I've only found one thing I really, really like about the game, and that's the choices and morality systems that are in check. I didn't think too much about it until I got to a mission where I had to sneak around civilian guards to do... well, whatever generic ass thing that mission had me doing. Me being me, I ended up getting into gunfights with all of them. It led me from having great relations with my handler to her hating me within minutes. I know stuff like that has been done before, but actually seeing the effects of my choices later has kept me playing the game. It's not nearly enough to save this from being a shit game, but it's enough to make me at least want to finish it.