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Posted by tescovee

@Marino: man I forgot how fucked out the old/new ui looked like...the first ui, the one where you had to have your book open to med was awesome. Like 35% of the screen was a frame. I dipped back in after reading your blog post a few weeks ago, I'm having a pretty good time remembering how to play. There is sooo much new content they added after I left after GoD.

The gear now is crazy. It's depressing how I was able to replace a bunch of stuff with little effort, and I was mid raid gear when I quit.

Posted by Marino

Late entry here, but I just found a screenshot I thought I'd lost from this experience. Zellana was the enchanter I referred to in the story. He was casting spells on me (one called Bedlam) just to mess with me I think.

This is what my screen looked like for the majority of the 19 hours or so.

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Posted by Marino

@aceofspudz: VoG pls, k thx~

Seriously though, you're right about FD. We had a troll SK named Sazzabi that could pull better than any monk. He was a master at pulling singles in ToV.

I can't say for sure since I never played an enchanter, but I don't recall them complaining about just being buff machines. I think they got more of their importance back with some the AA's they got in Luclin. I remember Dire Charm being utilized a good bit.

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Posted by aceofspudz

@Marino said:

But a good enchanter could save everyone's asses on a bad pull, train, etc.

Our method was essentially to train ourselves and have the encs lock everything down. We used it at a group level and a raid level, and it turned ENCs into a high-skill class. In some respects we never even learned how to pull until SoV.

In SoV monks (and anyone else with FD) became the high skill class and I sat around on my ass dispensing clarity. I quit the game at the end of SoV.

Posted by Marino

@Jams said:

@Marino: did you ever play on Brell Serellis?

Nope. Spent 99.99% of my time on Rodcet Nife.

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Posted by Jams

@Marino: did you ever play on Brell Serellis?

Posted by Marino

@aceofspudz: That robe was definitely a status symbol. Pretty sure I only saw it a couple times. You say it sucked, but I don't remember too many 100 mana items during that era. And, yeah, having a solid enchanter in a group was always a plus, even if it was just for the speed and clarity. But a good enchanter could save everyone's asses on a bad pull, train, etc.

Sounds like the guild scene on Tunare was way different than Rodcet. We had three or four top guilds at any given time, one of which was Korean and operated on a 12-hour time difference. So, even if we had worked out a rotation agreement on certain targets, if it spawned at 6 AM ET, chances are, neither of us would get it because Arirang would. But, like your server, Velious is really where things became cutthroat. Especially concerning The Sleeper. But I'll have a story about that at a later date.

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Edited by aceofspudz

I went to Veeshan's Peak a few times during the Kunark era, and ultimately got the Robe of the Azure Sky when my guild pushed to the end. Like all caster loot, it sucked and was pointless, but it was hella status symbol.

I don't remember it particularly well, except I remember a lot of waiting around in a hallway and killing Silverwing over and over. The full run was kind of rough and we only did it, I think, once or twice during Kunark. Silverwing was cake, but the second dragon had a mass aoe attack that would obliterate entire guilds. This was back when the health cap for NPCs was still 32k, so the only way Verant had to make tough encounters was to make them preposterously lethal, blink-and-you-miss-it affairs.

Edit: Man! It's all coming back to me. Kunark was such a magical time. My class (enchanter) was suddenly more powerful and valuable than ever, and I was one of the best on the server. We were a tiny guild of elite ringers and the nascent Tunare uber guild structure was extremely loose and full of ad-hoc alliances. Competition was fierce but friendly, and all guilds worked together at points.

We were practically one united server at this point. It wasn't until the very end of Kunark and the start of SOV that the uberguilds all solidified and became hostile to each other. Incidentally, during SOV when it came time to throw down and get nasty, we proved very good at that as well.

Posted by Karkarov

@Marino said:

I think you're somewhat missing the point. I wasn't writing to tell you how terrible this was. I actually look upon these memories fondly, as many EverQuest players do. It was because of these extraordinary and difficult (for lack of a better word) that made the game so memorable to its players.

WoW "blew EQ out of the water" by making things remarkably easier, which no doubt brought more people to the genre. But it also drove away many players enjoyed the challenge and didn't want their hand held every step of the way.

I've written about this in more detail previously if you're interested.

Oh don't get me wrong I have played EQ too, heck I played mmo's from before EQ or UO existed. I remember some grinds that make the one in this thread seem simple and short by comparison in fact. Heck even original WoW had some similar things, though not as severe, would you like to hear a story about what it took to get into Onyxia's lair as a horde player in original WoW? I was just pointing out that WoW succeeded because EQ was the standard, if WoW had released 3 years later instead it would have had far less success.

