It is definitely a contradiction. I (like most people) have a limited budget for games, and therefore must prioritize what I buy based on whether I can get it somewhere else more easily. For example, I'm going to spend more money on new games with more limited runs (such as obscure JRPGs) because I know that if I wanted something like Killzone, there are enough copies of it out there that I can pay less for it used through a variety of legit online options. Heavy Rain was a successful enough game that I could easily acquire it used, so I did (and I had my fill of it). It's wider release and subsequent success is part of what made that possible. I feel bad that the publisher didn't see my money, but myself and most people simply can't afford to buy games new all the time even when we know it's how people get paid. The solution will probably have to involve changing the relationship between consumer and developer/publisher, rather than simply asking that consumers pay full price for more titles and, as a result, play less games.