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Posted by Slag

@TaliciaDragonsong

Yeah that's a good way to be in general. Since you have choices you might as well use them

Yeah Cooking isn't too tough, if you can follow directions you can be decent at it. Then the rest is art. I should have known I was being played by my old housemate, he's not a dumb guy.

And now that song is stuck in my head too. hah Lil Jon was the thing for awhile!

Posted by TaliciaDragonsong
@Slag: I get your point. Yeah, thanks for the clarification.
Still won't stop me in the long run from supporting my favorite companies but sure.
I tend to shop around anyway, I stopped supporting my gamestore because I can get games a whopping 20 euro cheaper and if the supermarket across town has amazing deals I'll be going there.
I'd like to think I'm just playing all the angles, its my life to live anyway.
 
Cooking's easy, just takes a little effort.
Also, this song is now stuck in my head due to the word cooking reminding me of it.
    
Posted by Slag

@TaliciaDragonsong:

hah! well considering we'll get the read your blog, I can't say I'm disappointed you blogged instead of writing.

Hmm sorry I wasn't clear on my comments about game design, let me try again.

You ever hear Jeff says if he puts down the game when he's satisfied then he wins? To me that also implies that if he keeps playing beyond when he wants to stop that the game in turn wins.

That is basically what I mean.

besides just giving you more perceived value for your gaming experience, DLC Achievements Sidequests etc also a mind-share retention strategy aimed at the hardcore gamer. I've seen it in other industries as well.

The game designers want you playing with only their products and they know if they can keep your attention longer, whether it be achievements, DLC, multiplayer whatever you'll have less of a chance to ever play competitor's game (which you may end up liking more). It's likely not meant by the actual designers to be purely as Machiavellian as I just made it sound, but the business side of it that extra content functions that way.

I can tell you it definitely works on me, I probably would have stopped playing Dragon's Dogma 4 weeks ago if I wasn't working my way toward an S-rank. But here I am still playing the Capcom product when I meant to start an Atlus game much earlier this month. Now in my case I already own Persona 3 : FES so that's not going to stop me from playing it, but if I just purchased one game at a time I might have never bought it. Which means the next time I go to buy a game I'm more likely going to be thinking about a Capcom game since I enjoyed the game quite a bit, instead perhaps of a different company's.

It's a similar business rationale behind rewards cards at supermarkets and such. Those aren't there to just give you a discount and to help reduce their marketing costs, those are also there to keep you from shopping at another store. Because they know the "sunk cost fallacy" will make rewards card holders attempt to direct as many of their purchases at their store only (don't want to lose their points etc). Thus keeping the rewards card holder shopping at their store in situations when they might not otherwise while also depriving their competition at a chance to win rewards card holder's business.

Do you see what I was trying to say now?

Housemates- Food does do wonders for friendships! Unfortunately for me my old housemates with the exception of one were lousy cooks. One couldn't even figure out how to use an oven. Only years later did I find out that was a ruse on his part to get out of cooking.

Posted by TaliciaDragonsong
@Yummylee: I love finding stuff and I'm usually pretty smart about em, I always find hidden goodies or collectibles out of my own exploring but when it comes to Darksiders and they want me to look for faintly blue glowing stones hidden just about anywhere? Nah.
Didn't mind having to check all sorts of dead angles in the camera when climbing, try leaps of faith to see if there's hidden edges or just checking under every staircase! 
But as soon as I have to stop, realize I have to probably rerun all areas of the game with a guide in hand BEFORE I tackle the ending...I'll pass!
The thing I liked about Saint's Row 2 is that they rewarded you for completing all levels of activity for example, that sort of stuff needs to happen with games that feature a ton of stuff to collect.
Collect the first 10 and you get a ammo upgrade/inventory/something basic, the next 10 give you say a new weapon or skin for existing ones. Just basic simple stuff that begins easy and perhaps ends with unlimited ammo or some major boosts.
Aka incentive to actually hide those things and to find them.
 
