woot
When are they going to start putting out "newer" arcade games?
edit:
Broken video.
I guess this will have to hold me over until BR-40 is fixed. Still some old childhood memories brought up w/ this.
1979 Atari asteroids:
http://www.youtube.com/watch?v=cZfsnA7dAHI
yeah, dunno how they'd mess the sound up there really. :/
Seems weird that Grand Prix doesnt have a ranked mode. Sure people would hit the max time pretty quickly but why not put in such a feature?
Comparing friend scores on it would be much more fun than as it is.
Game room without ranked matches and challenge mode is like paying for MAME
Grand Prix. When I was a child, my mother was mortified when I pronounced it Grand Pricks. I still call it that.
Amazing how feeding frenzy copies shark shark, wish they kept that name as shark shark is so much better of a name.
Has it really been nine years since the sky went dark and we had to fight UFOs? Ah, memories.
The best thing about original Asteroids was the vector monitor. They were able to make the shots extremely bright, so as to look like a real phosphorescent fireball. It's probably still the most realistic energy weapon effect ever created for a game.
Hey Asteroids. I can't leave my friends.
"Now you've officially been chopped and screwed. Sc-sc-screwed. Ch-ch-chopped and screwed."
i love these quicklooks because A) i never played an atari, and b) i'll never buy any of these games, so at elast i can see them :p
They really need to have the controls for all singleplayer Intellivision games work so that the directional input works off of one emulated controller's inputs, and the button presses work off the other emulated controller's input. That was totally a way to bypass the issue seen in Shark! Shark!, Night Stalker, and other games back in the day: Simply take a controller in each hand, and use one for disc input and the other for button input.
Sure, it wouldn't be as faithful to the original making that technique standard on one 360 controller, but it would make these games feel a lot more fluid, and anyone who likes disc input and numpad input not working at the same time hates the very idea of love.
Jeff is right about the asteroids sound. I own the arcade machine though, so it could very well be correct for a console version.
The Asteroids sounds are WAAAAAY off. I play an original machine regularly in Vegas at the Pinball Hall of Fame, and I can tell you that the pitch for everything has been cranked way down. What a load of garbage for so-called "perfect emulation."
Never in a million years would I buy any of these games, but I'm loving the QL's for 'em. I recognize only a select few of the titles (as I was a pretty tiny kid, mostly watching my bro. and mom play), but when I do recognize one it sends lovely nostalgia-goo through my spinal junk.
Demons to Diamonds, great two player game that I would play with my brother. Great game I tell ya!
It's funny, because I love these games, but they really only have a nostalgia factor of about ten minutes before I am just done with them again for like a year, or six.
I was awesome at SharkShark, but I don't remember my old high score. I have been playing it on the Intellivision vol.3 emulator pack. so it is not as fun with out the Int controllers
I was for some reason good at Time Pilot too, that game was too easy.
The sound on Asteriods is wrong like Jeff said, the pitch was higher, and the lasers were super bright in the old days. That was made me want to play.
note to Jeff, my first thought before you said anything was that the Asteroid audio was off.
Astroids and Time Pilot, Shark! Shark! and Space Duel don't look bad either. Good week for game room.
These videos are entertaining to watch if for no other reason than it's interesting to see the guys comment on game history.
Something tells me that the guy who made Geometry Wars played the hell out of Space Duel.