That was impressive, great blog post.
Hey Giant Bomb! Been a while since I've posted a blog, so he's the end of year roundup: The customary selection of the very finest (and the very worst) 2010 had to offer for me when it came to playing games. As a reminder, this is my roundup of the games which I actually purchased and played during this year, and does not necessarily include games which were actually released this year. Nevertheless, I did actually play some games which were released this year and I'm pleased to say that for the first time, my Game of the Year is actually a game from 2010. 2010 was a great year for games, and more than that, a great year for PC games. Both StarCraft II: Wings of Liberty and Sid Meier's Civilization V showed that PC gaming still matters, if anyone was thinking that it was continuing to "die". However, I also saw a number of games ( Alan Wake, Red Dead Redemption, Heavy Rain) which made me lament not having a console, but I am still very disinclined to stump up the cash to actually buy one. Anyway, let's have a look at our first category.
Best Role-Playing GameMass Effect: This was the year I was introduced to the Mass Effect series. When I first looked at GameSpot's video review of the original game, I thought what I saw looked interesting, but didn't consider it my cup of tea. How wrong I was. Mass Effect is space opera writ large. It naturally takes a lot of inspiration from Star Trek, Star Wars and Battlestar Galactica, but it invents its own unique narrative and a universe which feels distinctly separate from all others. For one thing, there is a conscious effort to ground the fiction within reality, such as the entire principle upon which the "Mass Effect" of Eezo is derived. Then there are the characters that inhabit this world, each of whom is interesting and multi-faceted. And the glue holding all this together is Commander Shepard, who is the catalyst for change across the galaxy. A truly wonderful experience.
Best Racing GameBurnout Paradise: The Ultimate Box: The thrill is very much in the chase within Burnout Paradise. What it does best is simply capture the exhilaration behind the act of driving at an outrageous speed, with no regard for other traffic or the laws of physics. The racing in Burnout Paradise is fun: Nothing more, nothing less. The good variety of modes, unlockable cars and the sheer size of Paradise City mean that you'll be ruling roads in no time. There is also great online integration, which compares your race times against other people also playing around the world. Motorcycles are also fun, but their inclusion is a bonus alongside the more substantial car career. The best racing game I have had the pleasure to play since Midtown Madness 2.
Best Action-Adventure Game
Best Original Soundtrack
Best Use of Nostalgia
Most Addictive Game
gbrading's Game of the Year
Biggest Mixed Reaction
Most Generic ExperienceJust Cause: Just Cause original is a huge game, to be sure. The islands of San Esperito are sprawling and very tropical, but sadly are very much devoid of interesting activities in which to entertain yourself. All you have to do is the same very small variety of derivative missions over and over again, ad infinitum, until you have eventually liberated the entire archipelago from the clutches of despotic President Salvador Mendoza. It's a cIassic example of wash, rinse, repeat taken to the extreme, and the end result is that the most fun you can have in Just Cause is when you are mucking around on your own, rather than doing any of the activities the game provides for you. The sequel Just Cause 2 however, understands this and takes steps to rectify it. More about JC2 at a later date.
Biggest Waste of PotentialMirror's Edge: I really wanted to like Mirror's Edge more. For one thing, it is a staggeringly beautiful game. For another, it plays with some fascinating ideas, and when it comes to the first-person platforming it pulls it off rather well. There is a real flow to your movements and when pulling everything off right, it feels fantastic. However, it was majorly let down by several critical design flaws. First, forcing the player into very bad gunfights in several points and second, by not allowing the player to simply run, dodge or avoid confrontation with enemies. There are multiple points where you are in a room with a dozen heavily armed soldiers and the only way to progress is to take them down. If you try to run, you will fall in a hailstorm of bullets. This completely breaks the flow of the game, making it stupidly difficult and is a giant hurdle which definitely needs addressing.
Biggest GrindfestStar Trek Online (Beta): 2010 marks the year I first played a MMO (aside from Second Life which I must admit I toured around once several years ago. It was confusing as hell and didn't seem in any way fun, except that I got to name my character Dostoevsky Huldschinsky). The beta of Star Trek Online for a while gathered quite a mystique thanks to it being featured in a couple of Giant Bomb videos. Since it was free, and since I do like Star Trek, I thought it was worth a look in. What I found was very formulaic; Missions which normally didn't have much variety and would have to be repeated time and time again in order to advance in rank. Still, although the game itself doesn't amount to much, it did allow me to achieve my first few seconds of semi internet stardom. I am featured in the final Giant Bomb video (as Heywood Floyd), helping to revive Jeff Gerstmann in several places, as well as dancing the Running Man alongside him. So I do appreciate the game for giving me that, at least.
Worst PC PortGrand Theft Auto IV (+ Episodes from Liberty City): Although featuring as a last minute runner-up in this category last year, having fully played my way to 100% completion in GTA IV over the past year I feel perfectly fine as including it as the winner of the category this year. Although the game is excellent, GTA IV is not a good port by any definition of the word. For a start, you'll need a powerhouse of a PC to run it in the first place. If you do get it running, you will need to turn off many features, such dynamic shadows or higher quality textures. Indeed, I have never seen the "High" settings of GTA IV since my computer stops me from selecting them. Even with these things turned down, the framerate still has a tendency to slow in several places, and texture pop-in rears its head. Since a big patch earlier this year the game now looks even worse because anything you're not looking at is unloaded to make things run faster, similar to GTA: Vice City. Although this might have sped up the framerate in several spots, it overall contributes to worsening the look of the game significantly.
Games on the Wii: Wii Sports Resort/Wii Fit PlusThis year was a relatively quiet year for the family Wii. Last year we got Wii Sports Resort and Wii Fit Plus, and this Christmas we have just gotten Mario Kart Wii, which we have been playing quite addictively. Wii Sports Resort is a great collection of games, and the use of Wii Motion Plus makes the actions feel more delicate and precise. Archery is very entertaining, as is table tennis, sword-fighting and bowling. Air sports are fun for a while, but are not as fully-fledged as the more realistic sports. Wii Fit Plus is still Wii Fit, but with more customisable features and a better selection of activities. It's still good at improving your balance though. In 2011 I'm going to resolve to try and play some of the really great Wii games such as Super Mario Galaxy and Silent Hill: Shattered Memories, because since the Wii is there, I feel I should make use of it.
Christmas Games: An Indie JanuaryComing into 2011 I will be playing through quite a deluge of indie games, including Super Meat Boy, Braid, Osmos, Penumbra: Overture, Lugaru HD, The Misadventures of P.B. Winterbottom, Gish and Aquaria. Most of these I got as part of the Humble Indie Bundle #2, which operates a pay-what-you-want strategy, with a percentage of the money also going to charity. Also, if you paid above the average, you were given all the games from the original Indie Bundle for free, which was incredibly generous. The games were also available to be redeemed on Steam, which was an added bonus. In total, the Humble Indie Bundle #2 managed to raise $1.8 million. I also bought Super Meat Boy myself, and I think that I'm going to have to buy a Windows 360 controller if I want to play more of it (which I do), because they make quite a point of saying that keyboard controls aren't very good, which is true. Nonetheless, something is compelling me to want to play more. It would also be very useful for piloting helicopters and planes in Just Cause 2 and Episodes from Liberty City.
Thanks for reading! I wish you all a very Happy, Safe and Brave New Year.