@Slag
I'm hardly a perfectionist! I write a piece, usually in one go if its a short story or something like this blog, spellcheck it and place it online.
I'll read it again a hour later and notice some spelling or flow errors and edit that, but that's it.
I already wrote a short bit for my next blog, which is very Darksiders themed and I can't wait to share it!
 
Not sure about that statement, they just want your purchase, as soon as possible so the price is as high as possible, but beyond that what would they care? Save for DLC?
I think the best part of Metroid Prime (and Nintendo in general) is the lack of achievements. You scanned and explored for your own sake, to learn more and to be immersed.
Not to get a blue skin for your handcannon and 10G to your Nintendoscore.
I'm a passionate gamer, so I like immersion.
 
Spoiler: I didn't even work on it, I just wrote my next blog and did a lot around the house (oh, and played too much Plants vs Zombies).
Hungry housemates are my problem since we do have agreements about this stuff.
It does wonders for the friendship as well, since I'm already holding out more than two years with these two fucks while I never expected to last long with others.
They may still be found death in my shed someday, but not today.
Not yet.
Posted by Slag

@TaliciaDragonsong:

I've had that Dead Island story from the same day I wrote my 'rant' but it I deleted it. Then later I recovered it from the garbage bin and here it is!

Hah! would that be virtual dumpster diving then? My guess is your standards are much higher than the average reader on Giantbomb so I bet you don't need to agonize if it's good enough to make the cut here. But perhaps you wouldn't be as a good of a writer if you didn't have a perfectionist drive. So what do I know?

The line has to be drawn when games get turned into work... Metroid Prime basically told you to scan the shit out of everything but you did so for story as well as 100%, only missing a few things probably in tense combat situations

yeah true. I hear you on Metroid Prime, story/background info is a great hook to keep me going for collectibles. That was a really fun game and never feel like it dragged at all. However I did miss one missile upgrade somewhere and that still drives me crazy.

I guess the thing that bothers me the most about backtracking and things like it in games, isn't the actual backtracking (I actually enjoyed in Dragon's Dogma since I liked the world), it's the thought I have that the designers probably only pad so much filler into games as a defensive measure from buying a competitor's game. Afterall if they can keep you in their game for an extra 20 hours, that's 20 hours you don't have in another game.

with any luck I'll get a basic draft of the novel's ending out today.
*Looks at laundry, empty fridge and hungry housemates* If I can find time inbetween house chores that is.

Well good luck with that!

Although I must admit don't see how hungry housemates are your problem, unless you guys share cooking/shooping duties.

Edited by Yummylee

I feel the same way about collectibles. Don't get me wrong, I enjoy them to a point; going through a first playthrough for example, I'll usually go out of my way to search for hidden stuff and it can be pretty satisfying finding said stuff, but there eventually becomes a time where it gets boring and should I succumb to having to use a guide, I'll get bored and move on. Every game should eventually just give you the ability to see all collectibles on your map if not initially, then through an upgrade later on.

The inFAMOUS games both have some of the most fun collectibles to hunt for because of such an ability. And also because the platforming and traversal is so good, the collectibles are there just as an additional reason for you to scamper about around buildings. For both inFAMOUS games, I'd literally spend around the first 5 hours or so just exploring collecting shards. Alan Wake is another such example because of the additional backstory the collectible manuscript pages give, and Sleeping Dogs also has some enticing collectibles because of the rewards they offer like increasing your health for example. Sleeping Dogs will also eventually start placing up most of the collectibles on your map as well.

EDIT: Also with something like Darksiders II, it can pile on some pressure because sometimes I'll be anxious to move on from a room in case I've missed something, and it also usually results in me keeping a keen eye on the ceilings when I'm exploring a dungeon... It's occasionally lead to me me falling into a pit of spikes when I'm going down one of those spiral staircases that have crumbled in the middle.

Edited by TaliciaDragonsong
@Little_Socrates: Thank you!
How strange though, the combat is the only reason I'm still playing it. Whacking a zombie on the side of his head as he runs towards me is gold.
I love gravity. 
I'll put the GW2 rumours to the test tomorrow!
 
