Log in or sign up to comment
71 Comments
  • 71 results
  • 1
  • 2
Posted by Superchris129

I like the look of Assembly. It looks a lot like... that one halo 2 map

Posted by WickedCobra03

I was going to buy Halo Wars because I really do like RTS's but man, I really don't like those special editions because they are usually so big and just do not fit in with the rest of the collection/case.  Plus they get damaged pretty easily.  Either it is the binding on the case, the edges of the case itself, the slip cover...everything is more vunerable.  I mean my H2 CE was destroyed to to just regular use...always opening and closing the case at LAN parties as we swapped out discs...it had like 3 dents in from just tossing it on a friends coffee table, and I know it got one from the female part of the seat belt connector in my mustang from just landing on top of that in the backseat.

I really would probably buy the mythic maps, but I wish you would just get them if you straight up just bought Halo Wars.

Posted by crunchUK
SmugDarkLoser said:
"crunchUK said:
"BoG said:
"I usually hate white chocolate, but a white chocolate macadamia nut cookie is simply to die for.
Also, those maps don't seem all that awesome. The previous packs were much better.
"
lolwut boith map packs are worse than all the on disk maps

Sandbox looks to be a forge paradise


assembly has carbibnes in it (instant win in my books)


orbital has..... doors that open with switches? i dk but it looks insteresting in an old fashioned arena style"
You said you don't have the legendary maps, those are my 3 favorite maps in the game.
cold storage is also one of my favs

As far as the heroic map pack, standoff is rather fun for CTF and Assault although it's sort of bland in setting.  Rat's Nest is kind of meh, but Foundry is fun.  Talking about the default setup here.


And Orbital doesn't seem remotely similar to an arena map, I'd more likely compare it to Elongation (longest).  Assembly is the arena map here. 


Assembly seems like a mix of Midship, Damnation, and dare I say Ascension?"


 i'd take valhalla/sandtrap/last resort over avalanche or standoff or rats nest any day

and i'd take everything else over foundry (default), ghost town or blackout.. even epitaph or isolation


the original maps are simply of better design, hopefully the mythic map pack will prove this wrong
Posted by Fosssil
bshirk said:
"SmokePants, I don't understand how some people will continue to say that Halo 1 was the best in the series.  What did Halo 1 have that Halo 2 didn't?  A decent pistol.  Halo 2 may have had a cliffhanger ending, but its multiplayer was much, much better.  First of all, Halo 2 had much more detailed graphics--go back to Halo 1 and you'll see what I'm talking about.  The controls are are more intuitive, and there are less glitches.  The warthog would constantly flip over and kill you in Halo 1, and I didn't encounter this problem at all during my 3 years of playing Halo 2.  You also didn't have access to nearly as many vehilces in Halo 1, you couldn't jack vehicles, there was no energy sword, the the multiplayer course layouts weren't as good.  Not only that, but it also didn't have 16 player online gameplay.

I'm guessing that you were burnt out of Halo by the time two came along, which is why you didn't enjoy it so much.  I kinda felt the same way with three, but I won't deny that Halo 3 featured gameplay and graphical enhancements.  The multiplayer maps were some of the worst of the series, but the game as a whole wasn't bad."
To refute each of your points on why Halo 1 wasn't the best in the series:

1. "What did Halo 1 have that Halo 2 didn't? A decent pistol."

The difference between the weapon sandbox in Halo 1 and Halo 2 was far more than just the pistol. Halo 1's weapons were much more balanced and fair, and each had a specific purpose, while Halo 2's weapon sandbox was filled with a bunch of gimmicks, half-weapons, and clones.

2. "First of all, Halo 2 had much more detailed graphics..."
 
Really and truly, more detailed graphics don't equate to better gameplay. Take Halo 3 for example -- every map in the game has a bunch of unnecessary geometry, designed to make the maps "look better" to people who care about such things. There are several small bumps and edges built into the map for better aesthetics that hamper player movement and make throwing grenades like a game of Plinko. Halo 1's graphics may have been duller than Halo 2's or Halo 3's, but at least the graphics never degraded the player experience.

3. "The controls are more intuitive, and there are less glitches."

Clearly you never played Halo 2 online, because button glitches were rampant and had a profound effect on the gameplay. BXR, BXB, Doubleshot, quick reload, nade reload, superbouncing, just to name a few. I won't deny that Halo 1 had it's fair share of glitches, but to say it had more than Halo 2 is laughably ignorant.

4. "...you couldn't jack vehicles..."

