Log in or sign up to comment
15 Comments
Edited by lockwoodx

@CL60 said:

@Gizmo said:
WAR should have gone F2P years ago, instead it is hovering on sub 100k subscribers. I'm guessing they(EA) will either pull the plug or go FTP with WAR once TOR is released.
I'm guessing it's going to go f2p. Most of the guys that worked on WAR are working on SWTOR PVP anyway I believe.

The other half went to Trion Worlds / RIFT. Mythic as a company sadly is completely dissolved. Another great studio gobbled up by EA. I would love to get back into Warhammer and check out some of the changes, but due to EA's reputation, and mandatory Origin requirements looming around the corner, it's for the best I just cut all ties with EA and let it stay dead.

BTW the patch that killed Warhammer Online was the one that removed the NPCs from keeps. As if banging on undefended keeps was bad enough, when they took the NPCs away it just turned into a loot turntable where you'd go round and round without ever running into the other side for any real pvp. The system was designed to work, and we could see the potential, but it was designed around the game having a mid to high population. When the low pop couldn't sustain any action in the lakes, and the keeps were hollow objectives, the game was declared dead and everyone moved onto Rift or went back to WoW.

Posted by XTraFries

@zymbo: Not playing atm with school starting up again and my funds needing to be spent on food and books and the like.

That said, it is by far my favorite of any MMO I've tried and it bums me out so much that it isn't as successful as it deserves. I watched the PAX panel on the spin-off dota-style thing they're doing now and that looks.....bad. The PvP in WAR is great, but...not with pre-made characters who you have no power to make your own. It wasn't the scenarios specifically that were amazing, but that you were doing it with a mass of people who all had their own, custom character that they specced into exactly what they wanted.

I don't know how far you got on your old characters, but once you get into the big keep sieges and massive battles over them with 50+ players on each side there is truly nothing else that has that experience. It's a great game and it's such a bummer that WoW choked it out so quickly....but the people who still play keep making new characters so none of the tiers are ever empty, so it's not as much of a wasteland as some would have you believe.

I know this was a bit of a tangent, just my thoughts on the game recently.

TL;DR: no, not playing currently, but I still enjoy the hell out of it

Posted by zymbo

@XTraFries
 
So are you still playing?  I too recently reactivated my old subscription.  Unfortunately it appears my old toons were wiped.  That's ok because I wanted to start from the bottom.  I've only had a chance to play for a few hours so I'm still relearning the game.  Are you still playing and enjoying it?

Posted by wordfalling

Hah, I just moved into a new place and came across my CE box taking up way too much space in another box. Pondered chucking it but kept it as a reminder of how fucking stupid collectors editions are. I'd happily play again if it goes free but cannot in any way justify paying a subscription for it.

Posted by XTraFries

@somejerk: not sure. When I get there I'll report my findings

Posted by SomeJerk

Yeah but do you have any chance of survival in RvR once you hit R32 and start competing with R40s these days?

Posted by Marz

First tier PVP was the best back when it was first released.  I got to max level in that game as a Shadow Warrior, but it stopped being fun once i got into Tier 4.   I'm guessing things are a little more interesting since i quit but I'm not re-subbing again.

Posted by The_Laughing_Man
@XTraFries said:

@The_Laughing_Man: It's really the huge PvP aspect. Once you hit Tier 2, it's pretty much leveling exclusively from the big open world PvP areas. You can do standard questing and load into separate battleground-esque scenarios, but the heart of the game is build around the taking of Keeps and having massive warbands running around.

@Gizmo: Yeah, that's definitely a possibility...

I really wish that this game got some more love, though. I've only been at it for a couple weeks and this plays the way I wish other MMOs did, in regards to the focus on PvP and the classes being interesting to play and having a lot of variation.

I guess that's what I'm hoping to do with these write ups, get some people interested who might have otherwise just written it off as irrelevant. It's by no means perfect, but it's infinitely more interesting and fun than WoW ever was to me.

