Doom 3 is basically a crappy version of System Shock 2 but with awesome lighting tech.
Great job! it makes you think about how much (and how little) games have changed over time.
"Isaac goes a little more digital rather than analog with his health" - I think you mean that the other way around. Digital is either on or off. Analog can ramp up from one state to the other, like a joystick. Good writeup though, and I'm glad the overall story of Dead Space also doesn't make sense to other people. Is the marker evil? Wait, it's good? Ok, the one in the first game was good but the second one was evil?
I haven't played either of these games, but this was a fun read. I like your style.
Actually quite entertaining. I enjoyed my time. I give this post 8 puppies out of 10.
Nice writeup, although I'd reckon that the more apt comparison would be Doom 3 and Dead Space II. Unless you're just going for the "second game in the franchise thing" in which case that's completely valid and I'll jus' shuddup.
Oh, hello. I didn't see you come in. I was just sitting here in this armchair, with a large book in front of a fireplace and thinking about how Brad-favorite Dead Space 2 compares to an earlier "shoot the bad things in space until they go away" contemporary, id Software's Doom II. As you might remember from the last Old vs New I did ( situated hereabouts), I just do these compare & contrast things for fun, and to pass my boredom onto you, the reader. The fact that all these seem to be sci-fi games is purely coincidence. POSTSCRIPT: Holy Christmas on Funkatron, I just started watching the Dead Space 2 Quick Look after getting halfway through this blog for ideas and they brought up Doom 2 as a comparison. That's some crazy selective memory loss. So, uh, this is Quick Look inspired? Let's go with that. To avoid issues.