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Posted by D_W

I really enjoy watching competitive fighting games, but never had the time to really get even mediocre at them. So I decided, with my recent unemployment, to spend some time every day to practice with a fighting game. The game I chose is Skullgirls. Why? Because it's pretty new, has a nifty art style, is a lot of fun, and I've found the tutorials quite helpful. Hopefully by putting this in video form will actually help me get dedicated.
 
I'll update this weblog each week with a video and put the most recent at the top of the blog post. Please fill free to provide tips, suggestions, death threats, whatever. 
 
2012 - 06 - 02: This week I learned that playing in a tournament is much different than playing just online, even when there is nothing on the line. (No pun intended).
  Also I decided to make a new one of this each month to lessen the clutter.  Thoughts in the comments below.
  

  
 
2012 - 05 - 27: So another week goes by and I think I've made a noticeable improvement. Didn't have much luck when recording however, and lost two of the three matches. Of course this series is not really about winning, but learning. Both from really stupid mistakes on my part. In fact in all three matches I made really dumb mistakes. In the video I attribute it to poor execution, but on watching the footage I think it was more lack of knowledge of what moves beats what and so on.

When it comes to Peacock I think my zoning is getting better. Right now I'm kind of just throwing stuff out there to see what works and what doesn't. I tend to relying too much on teleporting behind, grab, then super and I've been trying to get away from that. With Cerebella, I feel I am relying too much on the armored command run to get anywhere.
  

2012 - 05 -19: The first week goes by! It would seem that I've improved actually quite a bit! I won't spoil the video, but things go pretty well (ok... so the lag helps a bit). Still I'm feeling great. And sweaty. Really sweaty... Actually it kind of disgusts and pleases me in a weird way.. What? Oh that was too much information. Gotcha.
Being able to watch the footage has also been quite helpful as it allows me to make note of my mistakes or accomplishments. 
  
  

2012 - 05 - 12: Right now, I've been practicing for about a week and last night I popped online and played three matches for the first time since deciding to do this. I'm sure you can guess how that turned out. hah But you can watch the results here:  
  
(more to come)
Edited by Petiew

Peacock is primarily a zoning character. You want to keep distance between your opponent by throwing out her various specials. You can hold down the attack button for shadow of impending doom (Quarter circle back and punch) to have more damaging objects fall and to allow you to release the button when your opponent isn't blocking. High punch version tracks the opponent.
All three versions of the George special (Quarter circle forward and kick) can be on screen at the same time which makes it harder for the opponent to close space.
 
Try to find an assist that has good screen coverage and knocks your opponent away. You can combine that with a teleport behind to catch them blocking the wrong direction. If they get wise to this use Fire in the hole (Quarter circle back and two kicks, I think) along with your assist to keep them guessing.
 
Also you can pushblock by pressing 2 punch buttons when you block an opponent's move, creates a little bit of distance if you're having toruble punishing them. 
 
I've barely played due to some problems with the PS3 version, so I only know really basic stuff. Good luck with the rest of your videos.

Posted by D_W
@Petiew
Thanks for tips! I actually am aware of all that and have been trying to do all of it, but clearly fail pretty miserably! Next time I do one of these I'll be sure to warm up a bit before going into a match, because this time I completely forgot my game plan once the round started.
Posted by thedj93

I found the newest mortal kombat game to be really useful for learning how to play fighting games properly. mostly because i was so compelled to go through the story in that game that I forced myself to be better through brute force 
 
I mean ultimately fighting AI and fighting a person are different things, but it's good practice to help get the muscle memory down quick which has helped me in all sorts of games, not just fighting ones

Posted by D_W
@thedj93
Last summer I was really into MK9 actually. And got relatively decent at it. Even got my ass handed to me by some competitive players when going to a Test Your Might event. The reasons why I decided not to pick up that game again is that I had terrible issues with the online and could rarely connect to anyone, and I figured that Skullgirls is new so there are probably more players in my skill range.
Posted by Little_Socrates

I'm not certain Peacock is your style of character. Your Cerebella is much stronger, though you need to work on catching the larger hits (you could've had a mean Happy Birthday if you'd managed the timing in that second fight.) Have you tried Filia or Miss Valentine? They're much more straightforward.

