Symphony? What a stupid name.
I recommend playing Aria of Sorrow for GBA followed up by Dawn of Sorrow for the DS, both starring Soma Cruz, and are my favorites after SotN. If you want to use the whip, you can play Circle of the Moon for GBA, which is a good game, and if you want to use the whip AND be a Belmont, play the remaining GBA Castlevania title, Harmony of Dissonance (not to be confused with the recent XBLA title Harmony of Despair). Actually, you can play the Sorrow games as Julius Belmont after you beat them.
the only castlevania game i've played was the one on the N64
i haven't played any since
God, I could see myself totally hating anyone named that for reasons completely unclear to either myself, or the individual who chose that name.
" Symphony? What a stupid name. "
| Castlevania: Symphony of the Night Last played on May 28, 2008 || |
| 9818 players|
Can't really go wrong with any of the DS Castlevanias, though Ecclesia is a bit thougher in the beginning than the two others, also it has a slightly different structure than the others with the game being devided into levels that you select from a map screen.
The later Castlevanias have markers that you can put on the map which makes it easier to remember where you need to backtrack, I don't remember if this was in SoTN, I think at least one of the games used it as an upgrade you found in the game though.
I'm also getting a bit of a Castlevania itch, though a friend has borrowed all my DS Castlevania games for the moment :/
" @Daveyo520: Hey now, none of that Slander!Remember, II also sucks a lot.
@Riboflavin: Same kind of gameplay? or was it changed up? either or I'll give them a look.
@AjayRaz: oh god! play this one to get that awful taste out of your mouth. "
I beat SOtN recently. I enjoyed it, and it's aged pretty well, but I can see the whole inverted castle stuff being seen as a lazy way to artificially lengthen the game, nowadays.
I've found myself kinda enjoying Castlevania: Harmony of Despair, but I'm not exactly sure why. The SOtN formula hasn't changed much over the years, going from the GBA to the DS, so I appreciated the experiment of co-op. I've had some fun on multiplayer, as the characters have different abilities that compliment one another. For example, Sleepy Insomniac was using Charlotte and he was healing our group as we fought bosses.