@Tordah: I'd go you one better and say that every Heroes game had something good about it, and that especially includes Heroes 1. I've wrangled with AW before on this, but my point is that the actual units seemed to matter more as individual stacks, and that even low-level units have more weight. It's a bit more chess-like in that respect. I feel like the farther down the road the Heroes franchise has marched, the wider the gap between top level and low level units has been.
They reduced this gap a lot in 6
In the beta the basic units were downright overpowered and Champions too weak. They seemed to have balanced it out now and all 3 tiers are useful
AW, the AI is so damned important to games like this that I don't feel like I'd necessarily want to play Homm6 (yes) even though they're taking a huge leap forward by letting you pick your skills. I'm sure there were other leaps in there somewhere... how do you feel about the square movement and how do you feel about all the mandatory online stuff they've been talking about?
Square movement was in 5. It's fine.
Mandatory online stuff is no biggie if you have a stable connection. But I dislike it on principle.