@pyromagnestir
Easily! I think one run where you do most of the game is like 20-25 levels so on insanity you'd make it for sure.
Just do sidequests and stuff, I was like 32 the first time I finished and 60 the second.
 
@Ravenlight: Sorry to disappoint, I'm not a angry person by nature.
Only a few days per month mostly.
Posted by Ravenlight

@TaliciaDragonsong:

Where's the anger? Where's the venom? Don't tell me you got it all out of your system with your previous blog.

Posted by pyromagnestir

@TaliciaDragonsong: So in Mass Effect can I make it from level 51 to 60 in one play through? It would be an insanity run as well, I guess, since I'd need to do that anyway and I'm under the impression that on insanity you get more experience. When I tried to find that out on the internet it sounded like most people were saying it takes 2+ play throughs to make it from 50 to 60, and that's why I decided not to do it. Seems you'd know, having played through the game 26? (god damn!) times and all.

Posted by Little_Socrates

Once again, a nice write-up. I wish I had more constructive things to say about Dead Island or Guild Wars 2, but I don't; I simply found the combat in Dead Island unsatisfying, so the rest of the package fell apart. As for GW2, I have done zero follow-up, though I'm glad people seem to agree that it's pretty damned good.

Posted by TaliciaDragonsong
@Hizang: I don't got the game but I'll believe ya! Happy hunting!
 
@pyromagnestir: It certainly helps to have a tracker or radar of sorts, some games are just too big or longwinded to run through again.
Even with music or tv.
Mass Effect's great though since it allows you to import your character, that helps a lot! And its entirely possible to finish achievements in only two playthroughs, which happens a lot anyway due to the choices.
 
@Brodehouse: There's always an audience however, you just need to find them!
I find writing to be insanely rewarding in itself, if its later read and loved as well that's just bonus and extra incentive to do it again, but generally I really love the act itself as well.
I once wrote a piece on that, but in Dutch so I can't put it here because translating is effort, that writing is a journey for me, a trip through my own wonderlond!
Posted by Brodehouse

I tend to only want to write words if I think there's an audience. It's not like music where the act of playing or listening to composition has the same intrinsic rewards. Well, maybe that's more a personal thing. Writing words is fun because there's far more power and control than you get with music.

Posted by pyromagnestir

I like it when games just go ahead and tell you where all the collectibles are in the game itself. I think GTA IV did that, and I know Assassin's Creed Brotherhood and Saints Row the Third did. I still rarely collect everything though, because it's just not fun to me. Only game I did that for was Brohood. I collected crap and listened to music during the commercials when watching football games. (Oh, and Banjo Kazooie, but that was because my niece and nephew kept visiting and wanting to play the game so eventually between the three of us we'd picked up almost everything and I just decided to finish it off and get the S-rank. It was my first S-rank)

I very much intend to go back and get the final 2 achievements in Mass Effect 2 though (Insanity run and Shadow Broker on hardcore are all that I have left). And I keep considering getting the final Mass Effect achievements, although getting one of my level 51 characters up to level 60 would require maybe 3 more playthroughs, no? That's the one that's keeping me from attempting it.

And writing is evil. I hate it almost as much as it seems to hate me. Grrr.

Posted by Hizang

@TaliciaDragonsong said:

@Hizang: Any reason to do that in Sleeping Dogs? I never bothered in Saint's Row 2 because there was no real incentive, Saint's 3 did it better with giving you more info about how and what. It didn't take eons to collect it either.

There are those Lockbox's and those shrines and those statues to be on the lookout for, not just collectables but there are quite a few distractions in that game.

Posted by TaliciaDragonsong
@Hizang: Any reason to do that in Sleeping Dogs? I never bothered in Saint's Row 2 because there was no real incentive, Saint's 3 did it better with giving you more info about how and what. It didn't take eons to collect it either.
Posted by Hizang

Collectables are why I am spending far to long on Assassins Creed 2 and Sleeping Dogs, I hate myself for it.

Edited by TaliciaDragonsong
@Tim_the_Corsair: I know that feeling but its important nonetheless to just write, even if its a few sentences!
I started writing with the idea I want to write novels but now I write everyday...and all sorts of things!
 