Posted by j0lter

Ah i remember my first trip to Veeshan's Peak.... I was by myself because no one wanted a Monk T.T

Posted by Marino

@DiscoGobbo said:

that place was a god-damn nightmare. :)

Oh, I know. But it sucked not being able to go with the guild and at least see it first hand.

@BlindRapture said:

I don't know if you can go back and recapture those feelings.

Also, Bards were the best class of all time. Hands down.

A good bard was an amazing friend to have. Sadly, there usually wasn't much middle ground for bards. They were either awesome (i.e. twisting songs in order to play the role that would usually require two or three group members) or they were just bad (i.e. thinking they were somehow a DPS class, or worse thinking they could tank).

@ExiledVip3r: That Freeport/Qeynos run was some scary shit. I was doing it the other way being from Rivervale. Even at level 65, I would always hug the wall through Kithicor. That's probably my biggest gripe about modern MMOs. No one is afraid of dying. There's no real penalty for it. And I'm totally with you on the community aspect as well.

@Ravenlight said:

Madness. It blows me away that anyone would grind for so long at the same spot like this. I guess it makes the lategame content last longer, but c'mon :P

I wouldn't call it grinding. "Grinding" would imply I was getting experience, which I was not. Those iksar ghosts were probably level 40, while I was high 50's. I got absolutely nothing out of that camp other than the piece of the medallion.

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Posted by Dunchad

I was never in a raiding guild, so I missed most of the high-end content (VP, Sleepers', Vex Thal etc.) or at least experienced it much later on, which was a shame - reading about guilds figuring out how Plane of Sky worked (How the hell did they even figure out the Sirran the Lunatic riddles, I have no idea) or how to get keyed to VT was really fascinating. The guild I spent most time in during EQ (and in WoW as well) was a family guild that had a lot of couples and people of all ages. Bigger raids were usually done by pooling our higher level players with those of an allied guild. But because we were more relaxed as far as raids went, when we did do raids, they usually took quite a lot of trial and error - so while our RL usually knew the required tactics, it was still challenging. We wiped more often than not. :)

Raiding Najena when the guild was still fresh and we were bunch of lowbies, is still one of my favourite memories. Doing both Naggy and Vox as a guild (a lot of people waited at 52 so others could catch up) was amazing - they were our first major raids. Experiencing several guildwipes at Fear zone-in and having to wait until another guild broke in to retrieve our corpses was not so fun. Then there was the Kael armor raid (usually really boring) during which I won the roll on Vindi's BP, ToFS raid was great, Velketor as well...Oh, and of course helping our tradeskiller extraordinaire get her Shawl was awesome.

We didn't do much in Luclin - some assorted small raids and one bigger one with help: Ssra (I won Shield of Auras from Arch Lich). And PoP raids were a bit too difficult for the most part. Doing hard LDoNs were a blast though and since I quit before Gates of Discord, it was good to end the run on a high note.

Never did get my Wizard epic - that damn underwater camp in Kedge Keep defeated me. I did not envy my Mage buddy who spent weeks on Quillmane. And Shaman epic was really rather easy, so my longest camps ended up being getting jboots for my Wizard so he could kite and when we did the fungi tunic camp with my Enchater friend (felt like we were down there forever) so we could sell it, split the profits and I could buy a level 60 spell (Malo) for 30k. How ridiculous is that? To get your most important high level spell, you had to get lucky in a high level raid or pay 30k for it. But once I had that spell, my stock went up hundredfold - who didn't want a Shaman with Malo in their group?

Since I went back to EQ now, I got my Iksar Monk to 51. Not sure if I'll continue, with GW2 coming out, but I would like to try and molo (solo with a merc) the Monk epic for funsies. Though it would mean annoying faction work (for the Freeport/Qeynos headband quests) or camping Brother Z in Rather Mnts. which can be a pain, it seems. And then there are the pipes from Karnor/Chardok... Not sure if it would be much fun, to be honest. :)

Posted by StarvingGamer

@BlindRapture: My internet sucked too much at the time so I couldn't twist efficiently. Otherwise I think I would have really enjoyed playing a Bard.

