"Give a man a fish, and he'll eat for a day. Teach a man a fish, and he'll eat for a lifetime." This, paraphrased for gaming, is what is wrong with hand-holding in games. They TELL you what to do instead of HOW or giving you the insight to decide WHY for yourself. Remember Black Ops? Remember so many forum posts and podcasts discussing the oildrum scene? The game had been handholding the entire way there, but let the player go, players whose minds had often soft from disuse up to that point, like astronauts needing help walking after coming back from time in zero gravity. There was NO teaching, only TELLING. I for a long time thought I hated tutorials, but what I discovered was that I hated bad tutorials from bad devs, or milquetoast devs kowtowing to publishers trying to reach a mythical 8-digit sales figure by treating players like idiots, walling off vast ammounts of gameplay opportunities in the process. That example of LoZ 1 is a viable method though, like the Souls games and "Buy an Indie game from a non-asshole that shall remain unnamed" do: you teach yourself. I'm glad they exist when done right.