<\/span>@evanbower<\/strong> said:<\/p><\/span>@Superanos<\/strong> said:<\/p>What are Fez's sales numbers? If the game was a big success, they could afford the $40k easily.<\/blockquote>If they have 40k, they can afford 40k. Insightful.<\/p><\/blockquote>haha. you're flying!<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>beepmachine<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>631<\/p>Forum Posts<\/p><\/div>280<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 0<\/p>User Lists:<\/span> 2<\/p><\/section><\/div><\/div>\n Edited By beepmachine<\/a><\/div><\/div><\/span>@admanb<\/strong>: I think I read somewhere that their policy is to give one \"freebie\" patch, and anything after that is up to 40k. Some devs (or at least this guy https:\/\/twitter.com\/hippiemanx\/status\/226022885133807616<\/a>) have gotten more than one free patch, but I think it takes the ability to bargain with Microsoft, and anyone who's seen \"Indie Game: The Movie\" knows Phil Fish probably isn't the most amenable guy.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>amafi<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>1502<\/p>Forum Posts<\/p><\/div>2<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 0<\/p>User Lists:<\/span> 8<\/p><\/section><\/div><\/div>\n Edited By amafi<\/a><\/div><\/div><\/span>@EXTomar<\/strong> said:<\/p>What are you talking about? Fees like this seem to inhibit publishing patches which not enhance quality of anything which is all I'm saying. If you are talking pure market economics, fees like this have no value add where especially in this case you can see we now have a situation where we have a known issue but there won't be a patch due to monetary and effort consideration.<\/p>Bugs happen because systems are complex not because a developer is lazy where @Amafi<\/strong><\/span> is foolish or worse to suggest developers can write flawless systems on a platform with billions of interfaces and interactions. Neither Bethesda or Fish goes through the arduous process of releasing a game with Microsoft because they are lazy. Bugs happen where having a platform that makes it difficult to push even minor fixes out is not a \"value add\" no matter how Microsoft spins it.<\/p><\/blockquote>Sorry, I just reread what I wrote and I was very unclear. I agree that the policy probably makes games worse, not better. The thing about lazy devs not just writing perfect code off the bat was me being facetious, more of a jab at the people earlier in the thread talking about how the policy wouldn't have been a problem if the code wasn't buggy, as if not finding a late game bug in a game as insane as Fez that affects 1% of players was some kind of indictment of the QA process or the willingness of the devs to write working code.<\/p>It should be obvious to anyone who's ever written a project beyond hello world that until you have actual users hammering the code you simply can't get rid of all the bugs, even if you have awesome test coverage and fantastic QA people, you just can't replicate thousands of people doing dumb shit you never thought of to the game\/whatever the product is.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>mrpandaman<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>959<\/p>Forum Posts<\/p><\/div>1<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 1<\/p>User Lists:<\/span> 1<\/p><\/section><\/div><\/div>\n Edited By mrpandaman<\/a><\/div><\/div><\/span>@Nethlem<\/strong> said:<\/p><\/span>@dennisthemennis<\/strong> said:<\/p><\/span>@Hooray2<\/strong>: Yeah, it was absolutely crazy of them to try and get their game on the most visible and well known market for indie games at the time. Sheer madness.<\/p><\/blockquote>Oh really? I didn't realize they released a PC version first, wait... they didn't.<\/p>They have nobody to blame but themselfs, nobody forced them to release on XBL or sign in for exclusive distribution. They made all these decissions. And if we don't assume they are totaly retarded, they have been well aware of the consequences would be for signing up with MS.<\/p>I also love the irony about all this.. this popular \"indie\" get's fucked over by the giant evil corporation, why? Because he signed a deal with them. Guess somebody seriously missunderstood what \"being indie\" actually means. It does not mean that you sign up with the big sharks to get an exclusive deal and a fat bag of money, but that's what happened here. But what goes around comes around...