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330 Comments
Posted by chililili
@Buzzkill: its a beta man they are not as scrutinous
Posted by Amatsu

Reason # 1,234,543 that Dave is awesome: 
 
"will Brad..... alt+tab to the desktop!?" 
 
Watching Brad play anything is usually pretty hilarious.  Hearing him get frustrated enough to swear which he never seems to do was pretty good, too:) 
 
The game does look a lot better than I had expected, as well.  Kinda does make me want to play it.. I'm always just so weary of taking on an MMO.. it's too much.

Posted by ahriman22

Aw man, now I regret missing the beta key thing... This looks good for an MMO.

Posted by Creamypies

The interior parts of this game really remind me of KOTOR.

Posted by lockwoodx
@ahriman22: I picked up a beta key today from here. 
http://www.videogamer.com/features/competition/15-01-2010-952.html#formentry
 
Gotta admit after watching all 3 of the videos it made me want to give the beta a try myself when previously I had no intention to. I'm still miffed they ignore the bugs and glitches they stumble across because it's only a few weeks from release.
Posted by chililili
@Buzzkill: the WoW beta had scarlet monastery as the highest level instance, along with the Forsaken characters tagged as undead instead of humanoids. MMOs really do change a lot when released to the general public and within their first 1-3 months are patched their asses off
Posted by MrKlorox

So guys.... it's been two days and still no part 4. What's up with that?

Posted by tychoon
@MrKlorox: Unfortunately they don't do these on weekends.
Posted by buzz_clik

 

Moderator
Posted by MrKlorox
@tychoon: Holy shit! It's the weekend? I need a job, bad.
Posted by AndrewB

You've got a computer still running the Windows 7 beta?

Posted by Spike94
@Buzzkill said:
" Number 3 is the first video for star trek online I've seen so far. I'm also highly critical of games. ( the reason I like giantbomb, they are too)   Brad really let me down on this one. When his science officer glitched out the entire mission on terrible pathing, he just ignored it and it cost him the mission. Not even the way points he set for his away team would get her un-stuck from the glitch. This is something I would expect giantbomb to point out for the fans and it's pretty sad they did not. The next time I watch a video on giantbomb I'll have to think to myself.... "did they ignore that bug on purpose because they got paid to?" "

....Really? 
I'm sure it's nothing, man. No worries. :)
Posted by NeoUltima

Damn those space battles are epic

Posted by Funkydupe

The Star Trek setting and pure comedy works well together.

Posted by HiScores

@Buzzkill 
Release might only be a few weeks away but this is still deep in the throws of beta and these kind of bugs are really to be expected. We'll see them weeks into launch too. Cryptic are trying to do something original with the away team members and if it comes off it will make this game much more accessible to non-hardcore gamers when it comes to instances and the like. 
It's the beauty of MMO games where this kind of thing will only get better as the game gets older.

Posted by Volgin13

Brad tabbed out, and when I saw the fish I laughed: hard

Posted by SunKing
@Buzzkill: It's a beta. If it was in the final product then it would be a different matter.
Posted by Desanvium

As to transwarp beaming: It never occurred to Scotty to consider space as the thing that was moving.

Posted by Sanious
@Buzzkill: Do you understand what a Beta is supposed to be?
Posted by Arrested_Developer

I've been playing the beta for a few days and I gotta say Brad is terrible at this game.  He goes into battle at full impulse which leaves your ship drained of power so you're pretty much shooting blanks and not regenerating shields. 

Posted by wickedsc3

This aint got nothing on star trek 25 anniversary lol.......That is the only star trek game ive ever played and i think that was a dos game back in like 1993 lol.  But this looks pretty good
Edited by Stromko
@Sanious: Sure, there's just a very very strong chance that nothing will change from beta to launch. Did anyone here play Champions from beta to release, that recent game from the same developer? I got into it 3 weeks before launch, my brother got into it several weeks prior to that. I continued to play it for about 2 1/2 weeks after launch. Changes? Some nerfs, some buffs, no real change to the way the game functioned other than a massive increase in the cost of choice-resets / retcons that infuriated the player base as wave after wave of nerfs and buffs washed over them. The main reason for the massive increase was so that you couldn't see all the powers on one character, but would instead have to level up each power set with a different character to see what they offered, thus ensuring you spent longer as a subscriber.
 
Looking at ST:O now, here's the facts you can't even see in the video. Your abilities in ship combat are determined by your bridge officers, everyone starts with the same ship which they will be using for the first 20+ hours / 40 missions, and the main difference between ships is the numbers of bridge officers they can have. So, every character has the same choice (~2 to 3 choices each type) of abilities for the first 20 hours no matter what their class is. You can have more than three officers, but only one of each type can be slotted at once in the first 20 hours in the newbie ship that everyone gets.
 
Probably just as well every character is identical at the start, since you only have 2 character slots until you buy more slots from the store, and a Klingon alt (earned at level 6) would take up one of those slots.  Pretty much everything else is pretty evident in the video, and entirely true. Will it change on launch? I'd eat my hat. If they had some awesome super-duper launch patch on the back burner, why would they want to look THIS bad to 100,000 beta keyers?
 
Does the game really change once you get to differentiate into one of the three ship-class types? Hell if I know. I'm not running on the treadmill for 20 hours to get my first carrot. It certainly won't help that progress-dulling death penalties of some kind will exist after launch. Everyone I've teamed up with has found it typical that to complete some of their missions, the only way is to die repetitiously over and over again and slowly whittle down enemy fleets from smallest to biggest, such is the balance of the mission system right now. If that remains so, it could take 40 hours once death penalties are incurred.
 
I loved Cryptic for City of Heroes, and there was a lot to love about Champions (I still consider going back), but I find little to like about ST:O other than the fairly good (but repeated to the point of nauseum in 80% of missions!) ship combat.
Posted by CharkeeFarlee

 
"have to kill. ALL THAT STUFF!"
Why can i see my best friend @Newten saying that?! x3!

Edited by LiK

these video features are so great. Vinny's constant humming of the Star Trek theme cracks me up!
 
also, "brad didn't die, amazing." ROFL

Posted by TheHT
@LiK said:
" also, "brad didn't die, amazing." ROFL "
haha yeah that was pretty great.
Posted by NoCookiesForYou

Glad to hear some love for Freespace.

Posted by Marokai

It really irritates me that alot of GB (usually just Brad, Ryan, and Jeff) constantly talk up their affection or knowledge for Star Trek, as if they're such great fans, but their appreciation of Star Trek doesn't go beyond a handful of the movies and TNG. They're not Star Trek fans, they're just TNG fans.

Online
Posted by Deathmachine117
@Marokai:  Dude its called Star Trek: The Next Generation so yes they are star trek fans. 
Edited by Thiago123

@marokai said:

It really irritates me that alot of GB (usually just Brad, Ryan, and Jeff) constantly talk up their affection or knowledge for Star Trek, as if they're such great fans, but their appreciation of Star Trek doesn't go beyond a handful of the movies and TNG. They're not Star Trek fans, they're just TNG fans.

I really hope that 3 years later, you have learned to get over yourself.