Posted by D_W
@Little_Socrates: First, thanks for watching!
Cerebella is certainly my stronger character. I have messed around a little bit with Fillia (mainly in the tutorials), but my general inability to do the more complex combos keeps me away from characters like her at the moment. Eventually I do want to make a three member team and will probably pick Fillia since I can already tell her DP would make for a great assist. 
 
Today I was mainly practicing doing Cerebella's J.HK to S.MP to command grabs combo and just practicing my execution and familiarity with Peacock's specials. It seems like you can get all of her projectiles into one combo. Generally I like zoners and grapplers in fighting games so that's why I picked the two that I did.
Posted by CountMacula

So let me preface this by saying I am not good at fighting games and am particularly bad at tag games, but I have put in some time with Skullgirls.

So one of the things I've noticed is that Peacock is pretty terrible up close, which is why quite a lot of her moves knock the opponent so far away (her throw, argus agony and bang! to name a few), so I don't think teleporting to the other character is the greatest decision. As someone mentioned earlier it looks like Valentine might be a better fit for you (easily the character I found most fun to play btw). Great tip for her is that you can delay her second and third projectile shots, and you can go straight into her argus agony from it which makes for a pretty handy combo.

One of the tutorials gives you a pretty good combo for Cerebella, it's the one that explains what stagger is - it uses her mP into a command throw, into some other stuff, might be worth checking that out. Definitely also make sure you can do the hit confirm tutorial in your sleep, as it's an absolute fundamental when you start chaining stuff into supers etc.

Also if you haven't seen it yet, check out the creator, Mike Z, walking through Peacock's moves: http://www.gametrailers.com/video/e3-2011-skullgirls/714721? - it's a quite old (around the time of her reveal) so some stuff wasn't implemented at the time, such as her level 3 super.

Great video though, keep it up!

Posted by D_W

So a bit of a mini update. Today I was able to clear two of the three tutorial missions that I had left. The only now is the air dash canceling. Mainly I've been focusing on Cerebella and have learned/figured out a lot of cool stuff that hopefully I'll be able to apply it!

Posted by SpudBug

It takes a lot of time to get good at fighting games. Have you been able to find a local group that meets up or has monthly events in your area? Shoryuken.com has local forums for almost every major city in the country where people post info.

Online is nice but being able to compete against a real person and learn and talk strategy is not only 100% more fun but you'll learn more than just random one-off matches online.

Fighting games have two parts - understanding the game, and understanding the player you're playing against. Without both you will rarely win.

Posted by D_W
First week went by and I posted another video! It's in the original post. Even only after a week I seemed to do much better this time around. Not nearly as much random flailing and I was actually able to get off some stuff I've been practicing.

@SpudBug: Thank you for the advice. Currently I more looking to just build the confidence and ability. Last summer when I was really into MK9, I went to a local TestYourMight.com meet up and played with some guys from there. While it was very fun and pretty awesome, it was clear that they didn't really enjoy playing against me because of the difference in skill level. Unfortunately I was only able to get out there once because shortly after I had some health issues, then got a full time job, and yeah.
After a couple weeks of Skullgirls online however I'll start looking for some local scenes if I feel comfortable enough with the game.
Posted by CaptainCody

Neat. As a tip though, you should just make a new blog for each update you make, else this will get too cluttered and may go unnoticed.

Posted by D_W
@CaptainCody: I had thought about that, but then I would to explain everything all over again in each update and figured that would get annoying to folks after a while.
Posted by D_W

Week 3 is up! I put my thoughts about it in the original post. I think I'm starting to get what competitive players like about fighting games and am starting to see a bit clearer into that world. It's been a lot fun!