<\/p>No love lost for MS here as they are ripping off developers and customers alike, but that's how they business runs and they have been always doing it this way. They also won't change their ways as long as Xbros keep throwing money at them for basic multiplayer functionality.<\/p>But also no love lost on Phil Fish\/Polytron, it's not like MS tricked them into this deal by lying or anything. MS offered them money and publishing at certain terms, they accepted these terms with full knowledge of the consequences (yes this include title update costs) so they have to deal with this situation now instead of pointing fingers.<\/p><\/blockquote>He said \"at the time\" and XBLA was the most visible market for indie games at that time he signed the deal. He signed it in 2009, I think or I may be wrong and it was 2010. Summer of Arcade were big those few years as games like Trials, Shadow Complex, and 'Splosion Man in 2009 and Limbo and Monday Night Combat in 2010. Steam was big during those years too, but XBLA was appearing a lot bigger then and it seemed like the<\/i> place indie game makers should go.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>admanb<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>245<\/p>Forum Posts<\/p><\/div>108<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 0<\/p>User Lists:<\/span> 2<\/p><\/section><\/div><\/div>\n Edited By admanb<\/a><\/div><\/div>This is the worst deflection ever. \"It's not our fault because they decided not to do it.\"<\/p>@PandaBear<\/strong> said:<\/p>I'm curious as to who said any updates are free? Tim Schafer said they cost money regardless of if it's the first or 100th link<\/a><\/span><\/p><\/blockquote>As I recall, the first Fez patch was free because Fish was able to make a deal with Microsoft, but when the first patch launched with one big issue it caused this problem.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>Nethlem<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>828<\/p>Forum Posts<\/p><\/div>0<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 0<\/p>User Lists:<\/span> 0<\/p><\/section><\/div><\/div>\n Edited By Nethlem<\/a><\/div><\/div><\/span>@dennisthemennis<\/strong> said:<\/p><\/span>@Hooray2<\/strong>: Yeah, it was absolutely crazy of them to try and get their game on the most visible and well known market for indie games at the time. Sheer madness.<\/p><\/blockquote>Oh really? I didn't realize they released a PC version first, wait... they didn't.<\/p>They have nobody to blame but themselfs, nobody forced them to release on XBL or sign in for exclusive distribution. They made all these decissions. And if we don't assume they are totaly retarded, they have been well aware of the consequences would be for signing up with MS.<\/p>I also love the irony about all this.. this popular \"indie\" get's fucked over by the giant evil corporation, why? Because he signed a deal with them. Guess somebody seriously missunderstood what \"being indie\" actually means. It does not mean that you sign up with the big sharks to get an exclusive deal and a fat bag of money, but that's what happened here. But what goes around comes around...<\/p>No love lost for MS here as they are ripping off developers and customers alike, but that's how they business runs and they have been always doing it this way. They also won't change their ways as long as Xbros keep throwing money at them for basic multiplayer functionality.<\/p>But also no love lost on Phil Fish\/Polytron, it's not like MS tricked them into this deal by lying or anything. MS offered them money and publishing at certain terms, they accepted these terms with full knowledge of the consequences (yes this include title update costs) so they have to deal with this situation now instead of pointing fingers.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div>
<\/span>@admanb<\/strong>: I think I read somewhere that their policy is to give one \"freebie\" patch, and anything after that is up to 40k. Some devs (or at least this guy https:\/\/twitter.com\/hippiemanx\/status\/226022885133807616<\/a>) have gotten more than one free patch, but I think it takes the ability to bargain with Microsoft, and anyone who's seen \"Indie Game: The Movie\" knows Phil Fish probably isn't the most amenable guy.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>amafi<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>1502<\/p>Forum Posts<\/p><\/div>2<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 0<\/p>User Lists:<\/span> 8<\/p><\/section><\/div><\/div>\n Edited By amafi<\/a><\/div><\/div><\/span>@EXTomar<\/strong> said:<\/p>What are you talking about? Fees like this seem to inhibit publishing patches which not enhance quality of anything which is all I'm saying. If you are talking pure market economics, fees like this have no value add where especially in this case you can see we now have a situation where we have a known issue but there won't be a patch due to monetary and effort consideration.