I was thought that all the problems with FPSs on the Wii were solved by Metroid Prime 3 (which, okay, wasn't a FPS, but the system could function in the genre). I don't get why others simply didn't copy them.
I was thought that all the problems with FPSs on the Wii were solved by Metroid Prime 3 (which, okay, wasn't a FPS, but the system could function in the genre). I don't get why others simply didn't copy them.
Yeah, that's right, I quoted my own post, even edited it a little. Why? Because hey, if the rest of you are allowed to be doofuses, well then dammit I am tooSo, erm, let me get this straight
The first thing you did was max out the dead zone
and you're wondering why the controls were terrible?
I like Wii controls for FPSes. Not love, like. There aren't many good FPS games on the system (period, can not be argued, and you know what, Conduit 2 isn't even that great a game) and the control scheme has caveats (I'm not going to act like it's the end all, because it's not, not quite), but it works fairly well for shooters, as long as you're not completely braindead (I wanted to use some stronger words, but I'd rather not get banned from my first post) when you're customizing the controls.
But you were, Ryan. Oh, you definitely were. You maxed the deadzone. Do you know what a deadzone is? It's that thing that determines how far you have to point for the camera to start turning. It's kind of important (durrrr), and you fucked it up right from the get-go lol. What bothers me is the drove of fools acting as though this video is representative of every potential experience someone could have with an FPS controlled with a motion sensitive controller.
Whoa, that actually sounds pretty brilliantIt would be interesting to see how the situation would change with a second analog stick where you could have regualr FPS dual analog controls and still have the Wiimotes ability to shot at any point on the screen, to bad that Nintendo didn't include that.
" This is the first time I've ever gotten nauseous while watching a Quick Look. "Same here
Hoffman Estates is a suburb of Chicago and also about ten minutes from where I grew up. Patrick apparently thinks he comes off as a cooler dude claiming to have grown up in the boonies instead of the burbs.
Dual analog sticks are still the way to go for console FPS (at the moment). If you go online with Conduit 2 the best players are all using the classic controller, same with Goldeneye and Black Ops Wii. The motion controller > dual analog sticks for FPS debate has been squashed; analogs have won. That said, Nintendo are putting a touch screen on their next controller, which may prove to be better than using analogs for FPS.
The game certainly doesn't look great, but this Quick Look was super negative from the get-go. They never gave it a chance.
I'm sure ryan knows what a deadzone is, he made it as big as possible to try to fix the little tiny movement that happened WITHIN the deadzone. He wanted to be able to point without the screen moving and go off the screen to make himself turn...
@GrandMilato said:Yeah, that's right, I quoted my own post, even edited it a little. Why? Because hey, if the rest of you are allowed to be doofuses, well then dammit I am tooSo, erm, let me get this straight
The first thing you did was max out the dead zone
and you're wondering why the controls were terrible?
I like Wii controls for FPSes. Not love, like. There aren't many good FPS games on the system (period, can not be argued, and you know what, Conduit 2 isn't even that great a game) and the control scheme has caveats (I'm not going to act like it's the end all, because it's not, not quite), but it works fairly well for shooters, as long as you're not completely braindead (I wanted to use some stronger words, but I'd rather not get banned from my first post) when you're customizing the controls.
But you were, Ryan. Oh, you definitely were. You maxed the deadzone. Do you know what a deadzone is? It's that thing that determines how far you have to point for the camera to start turning. It's kind of important (durrrr), and you fucked it up right from the get-go lol. What bothers me is the drove of fools acting as though this video is representative of every potential experience someone could have with an FPS controlled with a motion sensitive controller.
This actually looks like a lot of fun. Also all of Patrick's criticisms are super petty.
I would totally pick it up for like $10... maybe $20 bucks, but nothing more. These crappy romps are kind of fun every once and again. And GoldenEye 007 on the Wii is great which is a bad thing in itself because it gives me hope. :(
They complained about headshots being random and not having a way to zoom in, yet the FIRST tutorial was "Push down on the D-Pad to aim down sights"What? You expect them to actually pay attention to that stuff so that the game can be accurately represented? That's not how these quick looks ever work.
:|
@Benny said:I remember Jeff did the same thing on the Demon Souls quick look. I know that is a hard game and all, but because it is so different thats more the reason to be paying attention during the tutorial. Something vital like aiming down the sights could be missed.They complained about headshots being random and not having a way to zoom in, yet the FIRST tutorial was "Push down on the D-Pad to aim down sights"What? You expect them to actually pay attention to that stuff so that the game can be accurately represented? That's not how these quick looks ever work.
:|
Still bemused as to why Wii (and Move, I suppose) FPSs have this rubbery arm failing thing going on. Why not just a reticle locked in the centre of the screen like every other game and move it around as you would with the mouse on the PC, just with the pointer. Some technical issue or what?Just goes to show that Jurassic Park: Tresspasser was released on the wrong platform!
complain about cursor moving the camera, then come across the option to completely disable it, and not even try it? why?
I don't know what's worse, Kelpek featured in videos, or shooters on the Wii. An epic battle of all things bad.
The MP5KA4 is a real gun, as is the SPAS 12 (aka the Franchi SPAS-12). The K is for Kurz ('short', as in it has no stock) and the A4 denotes that it has a 3 round burst function.I was laughing at that bit of the QL, just talking shiiiiit and not even knowing it. But if they did know about firearms they might spend time complaining about how COD worthlessly models weapons despite the budget for the game. No one wants to listen that on this site I guess.Still...Terrible game, utterly utterly terrible.
complain about cursor moving the camera, then come across the option to completely disable it, and not even try it? why?GiantCynicism.com. It's a website. About men complaining about video games.
Quick looks that end with a hard lockup are my favorite.
What a vomit inducing pile of crap. I'm sure this game is a lot better played on the pro classic controller but it gives me a headache just watching it. Love the quick look though, hard lock ups are always great for a laugh.
Remember when this series was supposed to be Nintendo's BIG SUCCESSFUL FPS series?
Remember when this series was supposed to be Nintendo's BIG SUCCESSFUL FPS series?actually no, cause it was never supposed to be "Nintendo's big successful FPS series". The original was a (not very good) labor of love from the High Voltage guys who wanted to see a traditional FPS on the Wii that also pushed the tech. Nintendo embraced their efforts and gave them a push at their media briefings. Nobody ever claimed this would be either "big" or hugely "successful".
the conduit definitely isnt a great game, but i still don't think it's as bad as some people say it is, the first one is mediocre but not bad. and this one looks, well still mediocre but better than the first one, even so i kinda liked the first conduit despite its mediocrity, so ill probably still pick the conduit 2 up used when it's at a low price or something.
I dunno why people insist on using these shitty games to convince people that FPS doesn't work with motion controls. Metroid Prime 3 was fucking stellar. What you can't do is just shoehorn motion controls into whatever and expect it to work.

When I first heard about the big reveal at the end of the first game I pictured something more along these lines.