@SupberUber said:Criterion seems too proud to make the game fans of Most Wanted wants. Hint: it's not Paradise with cops.
Burnout Paradise is 10X the game Most Wanted was, all that game was race and unlock the black list untill you race the boss.
That would be like saying all Paradise was, race crash random car to unlock it race again... is a racing game.
Burnout Paradise had racing, trick mode when you had a certain time to do tricks linking up the tricks with the boost like a manual in Tony Hawk Pro Skater, smash all the billboards\gates, rare cars would randomly race pass you and if you smashed them you would unlock them, each street had a time trail and a showtime highscore plus a leaderboard on your friends list, plus the amazing challenge mode where you would have to team up and work toghether to do 250 of these challenges for example you and 7 others had to do a barrel roll of the highest peak in the game at the same time. I spent 150 hours getting the S Rank and that was before the amazing DLC island they added on plus all the free add-ons like day night cycle and motorbikes There was even a mode we you had to do crazy paralel parking, theres a reason its my favourite game ever.
To my memory Most Wanted was a watered down NFS Underground game that took place at daytime, that involved going though the checklist of races.
So you're including DLC add ons as part of a feature agaisnt a game that came out in 2005 for the Xbox and the PS2 and was an early tittle for the 360... I also spent a crazy amount of time playing Most Wanted and I love it , you're memory might not be the greatest but that game had a lot of content (not to the ammount of Paraside of course) , car customization , police chases , drag races , speedtrap events, bounty events and challenge mode and that's not counting the Black List (boss battle) events so saying "yeah you only do races and the only thing that's different is that it was daytime" is pretty silly considering most of what made Paradise a much longer experience was all the DLC that came afterwards.