<\/p>Bugs happen because systems are complex not because a developer is lazy where @Amafi<\/strong><\/span> is foolish or worse to suggest developers can write flawless systems on a platform with billions of interfaces and interactions. Neither Bethesda or Fish goes through the arduous process of releasing a game with Microsoft because they are lazy. Bugs happen where having a platform that makes it difficult to push even minor fixes out is not a \"value add\" no matter how Microsoft spins it.<\/p><\/blockquote>Sorry, I just reread what I wrote and I was very unclear. I agree that the policy probably makes games worse, not better. The thing about lazy devs not just writing perfect code off the bat was me being facetious, more of a jab at the people earlier in the thread talking about how the policy wouldn't have been a problem if the code wasn't buggy, as if not finding a late game bug in a game as insane as Fez that affects 1% of players was some kind of indictment of the QA process or the willingness of the devs to write working code.<\/p>It should be obvious to anyone who's ever written a project beyond hello world that until you have actual users hammering the code you simply can't get rid of all the bugs, even if you have awesome test coverage and fantastic QA people, you just can't replicate thousands of people doing dumb shit you never thought of to the game\/whatever the product is.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>mrpandaman<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>959<\/p>Forum Posts<\/p><\/div>1<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 1<\/p>User Lists:<\/span> 1<\/p><\/section><\/div><\/div>\n Edited By mrpandaman<\/a><\/div><\/div><\/span>@Nethlem<\/strong> said:<\/p><\/span>@dennisthemennis<\/strong> said:<\/p><\/span>@Hooray2<\/strong>: Yeah, it was absolutely crazy of them to try and get their game on the most visible and well known market for indie games at the time. Sheer madness.<\/p><\/blockquote>Oh really? I didn't realize they released a PC version first, wait... they didn't.<\/p>They have nobody to blame but themselfs, nobody forced them to release on XBL or sign in for exclusive distribution. They made all these decissions. And if we don't assume they are totaly retarded, they have been well aware of the consequences would be for signing up with MS.<\/p>I also love the irony about all this.. this popular \"indie\" get's fucked over by the giant evil corporation, why? Because he signed a deal with them. Guess somebody seriously missunderstood what \"being indie\" actually means. It does not mean that you sign up with the big sharks to get an exclusive deal and a fat bag of money, but that's what happened here. But what goes around comes around...<\/p>No love lost for MS here as they are ripping off developers and customers alike, but that's how they business runs and they have been always doing it this way. They also won't change their ways as long as Xbros keep throwing money at them for basic multiplayer functionality.<\/p>But also no love lost on Phil Fish\/Polytron, it's not like MS tricked them into this deal by lying or anything. MS offered them money and publishing at certain terms, they accepted these terms with full knowledge of the consequences (yes this include title update costs) so they have to deal with this situation now instead of pointing fingers.<\/p><\/blockquote>He said \"at the time\" and XBLA was the most visible market for indie games at that time he signed the deal. He signed it in 2009, I think or I may be wrong and it was 2010. Summer of Arcade were big those few years as games like Trials, Shadow Complex, and 'Splosion Man in 2009 and Limbo and Monday Night Combat in 2010. Steam was big during those years too, but XBLA was appearing a lot bigger then and it seemed like the<\/i> place indie game makers should go.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>admanb<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>245<\/p>Forum Posts<\/p><\/div>108<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 0<\/p>User Lists:<\/span> 2<\/p><\/section><\/div><\/div>\n Edited By admanb<\/a><\/div><\/div>This is the worst deflection ever. \"It's not our fault because they decided not to do it.