I see it has a "endless trial" Does that mean its free to play? or does it mean some stuff is sealed off for me? 
Posted by crusader8463

WAR was the only MMO I have ever played where I actually enjoyed the PVP. At least the first tier. Once we got into tier two battles it just lost it's appeal for me and I couldn't enjoy it. I think it was because at that level the higher ups all had rooting powers and at the low levels we had no def against them so we could never do anything because I was always getting rooted and picked off before I could even activate a power. Could have been that I just hated the maps they had for tier 2 PVP as well, because I did not enjoy them. The tier 1 chaos/empire map is still my favourite.

Posted by XTraFries

@The_Laughing_Man: It's really the huge PvP aspect. Once you hit Tier 2, it's pretty much leveling exclusively from the big open world PvP areas. You can do standard questing and load into separate battleground-esque scenarios, but the heart of the game is build around the taking of Keeps and having massive warbands running around.

@Gizmo: Yeah, that's definitely a possibility...

I really wish that this game got some more love, though. I've only been at it for a couple weeks and this plays the way I wish other MMOs did, in regards to the focus on PvP and the classes being interesting to play and having a lot of variation.

I guess that's what I'm hoping to do with these write ups, get some people interested who might have otherwise just written it off as irrelevant. It's by no means perfect, but it's infinitely more interesting and fun than WoW ever was to me.

Posted by CL60
@Gizmo said:
WAR should have gone F2P years ago, instead it is hovering on sub 100k subscribers. I'm guessing they(EA) will either pull the plug or go FTP with WAR once TOR is released.
I'm guessing it's going to go f2p. Most of the guys that worked on WAR are working on SWTOR PVP anyway I believe.
Edited by Gizmo

WAR should have gone F2P years ago, instead it is hovering on sub 100k subscribers. I'm guessing they(EA) will either pull the plug or go FTP with WAR once TOR is released.

Posted by Unluckyhat

Better pvp

Posted by The_Laughing_Man

So how is this different then any of the FTP mmos? Or different then WoW? 

Posted by XTraFries

It's been two weeks since I started my journey back to my most-enjoyed MMO, so I feel another update is due.

A problem I have with pretty much any game which allows you to dictate the class you play as is that I want to try them all. Warhammer Online has proved to be no different. At the moment I'm playing three characters each of a different MMO archetype. A Black Orc (which is a defensive tanking class), a Choppa (melee DPS), and a Shaman (healer).

At this moment I've just realized that all three of these are Orc classes....

I say they are "Orc classes" because each race has it's own set of classes, which is nice when compared to something like WoW, which has the same small handful spread amongst all it's races. There ends up being 24 classes total, although that number is basically cut in half due to each class having a mirror class on the other faction. Either way, they all feel distinct, even the ones that are basically the same.

I've gotten these three characters into Tier 2, which is when the open world RvR really takes off and introduces the taking of Keeps. However, a lot has changed in my time away from the game. There used to be boss encounters within the Keeps themselves, a Keep Lord and a few other NPCs that you'd have to kill to take the Keep, in addition to holding off the enemy players. Sadly, Keep Lords are a thing of the past and now after the initial struggle of ramming down the door, once you're in you're in.

This leaves it up to the players themselves to defend their Keep, and this occasionally leads to massive battles and pushes with what feels like hundreds of players all fighting for control of this building. When you're victorious, it feels great. When you get denied or if they take your Keep, you feel you've let your faction down. It's something I haven't experienced in many games and I'm surprised the sense of accomplishment these massive fights can bring.

I'm also surprised at how much the community for this game is still so alive. Before I came back I had thought, like many of you probably do, that this game was pretty much dead. Even in the middle Tiers there are plenty of players all getting together and taking down Keep after Keep, which is good news to me since I'm almost out of T2 with one of my characters.

TL,DR: I'm still really enjoying this game, and the community is very much alive.