Added Riven. :)
@mtmckinley: At first this will seem like a stupid point to make, but I'll elaborate: It really all depends on what you're expecting the ending to accomplish.
I'll use the example of the God of War franchise, because I'm currently replaying them (up to Ghost of Sparta right now), and I remember exactly how I felt when the final game's credits rolled. The first GoW game is damn near perfect. The storyline is great, with Kratos' motivation, and the way they slowly reveal his backstory. It ends logically and you leave the game feeling satisfied (unless it fucking freezes right before you take the throne as the new god of war, which is what happened to me the other night).
I looked forward to God of War II's storyline because the first was so strong, and they lived up to my expectations. I knew they were going to try up broaden the scope of the game, so I figured the end would not be as satisfying, and I was exactly right. Instead of doing justice to all the plot threads, they just give you a cliffhanger. Which, as a side note, was completely badass, despite not really wrapping up the game's plot.
Heading into God of War III, I just had the feeling that they were going to try to wrap things up a little too neatly. There was just too much going on, and while it was definitely still enjoyable, I played the game anticipating an ending that wouldn't be groundbreaking. Because of that, once I actually saw what happened to everybody and watched the credits roll, I was satisfied. I just knew they wouldn't be able to finish that convoluted story in any truly perfect way, so my expectations were lowered, and because of that, I found the ending to be pretty enjoyable.
So the ending of a game is all relative, considering that you take the time to anticipate and analyze what's happening.
Does that make any sense at all?
Arkham City has a pretty great ending but if I had to choose "best ever" I'd say Metroid Fusion, when the Samus clone comes at the final second to save Samus from certain death
Bastion. The last scene with Zulf might be the most powerful moment I've played in a game in a decade.
Added Chrono Trigger to my list! :)
I liked the Jak 3 ending.
i liked metal gear solid 3 snake eater ending. pretty sad.
I really like how Fallout 1, 2, and New Vegas ended... with the slide show telling what happen to who.
Good point, I failed to consider that. I'll put stuff into spoiler tags.
So, anyone that cares about the ending of ANY game can't read this topic?
Braid, depending on wether you count this as part of the ending:
@Bourbon_Warrior said:Red Dead Redemption had my favourite ending. Having John getting shot to death expecting to tbe the end of the game and it changes to you controling his son Jack and you hear the gun fire in the distance. Easily my favourite game.Oh yeah, I totally agree. This was an amazing ending! I'll add that to my list!
Red Dead Redemption had my favourite ending. Having John getting shot to death expecting to tbe the end of the game and it changes to you controling his son Jack and you hear the gun fire in the distance. Easily my favourite game.
Oh yeah, I totally agree. This was an amazing ending! I'll add that to my list!
SPOILER WARNING: Click here to reveal hidden content.Red Dead Redemption had my favourite ending. Having John getting shot to death expecting to tbe the end of the game and it changes to you controling his son Jack and you hear the gun fire in the distance. Easily my favourite game.
i liked the ending
Nier, Planescape: Torment, Mother 3 and Red Dead Redemption. Especially Nier's.
Sam & Max is a GREAT choice. The Devil's Playhouse's ending was absolutely brilliant.
Red Dead Redemption had my favourite ending.
After beating Mass Effect 3 and feeling the same disappointment that much of the internet is talking about, I thought to myself what some actual *good* endings of games have been like. And come to think of it, it's actually hard to think of any games that I've played that have had real, honest-to-goodness, GOOD endings. Here's a few off the top of my head that I managed to think of, in no particular order. Yes, SPOILERS are ahead!
The Telltale Sam & Max series have had great, funny stories, each subsequent series being better then the last. They accomplish call backs like no other.
I really enjoyed Heavy Rain's story. Again, avoiding spoilers made the big twist get to me with the best impact. It was one of these games with so many branching paths but because of how my particular game ended, I felt no compulsion to try to achieve a different one. In fact, I won't even spoil it here just in case you managed to go this far without it being spoiled for you yet!
Chrono Trigger is a beloved RPG classic that I played the heck out of. It's main ending, while cool, isn't necessarily exceptional, however the fact that the game has 12 OTHER endings is what is so cool. Starting a New Game+ offers you a teleport to the final boss of the game right at the beginning, and allows you to defeat him at any point in the game's main story. Beating the end boss at different points nets you the different endings. Such as...
Riven is the sequel to the original Myst adventure game. I was a big Myst fan back when it first came out (like many people were) and was really looking forward to the sequel when I heard about it. Playing through Riven was a big eye-opener for me when it comes to telling a story through an environment. I cite it as one of my main inspirations for wanting to be in the video game industry, and I found it's many, varied endings to be very satisfying. The methods the game uses to not just show you things but to actually teach you something, like the alien symbols for numbers and colors, are very dynamic and helps invest yourself in the world.
I'll add more later as I think of them. :) Any suggestions for good endings in games you've played?