\"<\/p>@PandaBear<\/strong> said:<\/p>I'm curious as to who said any updates are free? Tim Schafer said they cost money regardless of if it's the first or 100th link<\/a><\/span><\/p><\/blockquote>As I recall, the first Fez patch was free because Fish was able to make a deal with Microsoft, but when the first patch launched with one big issue it caused this problem.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>Nethlem<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>828<\/p>Forum Posts<\/p><\/div>0<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 0<\/p>User Lists:<\/span> 0<\/p><\/section><\/div><\/div>\n Edited By Nethlem<\/a><\/div><\/div><\/span>@dennisthemennis<\/strong> said:<\/p><\/span>@Hooray2<\/strong>: Yeah, it was absolutely crazy of them to try and get their game on the most visible and well known market for indie games at the time. Sheer madness.<\/p><\/blockquote>Oh really? I didn't realize they released a PC version first, wait... they didn't.<\/p>They have nobody to blame but themselfs, nobody forced them to release on XBL or sign in for exclusive distribution. They made all these decissions. And if we don't assume they are totaly retarded, they have been well aware of the consequences would be for signing up with MS.<\/p>I also love the irony about all this.. this popular \"indie\" get's fucked over by the giant evil corporation, why? Because he signed a deal with them. Guess somebody seriously missunderstood what \"being indie\" actually means. It does not mean that you sign up with the big sharks to get an exclusive deal and a fat bag of money, but that's what happened here. But what goes around comes around...<\/p>No love lost for MS here as they are ripping off developers and customers alike, but that's how they business runs and they have been always doing it this way. They also won't change their ways as long as Xbros keep throwing money at them for basic multiplayer functionality.<\/p>But also no love lost on Phil Fish\/Polytron, it's not like MS tricked them into this deal by lying or anything. MS offered them money and publishing at certain terms, they accepted these terms with full knowledge of the consequences (yes this include title update costs) so they have to deal with this situation now instead of pointing fingers.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div>
<\/span>@EXTomar<\/strong> said:<\/p>What are you talking about? Fees like this seem to inhibit publishing patches which not enhance quality of anything which is all I'm saying. If you are talking pure market economics, fees like this have no value add where especially in this case you can see we now have a situation where we have a known issue but there won't be a patch due to monetary and effort consideration.<\/p>Bugs happen because systems are complex not because a developer is lazy where @Amafi<\/strong><\/span> is foolish or worse to suggest developers can write flawless systems on a platform with billions of interfaces and interactions. Neither Bethesda or Fish goes through the arduous process of releasing a game with Microsoft because they are lazy. Bugs happen where having a platform that makes it difficult to push even minor fixes out is not a \"value add\" no matter how Microsoft spins it.<\/p><\/blockquote>Sorry, I just reread what I wrote and I was very unclear. I agree that the policy probably makes games worse, not better. The thing about lazy devs not just writing perfect code off the bat was me being facetious, more of a jab at the people earlier in the thread talking about how the policy wouldn't have been a problem if the code wasn't buggy, as if not finding a late game bug in a game as insane as Fez that affects 1% of players was some kind of indictment of the QA process or the willingness of the devs to write working code.<\/p>It should be obvious to anyone who's ever written a project beyond hello world that until you have actual users hammering the code you simply can't get rid of all the bugs, even if you have awesome test coverage and fantastic QA people, you just can't replicate thousands of people doing dumb shit you never thought of to the game\/whatever the product is.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>mrpandaman<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>959<\/p>Forum Posts<\/p><\/div>1<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 1<\/p>User Lists:<\/span> 1<\/p><\/section><\/div><\/div>\n Edited By mrpandaman<\/a><\/div><\/div><\/span>@Nethlem<\/strong> said:<\/p><\/span>@dennisthemennis<\/strong> said:<\/p><\/span>@Hooray2<\/strong>: Yeah, it was absolutely crazy of them to try and get their game on the most visible and well known market for indie games at the time. Sheer madness.