Log in or sign up to comment
10 Comments
Posted by DevWil
@Surkov: as games that have music as output? i'm familiar with both, but haven't played either. isn't everyday shooter a lot like E4?
Posted by Surkov
Posted by DevWil
@ervonymous: in E4, you have to figure out the BPM yourself. i don't know how much that helps or if that is some how estimated in games like beat hazard. 
 
my point is that games like this will never--in my opinion--be as immersive as something like Child of Eden, where the music and sound design is specifically made to be interactive.
Posted by ervonymous

Beat Hazard is pretty neat but it's also the one game that makes me nauseous, thankfully they put out a demo. I'm all for a music game that turns the song into.. anything interactive that truly feels like it's in sync with the music.

I wonder if some sort of player input in the creation process could make the end result feel more meaningful, everything's always so automated.

Edited by DevWil
@Jersey_Jay said:

Audiosurf...
 
That game made it impossible for me to ever listen to a song the same way again. All I every pictured in my head while listening to a song was that ship bouncing up and down swerving from lane to lane. What a mental debacle. I loved it though.
 
Have you tried Auditorium? I used to play it on my iphone a while back, thought it was a pretty interesting take on the music genre.

yeah, i played a fair amount of auditorium for iOS. it's definitely pretty cool. it's more in the Rez/Child of Eden/Lumines/etc camp of music as output/reward, though. 
 
@Redbullet685: i found beat hazard to be totally underwhelming and an example of what i'm tired of. the first game that disappointed me in this regard was probably Every Extend Extra Extreme, which is otherwise a pretty cool game. in the Wiz Your Music (or whatever it's called) mode, you can use your own music but it just didn't seem to work very well. i feel like most music-as-input games have just kind of been treading water in the same kind of area.
Posted by Rhaknar

Beat Hazard is amazing, which reminds me i need to get the new DLC for it
 
I hate audiosurf tho, havent tried Poly yet

Posted by Redbullet685
Beat Hazard is an awesome game. Its an Xbox indie game (and its on Steam), and definitely the best. Its basically Geometry Wars, but your own music generates the gameplay.
Edited by Jersey_Jay

Audiosurf...
 
That game made it impossible for me to ever listen to a song the same way again. All I every pictured in my head while listening to a song was that ship bouncing up and down swerving from lane to lane. What a mental debacle. I loved it though.
 
Have you tried Auditorium? I used to play it on my iphone a while back, thought it was a pretty interesting take on the music genre.

Posted by Video_Game_King

I can comment on Vib Ribbon. It was a pretty cool, stylized game, even if the actual courses never matched up with the MP3s in any obvious way.

Posted by DevWil

As both an entrant in and fan of the Project Eden music game contest over at Kongregate (which I won't directly link to, because I've annoyed everybody enough with that), I've noticed something about a specific kind of game, and this blog is just going to be me getting a very strong opinion off of my chest. 
 
Games that create levels based on music are never as much fun as they seem on paper.
 
To be clear, I mean games where you import an mp3 or other audio file from your music collection and, somehow, the game analyzes it and makes a level based on it. Audiosurf was kind of the first notable game to do this (unless you want to point to Vib Ribbon, which I haven't played and can't comment on) and The Polynomial was the last one that I know of to do it well. Even The Polynomial is best enjoyed when you turn it into a non-game.
 
I love it when music is integrated into gameplay. Rez and Child of Eden are my two favorite games and I think they're really special experiences. The trouble is, most games that procedurally generate gameplay from music don't really enhance the experience of either the music or the gameplay. I always find them to be totally underwhelming and the gameplay that results from whatever music you feed into it just isn't strongly associated enough with what's going on to make it feel like it mattered what you loaded in. Most of the time it feels like I might as well have just played Asteroids while listening to my iPod. 
 
So, unless someone really figures out something neat to do with it, I'm pretty sick of seeing games with music as input. Games with music as output, on the other hand (Rez, Child of Eden, Lumines, etc), are more compelling across the board, in my opinion. A reward of beautiful music for my in-game actions can make for a much more resonant experience than any sort of competition or narrative. It also makes the connection I have to the music much stronger, as evidenced by my disinterested in Genki Rockets but love for Child of Eden. 
 
Opinion blog over! I'm going to go eat spaghetti!