My writing partner tells me to shut up and stop worrying and just write like 3 times per day...funny how we always know these things but never listen to it ourselves right?
 
@MikeGosot: Sorry, I don't dislike bears but we never seem to get along. Wolves are just bad ass. 
I've tried APB for a bit, creator was fun but the game was terrible so I didn't spend that much time with it sadly.
From the beta I know I'll have a lot of fun with GW2's char editor however, I'm a sucker for those!
 
@Slag: I've had that Dead Island story from the same day I wrote my 'rant' but I felt so insecure about it I deleted it.
Then later I recovered it from the garbage bin and here it is! xD
Zombies are alright, but them being main stage is a time gone by, its usually the big zomboss behind them or the story around it that's more interesting.
Thanks though, good to see you picked up on my redirection!
 
The line has to be drawn when games get turned into work.
I don't mind working for something but its terrible when you find yourself calculating a schedule so you can grind enough reputation so you can...fly another colour dragon? Bah, not worth it anymore.
Collectibles are fun but missing the load of em and having to backtrack through the entire game sucks.
Wish there was more ingame incentive to do these things as well, Metroid Prime basically told you to scan the shit out of everything but you did so for story as well as 100%, only missing a few things probably in tense combat situations.
I don't mind not having fast travel but areas need to be saturated.
Having to walk like 10 minutes straight (that's skipping zombies) from one quest hub to a a (1, just 1) quest's location is very unrewarding...especially when the quest sends you to another far away place...and back.
 
I've actually put down some notes for my GW2 blog, like "what do I expect right now, and did this turn out to be true after playing it?" and with any luck I'll get a basic draft of the novel's ending out today.
*Looks at laundry, empty fridge and hungry housemates* If I can find time inbetween house chores that is.
Posted by Slag

I'm amazed at the amount of writers on there seems to be on this site. That is honestly something I've never ever wanted to do , so it's interesting to encounter so many writers and aspiring writers.

You guys have my respect, I'm far too lazy to do what you do. Plus when I have done so I tend to agonize over every word, it's not uncommon for me to proofread even a blog of mine 4 times before publishing it. So I don't envy your passion.

Once again you wrote something awesome. You made me want to play Dead Island which seemed unimaginable a mere hour ago. I am beyond sick of Zombies, imo they have more overused than even Ninjas were in the 90's. You've got a great Gonzo fictional journalism vibe going in the first part of this piece. The use of the word "lust" was a particularly artful misdirect after your last open. You're good at playing with your readers' expectations. That's a very good thing imo.

As for the endless pursuit of shinies (aka collectibles). I'm not sure I "enjoy" it, but I can't help myself. the completionist in me is compelled to at least attempt it everytime. I absolutely agree though the reward is almost always not worth the time investment. FWIWI used to have an occupation that actually required me to do something similar in real life. If you think not having fast travel in games is bad, try hoofing it on your own feet for 10 hours a day. At least I got paid for that.

As for getting your writing done b4 GW2 launches- Wow not setting the bar too high I hope? That sounds really tough to do in that window, especially if you have a 9-5 job....

Well Best of luck!

Posted by Video_Game_King

@MikeGosot:

Probably not, but I found out where I got the term "massively single player": from Nintendo, and I didn't even remember it.

Posted by MikeGosot
@TaliciaDragonsong said:
@MikeGosot: Sorry to disappoint but I was going for the Wolf totem, not Bear!  I really liked the beginning of Dead Island but it got old fast...quests everywhere, no real pattern in them and they send you all over the island...it felt very much like a MMO at one point where it wants you to go to a very fucking far place on the map...doing that reminded me of MMO's and I nearly quit. But the city is fun, worth the price I paid for it alone! xD
If i liked the combat more, i would give it a try again. Also, i don't think you understand how awesome Bears are. They're Bears. THAT'S how awesome they are. But damn, i got close to guessing, huh? I think the reason for that is... That's basically what my character is going to look like if end up playing the game(Except for the hair color).
Also, have you played APB? I had more fun with the editor of that thing than with the rest of that shit.
 