<\/p><\/blockquote>Oh really? I didn't realize they released a PC version first, wait... they didn't.<\/p>They have nobody to blame but themselfs, nobody forced them to release on XBL or sign in for exclusive distribution. They made all these decissions. And if we don't assume they are totaly retarded, they have been well aware of the consequences would be for signing up with MS.<\/p>I also love the irony about all this.. this popular \"indie\" get's fucked over by the giant evil corporation, why? Because he signed a deal with them. Guess somebody seriously missunderstood what \"being indie\" actually means. It does not mean that you sign up with the big sharks to get an exclusive deal and a fat bag of money, but that's what happened here. But what goes around comes around...<\/p>No love lost for MS here as they are ripping off developers and customers alike, but that's how they business runs and they have been always doing it this way. They also won't change their ways as long as Xbros keep throwing money at them for basic multiplayer functionality.<\/p>But also no love lost on Phil Fish\/Polytron, it's not like MS tricked them into this deal by lying or anything. MS offered them money and publishing at certain terms, they accepted these terms with full knowledge of the consequences (yes this include title update costs) so they have to deal with this situation now instead of pointing fingers.<\/p><\/blockquote>He said \"at the time\" and XBLA was the most visible market for indie games at that time he signed the deal. He signed it in 2009, I think or I may be wrong and it was 2010. Summer of Arcade were big those few years as games like Trials, Shadow Complex, and 'Splosion Man in 2009 and Limbo and Monday Night Combat in 2010. Steam was big during those years too, but XBLA was appearing a lot bigger then and it seemed like the<\/i> place indie game makers should go.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>admanb<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>245<\/p>Forum Posts<\/p><\/div>108<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 0<\/p>User Lists:<\/span> 2<\/p><\/section><\/div><\/div>\n Edited By admanb<\/a><\/div><\/div>This is the worst deflection ever. \"It's not our fault because they decided not to do it.\"<\/p>@PandaBear<\/strong> said:<\/p>I'm curious as to who said any updates are free? Tim Schafer said they cost money regardless of if it's the first or 100th link<\/a><\/span><\/p><\/blockquote>As I recall, the first Fez patch was free because Fish was able to make a deal with Microsoft, but when the first patch launched with one big issue it caused this problem.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>Nethlem<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>828<\/p>Forum Posts<\/p><\/div>0<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 0<\/p>User Lists:<\/span> 0<\/p><\/section><\/div><\/div>\n Edited By Nethlem<\/a><\/div><\/div><\/span>@dennisthemennis<\/strong> said:<\/p><\/span>@Hooray2<\/strong>: Yeah, it was absolutely crazy of them to try and get their game on the most visible and well known market for indie games at the time. Sheer madness.<\/p><\/blockquote>Oh really? I didn't realize they released a PC version first, wait... they didn't.<\/p>They have nobody to blame but themselfs, nobody forced them to release on XBL or sign in for exclusive distribution. They made all these decissions. And if we don't assume they are totaly retarded, they have been well aware of the consequences would be for signing up with MS.<\/p>I also love the irony about all this.. this popular \"indie\" get's fucked over by the giant evil corporation, why? Because he signed a deal with them. Guess somebody seriously missunderstood what \"being indie\" actually means. It does not mean that you sign up with the big sharks to get an exclusive deal and a fat bag of money, but that's what happened here. But what goes around comes around...<\/p>No love lost for MS here as they are ripping off developers and customers alike, but that's how they business runs and they have been always doing it this way. They also won't change their ways as long as Xbros keep throwing money at them for basic multiplayer functionality.<\/p>But also no love lost on Phil Fish\/Polytron, it's not like MS tricked them into this deal by lying or anything. MS offered them money and publishing at certain terms, they accepted these terms with full knowledge of the consequences (yes this include title update costs) so they have to deal with this situation now instead of pointing fingers.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div>
