The problem with these games is that they, as Ryan said, want to delve into kayfabe and "treat it like a sport", but they're never focused on that. They spend more time making a good-looking Triple H model than they do making the gameplay work. While I'd love to see a BioWare developed wrestling RPG that breaks the facade, you can still make a good wrestling game within the confines of the show's storytelling. Fire Pro Wrestling has excelled at that, as I've seriously just let the AI battle and it's as good (if not better) than stuff actually on TV. Here it's just Razor Ramon and Bret Hart exchanging really shitty, broken animations. Because all Yuke's has to do is put out a Triple H character model and with enough marketing it sells millions. That's no excuse for it being broken and boring to play. We could have a great WWE-licensed product solely in kayfabe, or we could have a great WWE-licensed product that entirely breaks all kayfabe, but everyone at THQ would rather be lazy.