Didn't matter much, because it was pretty easy to actually shoot someone out of a vehicle with a pistol, sniper, or even AR if they were in range. In Halo 2 and Halo 3, your only options are weapons that are specifically designed to destroy vehicles, which ruins the balance between infantry and vehicle. Being able to jack vehicles is a nice option, but it's really only useful if the driver of said vehicle is fairly inept.

5. "...the multiplayer course layouts weren't as good..."

While I hold Halo 2's maps in higher regard than the garbage that calls themselves maps in Halo 3, the Halo 2 maps were certainly not better than Halo 1's. Without DLC, Halo 2 had 4 good maps -- Lockout, Midship, Beaver Creek, and Coagulation (and two of those were remakes). Ivory Tower, Ascension, and Headlong were decent, but nothing special. On the flipside, almost every one of Halo 1's maps was a well-designed masterpiece. Chill Out, Hang 'Em High, Battle Creek, Damnation, Prisoner, Wizard, Rat Race, Derelict, Longest, Sidewinder, Blood Gulch... nothing more needs to be said.

I certainly don't begrudge you if you prefer Halo 2 to Halo 1, but to say that it's a better game is simply incorrect.
Posted by ZombiePie

I'm going to have to side wth Brad on this, I'm done with Halo 3. So this doesn't really matter to me.

Moderator
Posted by crunchUK
Fosssil said:
"bshirk said:
"SmokePants, I don't understand how some people will continue to say that Halo 1 was the best in the series.  What did Halo 1 have that Halo 2 didn't?  A decent pistol.  Halo 2 may have had a cliffhanger ending, but its multiplayer was much, much better.  First of all, Halo 2 had much more detailed graphics--go back to Halo 1 and you'll see what I'm talking about.  The controls are are more intuitive, and there are less glitches.  The warthog would constantly flip over and kill you in Halo 1, and I didn't encounter this problem at all during my 3 years of playing Halo 2.  You also didn't have access to nearly as many vehilces in Halo 1, you couldn't jack vehicles, there was no energy sword, the the multiplayer course layouts weren't as good.  Not only that, but it also didn't have 16 player online gameplay.

I'm guessing that you were burnt out of Halo by the time two came along, which is why you didn't enjoy it so much.  I kinda felt the same way with three, but I won't deny that Halo 3 featured gameplay and graphical enhancements.  The multiplayer maps were some of the worst of the series, but the game as a whole wasn't bad."
To refute each of your points on why Halo 1 wasn't the best in the series:

1. "What did Halo 1 have that Halo 2 didn't? A decent pistol."

The difference between the weapon sandbox in Halo 1 and Halo 2 was far more than just the pistol. Halo 1's weapons were much more balanced and fair, and each had a specific purpose, while Halo 2's weapon sandbox was filled with a bunch of gimmicks, half-weapons, and clones.

2. "First of all, Halo 2 had much more detailed graphics..."
 
Really and truly, more detailed graphics don't equate to better gameplay. Take Halo 3 for example -- every map in the game has a bunch of unnecessary geometry, designed to make the maps "look better" to people who care about such things. There are several small bumps and edges built into the map for better aesthetics that hamper player movement and make throwing grenades like a game of Plinko. Halo 1's graphics may have been duller than Halo 2's or Halo 3's, but at least the graphics never degraded the player experience.

3. "The controls are more intuitive, and there are less glitches."

Clearly you never played Halo 2 online, because button glitches were rampant and had a profound effect on the gameplay. BXR, BXB, Doubleshot, quick reload, nade reload, superbouncing, just to name a few. I won't deny that Halo 1 had it's fair share of glitches, but to say it had more than Halo 2 is laughably ignorant.

4. "...you couldn't jack vehicles..."

Didn't matter much, because it was pretty easy to actually shoot someone out of a vehicle with a pistol, sniper, or even AR if they were in range. In Halo 2 and Halo 3, your only options are weapons that are specifically designed to destroy vehicles, which ruins the balance between infantry and vehicle. Being able to jack vehicles is a nice option, but it's really only useful if the driver of said vehicle is fairly inept.

5. "...the multiplayer course layouts weren't as good..."

While I hold Halo 2's maps in higher regard than the garbage that calls themselves maps in Halo 3, the Halo 2 maps were certainly not better than Halo 1's. Without DLC, Halo 2 had 4 good maps -- Lockout, Midship, Beaver Creek, and Coagulation (and two of those were remakes). Ivory Tower, Ascension, and Headlong were decent, but nothing special. On the flipside, almost every one of Halo 1's maps was a well-designed masterpiece. Chill Out, Hang 'Em High, Battle Creek, Damnation, Prisoner, Wizard, Rat Race, Derelict, Longest, Sidewinder, Blood Gulch... nothing more needs to be said.

