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Posted by HandsomeDead

1. Grenades

Back with a vengeance from Call of Duty 4, the grenades are equally as annoying in this game as they were in the last. However, unlike last year's iteration, these appear everywhere in single player. While playing through, and getting to the bunker near the end but not quite finishing the game because of time constraints, on Hardened in Call of Duty 4, I don't remember once being killed by a grenade. Maybe a grenade launcher, yes, but not a normal grenade and if I did, it can't be anywhere near as many as have killed me on Normal difficulty on World at War. It seems that Tojo has been playing a lot of CoD 4's online mode because on several occasions, I have had multiple grenade indicators appear and on a lot of those occassions, I dfinitely didn't have the time to throw them all back and/or I was pinned down by heavy fire meaning to move away would have resulted in death anyway. While I have no qualms with a game trying to be intense, when it is this cheap, I get tired of it.

2. Not even subtle racism

As the Call of Duty games specialise in switching the nationality of the player to keep the storyline flowing, i'm surprised that this is the first game where I feel like I can really can see an obvious slant on a certain group and not even surprisingly, it's the Russians. Of course, for the first 3 Call of Duty games and this one, the burden of enemy has fallen onto the Germans but as they can be placed under the Nazi banner, it's OK. Everyone can justify that the Nazis = Evil while Allies = Good and Call of Duty 4's use of Russian Generals and Arab Militants like a plot to a good series of 24 but in World at War, the Russians are obviously not the good guys.

The thing that gets me is how while Sgt. Roebuck is always monologuing about keeping his boys alive and doing what's right, Reznov never takes a break from harping on about revenge, bloodshed, humiliation and terror against the Nazis. Of course, he has a personal vendetta but it's not as if Roebuck's men haven't been killed. Maybe it's a homesoil thing, but throughout the Russians are portrayed as bloodthirsty bastards with no remorse. This is most perfectly demonstrated whenever Reznov and his men come across any surrendering soldiers. Before any kind of surrender can be made, Reznov orders that all men be killed ASAP. In fact, he kicks off on Chernov (I think that's his name) when he refuses to kill some already beaten soldiers in Berlin. Compare this to Roebuck who orders his men to put down their arms and runs over to the enemy soldiers to bargain their surrender. Granted, this is the wrong thing to do as they are suicide bombers, but none the less, Roebuck has been America's hero throughout and his portrayal, particularly in the scenes i've mentioned, compared to the Ruskies just reeks of Cold War era jingoism, particularly now the Russians are back and seen as a threat to America in the real world.

3. Disorientating lack of colours

Up until playing World at War, Call of Duty 3 has so far been the only game to consistantly give me headaches and strain my eyes. At the time, I put it down to being one of the last games I played in standard definition and thought it was hurting my eyes as it was trying to squeeze 1080i into 14'' of 480p or something equally as implausible but those headaches and that eyestrain are back with a vengeance with World at War and I can't help thinking it's because of the games colour scheme. Looking for browny green soldiers in a muddy brown and green battlefield while brown clouds of dust billow everywhere is incredibly confusing for me and a lot of times, unless i'm looking directly at the enemy so I can see a muzzle flash, I have no idea where i'm getting attacked from.

I have no idea what it is, I mean, there's plenty of other games with a drab colour scheme and even things which are super bright like Katamari Damacy and the Speed Racer movie were fine but this messes with my head. Not only that, but I was perfectly fine with Call of Duty 4. Perhaps it's because the soldiers weren't wearing the same colour as the background an in the outside levels, the deserts were always well lit and the Russian wilderness wasn't just made of mud slabs. I suppose this is where someone will point out that it's a WW2 game and so the soldiers would be in camo, compared to the militants in CoD 4, but there's a difference between camo and being the fucking Predator. And yes, I do have glasses.

4. Red Ring of Death

Everything else i've mentioned here has been in one a few Call of Duty iterations, this has been in all and is really starting to show its age. I can imagine it's difficult to point a player in the direction of an attacker without making it too easy and ruining the intensity of the Call of Duty gameplay but when it reaches the point where getting shot from the right means your head bounces to the left and a good chunk of the right side of the screen gets covered in a red blur, it becomes a bit too difficult. If Half Life 2 and Gears of War can do it fine, why can't this? The worst is after sustained damage, at least 45% of the screen has the red hue on it. If there's a bro shooting you from anywhere besides exactly in your crosshair, you're kind of screwed and seeing a grenade indicator is basically an early death screen. Combine this with the point I made above about the disorientating landscape and there's been too many times where i've just been running around like a headless chicken with a screen of brown and red waiting to be picked off by the AI.

5. Zero impact

It's no secret that the Call of Duty games are short, particularly last years game which can be successfully beaten in one 5 hour play session. However, unlike the previous game where there were so many memorable moments that left the game feeling like a very concise and tightly produced package, World at War just feels like half a game. Granted, as I write this, I haven't quite finished, but unlcokg an achievement called The Last Stand, I daresay i'm only a chapter or two from the end and so far the only thing which I can even remember as being even slightly interesting has been Roebuck's death and that can apparently be stopped if the achievement are to be believed. By this point in CoD 4, there had been so many great moments and characters that i'd feel stupid listing them because everybody obviously remembers. I mean, remember the final scene when Captain Price was being airlifted away? From then on, both the internet and my IRL friends who have the game have had plenty of back and forths about if he's alive or not. In World at War, i'm struggling to think of anything that has resembled that or will resemble it either. This game is just an embarrassingly hollow experience and I really do miss Infinity Ward.
Edited by Hobbies

Completely agree with all five points, but something that really irks me about the grenades is that in single player, they never stop coming, like you said, and in multiplayer they never seem to work for me. It certainly seems like the explosion radius is reduced while playing against others. I can only get grenades kills if I cook one off and toss it into a small room.

Number five is a real killer, though. Both of Treyarch's Call of Duty's have tried way too hard to be emotional and deep, however it never works out for them. Call of Duty 4 left me speechless after watching the nuclear explosion go off, but CoD3 or 5 has given me no such reaction.

Posted by natetodamax

I agree with everything. The fucking grenades in single player are pathetic.

Posted by pause422

CoD WaW is inferior to CoD4 in every possible way, this game does nothing for me. Some good points.

Posted by CreamyGoodness

i agree with all points. also great work on the blog. its to short though :)

Posted by DavidSnakes

Yes to everything

Posted by PureRok

I saw no racism, but whatever. The end is the only major point where you feel anything, and is probably the most memorable (the last maybe... 30-60 seconds before the cut-scene).

Posted by RHCPfan24

Yep. I hate the grenades in COD: WAW exactly why you said: They don't stop. I think we can all assume that not every German or Japanese soldier threw the grenades at the same time to create a wall of explosives everywhere you step.