Definitely agreed on that part.
" WOWW. I hate that Nanako is still alive. All the passion the player should have for finding the real killer just kind of disappeared at that moment. That's really bad story design IMO. This game turned to amazing when Nanako died, and then went back to "pretty good" when she woke up. I'll see what happens, but I was still dissapointed. "
When I first went through the game I couldn't believe the balls that Atlus had to kill off Nanako. I too thought it was a bit of a cop out for her to recover but ooh well.
I had similar feelings about MGS4. They should have ended that game with snake pulling the trigger, a bang and then a fade to credits.