I certainly don't begrudge you if you prefer Halo 2 to Halo 1, but to say that it's a better game is simply incorrect."
um halo 1s wepaons were not balanced, with the all powerful pistol 3 shot and the colossal range gap between pistol and AR, the shotgun had the same spread as the AR, and the grenades were powerful enough to kill on their own. And saying there are weapon "clones" is ignorant - take BR/carbine. the carbine is a good deal harder to use, as it's harder to aim and missing a shot is more costly than with a BR, but if done right is a good deal more powerful than the BR unless it's a big distance. With the sniper/beam rifle the sniper has more recoil, but more bullet capacity, whereas the beam rifle overheats but if you time it right you need never reload and you can 2-shot kill almost instantly at the cost of overheating. and etc. Theyi just give more variety and depth to everything
i
And in halo 3 taking down light vehicles without anti-vehicle weaponry is really not hard: There's power drain and brute shots, trip mines, turrets and the vehicle-stunner plasma pistol which were absent from halo 1. As well as conventional stickies, BR-ing, or simply flipping it with a frag AS WELL AS boarding. so to say that there is no bridge between infantry and vehicles is a lie

And as for maps the halo 3 maps are tmeless - the pit, guardian and valhalla. nothing remains to be said
Posted by Jack_Daniels

I <3 Halo.

Posted by pirate_republic

Looks sweet, I'll wait for it to be free (if it ever is), and oatmeal raisin cookie is definitely the best kind of cookie. There's no real argument against them.

Posted by Roger_Klotz

meh I'm finished with halo. There are just way too many better games now.

Posted by Lonewolftom

This is great, I'm actually considering buying the Limited Edition Halo Wars just for these maps. Cant wait to see some new content in ODST later in the year but the achivmemnts for Mythic will keep me going until then.

Posted by Shadow
Lonewolftom said:
"This is great, I'm actually considering buying the Limited Edition Halo Wars just for these maps. Cant wait to see some new content in ODST later in the year but the achivmemnts for Mythic will keep me going until then."

You do realize that the extra cost of the collectors edition is more than the cost of the map pack, right?
Posted by killerwhats11

i am lucky that im geting limited edition halo wars saw i can exp the mythic map first assembly orbaitl and sandbox i preordeared my copy on january 23 2009 just cant wait for the 26 2 2009 for it me and my step brother are going looking for the skulls  saw im 1 step closer to geting the rare recon armour because if got the other 3 vidmasters lol love bungie:.

Posted by crunchUK
killerwhats11 said:
"i am lucky that im geting limited edition halo wars saw i can exp the mythic map first assembly orbaitl and sandbox i preordeared my copy on january 23 2009 just cant wait for the 26 2 2009 for it me and my step brother are going looking for the skulls  saw im 1 step closer to geting the rare recon armour because if got the other 3 vidmasters lol love bungie:."
Nope, you need to do the vidmaster achivements that will be in halo 3 ODST as well.
Posted by Roussel09
Posted by Caboose2900

Yo, i like my great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great grandmothers famous stuffed furball cookies from France... with a lot of hash. I mean like 20 grams in each one. Mmm mmm good.

O yea, the map pack looks cool also.

Posted by crunchUK

oh man i wish i had teh mapz

Posted by WilliamRLBaker

I purchased halo wars CE 2 days ago and have been playing the maps.

Posted by mrimperfect12

i want the price to be 300 or no del and i like cookies

Posted by mrimperfect12

 i work for bungie and the price is 230

Posted by crunchUK
mrimperfect12 said:
" i work for bungie and the price is 230"
no you don't


and the price is 800
Posted by WilliamRLBaker

Mythic map pack impression

Sandbox=Suck atleast with the built in variants
The standard br team death, team death, capture the flag, neutral bomb, multibomb are all played on pretty much the same map which is infact SMALLER then the other sand map which name escapes me. The swat variant is played on a map with a big giant room and you start out in large cups making it all most impossible to survive if the other team has all ready left these cups because going up and over make it so you are an inanely easy target with no abbility to fire back.

Orbital=great its the only good map available its a nice lil confusing space with enough variety.

assembly=suckage its just a remake of the wizard or whatever map from halo 1/2 with a camo in the center, hammer underneath and areas outside.

Bungie really isn't good at making maps a few of the orignal built in maps are good which is why nearly very time you play on these because people have vetoed the other maps into low percentages on every playlist, and they usually only release one or two good maps after that.