@Video_Game_King said:

@MikeGosot said:

And i'm seriously thinking about researching about "MSOs" to see if they're really a thing.

I made up the name, but I suspect that it's an actual trend. Phantasy Star Online had a single player mode, and there was that SMT MMO for the Xbox that ended up being a single player action RPG thing nobody really cares about.

......Don't I have things to do? *wanders out while pondering that*

Is there a Wiki Entry for this?
Posted by Tim_the_Corsair
@TaliciaDragonsong I'm hoping the release of the anthology with my first publish in it will spark the creative juices again, as waiting for that thing to come out (and the subsequent critical and commercial reaction) is giving me a real Sword of Damocles vibe these last couple of months.

I've gotten past the block for my next publish as well, which is good, but haven't written anything..."new"... In ages, despite rolling in ideas. Tis the problem with trying to do this as work, I guess.

Cheers for the advice, though; I must admit that I chuckled a little at it, considering its the exact same that I often give to others :P if nothing else, you just made me realise that I'm in here whining like every other writer ever is wont to do.

By the way, I have heaps of mottos too, such as: "never edit a chapter more than once when writing new material", "let the rivers run red with the blood of my enemies, "KILL! MAIM! BURN", and "never drop your pants at a primary school, regardless of whether you have a good reason (such as a deadly Redback spider crawling up your pants leg)"
Posted by TaliciaDragonsong
@Tim_the_Corsair: Ride the wave mr Corsair, write down even the tiniest idea and it might blossom into something beautiful!
Or just play videogames, drop the controller in shock when you realize you're having a moment of inspiration in the middle of being eaten by zombies and rush over to your computer to type it all down (and continue like nothing happened after).
One of my motto's (I have too many) is: Write write write! 
It's all practice.
 
@Guided_By_Tigers: That might be for the best then, those games can break your spirit, trust me! :P
At some point in time you will have to realize you can't watch every movie, read every book or play every game.
But we sure as hell gotta try to spend times with the things we love doing.
Posted by Guided_By_Tigers

@TaliciaDragonsong: I've actually never played an MMO in my life, don't like the idea of making monthly payments for a game....and I hate grinding, which is also why I'm not a big fan of RPG games....so i tend to pick games that won't require a ton of grinding to 100%

Posted by Tim_the_Corsair

I'm just jealous you all are writing this much of anything.

The largest text output I've had lately has been writing contracts and emails, my fiction and blogging has been suffered badly.

Posted by TaliciaDragonsong
@Video_Game_King: Do you? Now I'm all itchy for some PSO though, time to connect my Gamecube again.
 
@MikeGosot: Sorry to disappoint but I was going for the Wolf totem, not Bear! 
I really liked the beginning of Dead Island but it got old fast...quests everywhere, no real pattern in them and they send you all over the island...it felt very much like a MMO at one point where it wants you to go to a very fucking far place on the map...doing that reminded me of MMO's and I nearly quit.
But the city is fun, worth the price I paid for it alone! xD
Posted by Video_Game_King

@MikeGosot said:

And i'm seriously thinking about researching about "MSOs" to see if they're really a thing.

I made up the name, but I suspect that it's an actual trend. Phantasy Star Online had a single player mode, and there was that SMT MMO for the Xbox that ended up being a single player action RPG thing nobody really cares about.

......Don't I have things to do? *wanders out while pondering that*

Posted by Video_Game_King

Personally, I'd go with scared.

Posted by MikeGosot
@TaliciaDragonsong: I never got to the city. I remember the game making me frustrated and bored at some point, and i listened to the Catherine OST while playing, but even that didn't hold my attention for too long. Please tell me about Guild Wars 2 when you have the opportunity... And make a redhead Norn that turns into a Bear at some point.
And i'm seriously thinking about researching about "MSOs" to see if they're really a thing.
 
@Video_Game_King said:

@TaliciaDragonsong said:

I got a little scared when it said 16 replies to your blog but it was just you two mostly.