<\/span>@Nethlem<\/strong> said:<\/p><\/span>@dennisthemennis<\/strong> said:<\/p><\/span>@Hooray2<\/strong>: Yeah, it was absolutely crazy of them to try and get their game on the most visible and well known market for indie games at the time. Sheer madness.<\/p><\/blockquote>Oh really? I didn't realize they released a PC version first, wait... they didn't.<\/p>They have nobody to blame but themselfs, nobody forced them to release on XBL or sign in for exclusive distribution. They made all these decissions. And if we don't assume they are totaly retarded, they have been well aware of the consequences would be for signing up with MS.<\/p>I also love the irony about all this.. this popular \"indie\" get's fucked over by the giant evil corporation, why? Because he signed a deal with them. Guess somebody seriously missunderstood what \"being indie\" actually means. It does not mean that you sign up with the big sharks to get an exclusive deal and a fat bag of money, but that's what happened here. But what goes around comes around...<\/p>No love lost for MS here as they are ripping off developers and customers alike, but that's how they business runs and they have been always doing it this way. They also won't change their ways as long as Xbros keep throwing money at them for basic multiplayer functionality.<\/p>But also no love lost on Phil Fish\/Polytron, it's not like MS tricked them into this deal by lying or anything. MS offered them money and publishing at certain terms, they accepted these terms with full knowledge of the consequences (yes this include title update costs) so they have to deal with this situation now instead of pointing fingers.<\/p><\/blockquote>He said \"at the time\" and XBLA was the most visible market for indie games at that time he signed the deal. He signed it in 2009, I think or I may be wrong and it was 2010. Summer of Arcade were big those few years as games like Trials, Shadow Complex, and 'Splosion Man in 2009 and Limbo and Monday Night Combat in 2010. Steam was big during those years too, but XBLA was appearing a lot bigger then and it seemed like the<\/i> place indie game makers should go.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>admanb<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>245<\/p>Forum Posts<\/p><\/div>108<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 0<\/p>User Lists:<\/span> 2<\/p><\/section><\/div><\/div>\n Edited By admanb<\/a><\/div><\/div>This is the worst deflection ever. \"It's not our fault because they decided not to do it.\"<\/p>@PandaBear<\/strong> said:<\/p>I'm curious as to who said any updates are free? Tim Schafer said they cost money regardless of if it's the first or 100th link<\/a><\/span><\/p><\/blockquote>As I recall, the first Fez patch was free because Fish was able to make a deal with Microsoft, but when the first patch launched with one big issue it caused this problem.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>Nethlem<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>828<\/p>Forum Posts<\/p><\/div>0<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 0<\/p>User Lists:<\/span> 0<\/p><\/section><\/div><\/div>\n Edited By Nethlem<\/a><\/div><\/div><\/span>@dennisthemennis<\/strong> said:<\/p><\/span>@Hooray2<\/strong>: Yeah, it was absolutely crazy of them to try and get their game on the most visible and well known market for indie games at the time. Sheer madness.<\/p><\/blockquote>Oh really? I didn't realize they released a PC version first, wait... they didn't.<\/p>They have nobody to blame but themselfs, nobody forced them to release on XBL or sign in for exclusive distribution. They made all these decissions. And if we don't assume they are totaly retarded, they have been well aware of the consequences would be for signing up with MS.<\/p>I also love the irony about all this.. this popular \"indie\" get's fucked over by the giant evil corporation, why? Because he signed a deal with them. Guess somebody seriously missunderstood what \"being indie\" actually means. It does not mean that you sign up with the big sharks to get an exclusive deal and a fat bag of money, but that's what happened here. But what goes around comes around...<\/p>No love lost for MS here as they are ripping off developers and customers alike, but that's how they business runs and they have been always doing it this way. They also won't change their ways as long as Xbros keep throwing money at them for basic multiplayer functionality.<\/p>But also no love lost on Phil Fish\/Polytron, it's not like MS tricked them into this deal by lying or anything. MS offered them money and publishing at certain terms, they accepted these terms with full knowledge of the consequences (yes this include title update costs) so they have to deal with this situation now instead of pointing fingers.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div>