Posted by Ravenlight

Madness. It blows me away that anyone would grind for so long at the same spot like this. I guess it makes the lategame content last longer, but c'mon :P

Edited by ExiledVip3r

It makes me sad to realize no game will likely ever come along that will leave me with as many memories as EQ did. Good and bad, I look at all my EQ experiences with fondness. My first time trying to make the trek from Qeynos to Freeport as a level 13, with no knowledge of how to get there other than being told "Go East," even the painful 3-4 hours I spent swimming around lost in the Ocean of Tears because I fell of the boat.

The random people you grouped with in EQ easily became friends who'd help you out next time you saw them or vice versa. The random people you group with in WoW were assholes you cared nothing for other than the fact that they might roll on your gear drops. Modern MMO's have spoiled us so heavily that I doubt any MMO will be able to replicate that feeling EQ had in the pre-PoP days.

Posted by BlindRapture

I really miss EQ. But even if they made a modern day mmo with EQ's sensibilities, I don't know if you can go back and recapture those feelings.

Also, Bards were the best class of all time. Hands down.

Posted by DiscoGobbo

@Marino: Great story, and pretty much sums up that special something that the first wave MMOs had that everything since has mostly lacked: Quests felt like quests, like trials. Yeah, a lot of them were fucked in terms of drop rates and spawn times, but there was a sense of earning your way, even if you never actually used that key to VP. Which is for the best because that place was a god-damn nightmare. :)

This post is dredging up all sorts of good/bad EQ memories for me.

@StarvingGamer said:

I was a Wood Elf Druid, quad kiting all day baby.

Word. As far as I'm concerned this was the only way to play EQ.

Edited by tescovee

@Karkarov said:

And people wonder why WoW blew EQ out of the water when it released?

I was never able to find the same thing in WoW that made EQ so great. I love retelling/reading about old Eq stuff I imagine on a lesser lvl its like people who tell war stories but would never want to go back to it again.

Also found out that RoS was used to do quest's in VP. Probably why my guild was there in the first place

Posted by Marino

@StarvingGamer said:

Christ, it's been so long, Torvon? Maybe? I think we rolled on a Zek server for a while but I can't deal with PvP. I was a Wood Elf Druid, quad kiting all day baby.

Yeah, I tried a little bit of PvP but it just wasn't my thing. I played on Rodcet Nife primarily.

@tescovee said:

Another great read!, That zone was the worst: every time you killed a mob it would lower your ring of scale faction, every kill made me bummed knowing i would have to "fix" it (for the life of me I can't remember why I needed RoS faction in the positive)...and the pay off was not really worth it. Of course I went there (vp) after lucklin came out, so the quest was easier. Vex Thal now thats A key *mumbles*

Keep writing!

I can't remember why you would need RoS faction either. I do remember helping someone raise it by killing the king of Kaladim over and over though. And, Vex Thal...those stupid shards. I've got Vex Thal on my list of stuff to write about for sure.

@Karkarov said:

And people wonder why WoW blew EQ out of the water when it released?

I think you're somewhat missing the point. I wasn't writing to tell you how terrible this was. I actually look upon these memories fondly, as many EverQuest players do. It was because of these extraordinary and difficult (for lack of a better word) that made the game so memorable to its players.

WoW "blew EQ out of the water" by making things remarkably easier, which no doubt brought more people to the genre. But it also drove away many players enjoyed the challenge and didn't want their hand held every step of the way.

I've written about this in more detail previously if you're interested.

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Posted by Irvandus

Keep it up, I love reading these.

Posted by Karkarov

And people wonder why WoW blew EQ out of the water when it released?

Edited by tescovee

Another great read!, That zone was the worst: every time you killed a mob it would lower your ring of scale faction, every kill made me bummed knowing i would have to "fix" it (for the life of me I can't remember why I needed RoS faction in the positive)...and the pay off was not really worth it. Of course I went there (vp) after lucklin came out, so the quest was easier. Vex Thal now thats A key *mumbles*

Keep writing!

Posted by StarvingGamer
@Marino

@StarvingGamer said:

Ugh, EQ flashbacks, never again!

Entertaining read though.

Ah, c'mon. You know you loved it. What server did you play on?

Christ, it's been so long, Torvon? Maybe? I think we rolled on a Zek server for a while but I can't deal with PvP. I was a Wood Elf Druid, quad kiting all day baby.
Edited by AjayRaz

that was awesome and tragic. more everquest stories!

Posted by Marino

@StarvingGamer said:

Ugh, EQ flashbacks, never again!

Entertaining read though.

Ah, c'mon. You know you loved it. What server did you play on?

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Posted by StarvingGamer

Ugh, EQ flashbacks, never again!

Entertaining read though.