@Snail: If it had been a simultaneous release, I probably would have gotten it for PC, but it was a timed Xbox exclusive. However, even after correcting the shooting, the general monotony of planetary exploration was only a good idea in concept. I agree that it would have been nice if they'd tried to improve on it instead of abandoning it in later episodes in the franchise. The scanning game was comparatively painless, but definitely uninspired.
I loved it. The rogue AI story that went along with it was a ton of fun. I also loved the homage to Starship Troopers in the Rachni side-mission arc. So many cool ideas in the first ME game.
See, this is a perfect example of the above. Sure, the idea of a rogue AI is cool. But how about the idea of circle strafing around a tower for two minutes to kill a bunch of static towers, then going into the place, hiding behind cover while you slowly pick off a million rocket drones that killed your teammates in two seconds, then walking into the server rooms and standing in place while you destroy them one at a time, but not by standing too close, because they explode into poisonous gas? And then shooting for a little longer after they put up pointless barriers? And then for the last one, more rocket drones?