This is the worst deflection ever. \"It's not our fault because they decided not to do it.\"<\/p>@PandaBear<\/strong> said:<\/p>I'm curious as to who said any updates are free? Tim Schafer said they cost money regardless of if it's the first or 100th link<\/a><\/span><\/p><\/blockquote>As I recall, the first Fez patch was free because Fish was able to make a deal with Microsoft, but when the first patch launched with one big issue it caused this problem.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div><\/a>Nethlem<\/a><\/svg><\/i> Follow\n <\/a><\/div><\/header>828<\/p>Forum Posts<\/p><\/div>0<\/p>Wiki Points<\/p><\/div>0<\/p>Followers<\/p><\/div><\/section>Reviews:<\/span> 0<\/p>User Lists:<\/span> 0<\/p><\/section><\/div><\/div>\n Edited By Nethlem<\/a><\/div><\/div><\/span>@dennisthemennis<\/strong> said:<\/p><\/span>@Hooray2<\/strong>: Yeah, it was absolutely crazy of them to try and get their game on the most visible and well known market for indie games at the time. Sheer madness.<\/p><\/blockquote>Oh really? I didn't realize they released a PC version first, wait... they didn't.<\/p>They have nobody to blame but themselfs, nobody forced them to release on XBL or sign in for exclusive distribution. They made all these decissions. And if we don't assume they are totaly retarded, they have been well aware of the consequences would be for signing up with MS.<\/p>I also love the irony about all this.. this popular \"indie\" get's fucked over by the giant evil corporation, why? Because he signed a deal with them. Guess somebody seriously missunderstood what \"being indie\" actually means. It does not mean that you sign up with the big sharks to get an exclusive deal and a fat bag of money, but that's what happened here. But what goes around comes around...<\/p>No love lost for MS here as they are ripping off developers and customers alike, but that's how they business runs and they have been always doing it this way. They also won't change their ways as long as Xbros keep throwing money at them for basic multiplayer functionality.<\/p>But also no love lost on Phil Fish\/Polytron, it's not like MS tricked them into this deal by lying or anything. MS offered them money and publishing at certain terms, they accepted these terms with full knowledge of the consequences (yes this include title update costs) so they have to deal with this situation now instead of pointing fingers.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div>
<\/span>@dennisthemennis<\/strong> said:<\/p><\/span>@Hooray2<\/strong>: Yeah, it was absolutely crazy of them to try and get their game on the most visible and well known market for indie games at the time. Sheer madness.<\/p><\/blockquote>Oh really? I didn't realize they released a PC version first, wait... they didn't.<\/p>They have nobody to blame but themselfs, nobody forced them to release on XBL or sign in for exclusive distribution. They made all these decissions. And if we don't assume they are totaly retarded, they have been well aware of the consequences would be for signing up with MS.<\/p>I also love the irony about all this.. this popular \"indie\" get's fucked over by the giant evil corporation, why? Because he signed a deal with them. Guess somebody seriously missunderstood what \"being indie\" actually means. It does not mean that you sign up with the big sharks to get an exclusive deal and a fat bag of money, but that's what happened here. But what goes around comes around...<\/p>No love lost for MS here as they are ripping off developers and customers alike, but that's how they business runs and they have been always doing it this way. They also won't change their ways as long as Xbros keep throwing money at them for basic multiplayer functionality.<\/p>But also no love lost on Phil Fish\/Polytron, it's not like MS tricked them into this deal by lying or anything. MS offered them money and publishing at certain terms, they accepted these terms with full knowledge of the consequences (yes this include title update costs) so they have to deal with this situation now instead of pointing fingers.<\/p><\/article>11 years ago<\/time><\/div><\/div><\/div><\/div><\/div>
269 Comments<\/h4>