or gogo dancer costume, who just so happens to like violently eviscerating other fighters for some reason. We should send this idea to the devs, see what they think.

I'm all for this. I know it's expensive, but a lot of hard work goes into the music, voice acting, and animation, and the backstories of each character look awesome. I wish Lab Zero best of luck with Big Band and Squigly.

Edited by chiablo

"Contracting, contracting, contracting"... Aren't you a development studio? Hitbox contracting? This isn't speedtree, this is your engine that you developed (I hope) and it would be much cheaper to have your in-house developers do this.

Edited by MMann

This is a really great article! That block quote from Dave Lang was solid gold in how it broke down costs specific to the genre from a perspective other than the Skullgirls team themselves. This does lead to a followup question though... why do so many things in games need to be outsourced? It makes a certain amount of sense in something like Assassin's Creed where Ubisoft is trying to create one of the biggest games of the year every single year, but why can't the Skullgirls developers draw and animate their own art? How big does a studio need to be before they can support their own dedicated artists?

Pretty big.

Art isn't cheap and artists, unless they can also program, aren't - for lack of a better word - extremely useful in every step of the game development process. Artists are absolutely critical to making a game but there will come a point in the dev process when all the art assets are in and final, but the code and QA is far from over; and unless the studio is big enough to always have a second or third game in the works that means they'll have a paid employee with no work to do. That isn't sustainable.

Outsourcing art isn't cheap, but it's more economical than having a staff artist on at all times.

Posted by DennisTM

Am I wrong or does 48k sound really low for 8 people for 10 weeks? Technical staff no less.

Edited by Losfer

@shinryu said:

Wow 150k for 1 character thats ridiculous

Reading comprehension: Bottom tier.

Great fucking article Patrick!

Posted by TheGlitchmaster

WOO YEAH SKULLGIRLS

One of my favorite games of last year. I wanna see tons of people playing on that PC version. This game is great.

Posted by lokilaufey

@videogamesarenotart: Did we read completely different articles? Skullgirls raised money FOR a nonprofit, the character crowdfunding ISN'T nonprofit. It'll just be free for 3 months after going live.

Posted by Krakn3Dfx

I have zero interest in fighting games, but seeing a developer actively give customers the option to pitch in for more content and having it work out is awesome. I would love to see more of it.

Edited by HellknightLeon

Awesome article Patrick. This is the kinda new I want. It shines some light on the game dev and also shows how much people care and are willing to back the games they make and play. Awesome. 150k for one character seems like a lot but after the read... I get it. Takes money and making games is not cheap.

Posted by Demoskinos

This is a good lesson for people to realize how much this stuff costs. Seriously I think some people think DLC just falls out of the sky.

Posted by big_jon

@shinryu said:

Wow 150k for 1 character thats ridiculous

That's what I was thinking...

Posted by w1n5t0n

In the latest episode of the Double Fine documentary, they had a similar problem either start cutting the scope of the game or find another million dollars.

Posted by Phished0ne

I was wondering if an article was going to be written about this, great read. Its really a shame what happened to Reverge/Lab Zero. Autumn's hand really got forced with that lawsuit, and its a shame that a game that had such big plans in store for it had to get dropped like a bad habit. Its great to see the community stepping up and getting behind Lab Zero to help Skullgirls grow.

It's a shame, though, that this game can meet it's goal within 24 hours for a single character, and yet Project Awakening hasn't even hit the halfway mark of their kickstarter, when they've got an amazing looking game and modding toolkit in the works. Oh well, that's how the market sways I guess.

There are numerous reasons for this:

1) Skullgirls has a pre-existing community. Specifically for their game. They get *Decent* tournament turn-outs for a game a lot people said would be dead on arrival. There are still people that want and hope this game will do better in the future in the competitive scene.

2) Skullgirls can also tap into the FGC as a whole. Contrary to popular belief, the FGC is pretty positive when it comes to things like this. Donation drives for good/noble causes centered around the FGC usually raise a fair amount of money. FGC members want to see another fighting game succeed, even if they aren't necessarily interested in playing the game. The idea that they can tap into the resources of the FGC is really important, there are whole websites dedicated to fighting games, that lends a lot of help to Lab Zero because they can get more coverage than the average crowdfunding project.

3) Project Awakened is wayyyyyy too "pipe-dreamy" to seem true to a lot of people. Plus they are asking for 500,000 dollars, that's a lot of fucking money. I understand the scale of what they are making is huge, but the claims they make about what that game will do are nuts.

4) Lab Zero is being SUPER transparent about exactly what their money is going to and why they need what a lot of people think is a lot for "just one character".

Posted by Dinosaurs

I haven't been paying too much attention to Skull Girls so to me this is good news they've got enough support to add to their game. And with a recent publisher agreement for a PC release SG is on the up and up. I wish them much success.

Edited by happymeowmeow

Nice article. Was a little confused if the four paragraphs quoting Dave Lang are just one long quote or separate ones or possibly you interjecting for a second because there's a quotation mark at the end of the first paragraph.

Edited by l3illyl3ob

@chiablo: This is not really true. They obviously know the person they're going with, know their price, and know the amount of time it would take themselves to do it. You'd be really surprised just how much game development work is contracted out. Almost every game developer big and small constantly contract out small jobs like this. It's a very regular thing and is actually done to keep costs down.

Edited by Albedo12

I think it's a truism that in general, nobody has any proper understanding of the time, work and cost of any job other than their own. As a result people have an unrealistic view of how much money is needed to make anything, including video games.

Posted by galloughs

Weird this much money was raised for such a mediocre game. Ah well, that's capitalism!

Posted by Morbid_Coffee

The skullgirls guys are cool people. Knew this ever since MikeZ kicked my ass in the game during PAX East 2011, and was super humble about it because he wanted people to enjoy the game. Really glad things are working out for them, even if I haven't actually touched the game since launch.

If they release a Steam port though I'm all over that shit.