I suspect that's how 90% of the bloggers feel on this site.

And it's always a dumb debate.
Posted by TaliciaDragonsong
@Video_Game_King: I'm not sure if I should be relieved or scared when it turns out to be just you (always you) replying though.
 
@Guided_By_Tigers: I want to say I'm jealous of it....but not entirely.
You must love MMO's?
Posted by Video_Game_King

@TaliciaDragonsong said:

I got a little scared when it said 16 replies to your blog but it was just you two mostly.

I suspect that's how 90% of the bloggers feel on this site.

Posted by Guided_By_Tigers

I have OCD so I have to 100% most of the games I buy before I move on to the next game.

Posted by TaliciaDragonsong
@Video_Game_King said:

@TaliciaDragonsong said:

Perhaps one day you could collect all your blogs and print them.

The book shall be called "Vague Video Game Ramblings and Videos about Hatsune Miku", since that's probably the best way to describe my blogs.

Works for me!
 
@Barrock: That's why I'm not bothering, I like it how it is now :P
 
@MikeGosot: I've no clue, I'll tell you when I get it tuesday.
Only the very early pre orders got this early access stuff that's been happening, meaning not me, my 54 euro's aren't as valuable it seems.
I like the city part of Dead Island best, zombies never seem to stop spawning there and I find myself chased across roofs, through alleys and just about anywhere.
There's something to be said for the annoying back and forth questing though, but I won't say it, got enough to do and bashing heads is fun for now.
 
Also, did my topic just birth a new genre? Great.
I got a little scared when it said 16 replies to your blog but it was just you two mostly.
Posted by MikeGosot
@Video_Game_King: And it's Risk Legacy. We'll play until someone can name the World.
Posted by Video_Game_King

@MikeGosot:

Posted by MikeGosot
@Video_Game_King said:

@MikeGosot said:

I declare war, Mister King!

Fine. I could use the practice, and you've no clue what you're messing with.

I'll bring the RISK board, you better prepare yourself.
Posted by Video_Game_King

@MikeGosot said:

I declare war, Mister King!

Fine. I could use the practice, and you've no clue what you're messing with.

Posted by MikeGosot
@Video_Game_King said:

@MikeGosot said:

Or naming a genre doesn't make me anything special?

Bingo.

That makes no sense. I declare war, Mister King!
Posted by Video_Game_King

@MikeGosot said:

Or naming a genre doesn't make me anything special?

Bingo.

Posted by MikeGosot
@Video_Game_King said:

@MikeGosot:

Fine, then. They're Massively Single Player, Possibly Online games. They're MSPOs, or MSOs if you want them to catch on. Hell, you could be considered the uncle of the genre, Mike Gosot.

So i would become the Video Game Duke? Or naming a genre doesn't make me anything special?
Posted by Video_Game_King

@MikeGosot:

Fine, then. They're Massively Single Player, Possibly Online games. They're MSPOs, or MSOs if you want them to catch on. Hell, you could be considered the uncle of the genre, Mike Gosot.

Edited by MikeGosot
@Video_Game_King said:

@MikeGosot said:

I never really liked Dead Island, the combat felt off and the structure was extremely repetitive for me, to the point where it felt like a single player MMO(Yeah, i played on single player.).

Given that this game is chronologically sandwiched between Borderlands and Xenoblade Chronicles, we may be on the verge of a single player MMO renaissance. In fact, I'm calling it now: after modern military FPSes fade out, single player MMOs will be the new trend. SO SAYETH THE KING.

They can't be MMO's if they're single player you fo--*notices that i used the term before the King*, yeah, Single Player MMO's. The big new thing.
Posted by Video_Game_King

@MikeGosot said:

I never really liked Dead Island, the combat felt off and the structure was extremely repetitive for me, to the point where it felt like a single player MMO(Yeah, i played on single player.).

Given that this game is chronologically sandwiched between Borderlands and Xenoblade Chronicles, we may be on the verge of a single player MMO renaissance. In fact, I'm calling it now: after modern military FPSes fade out, single player MMOs will be the new trend. SO SAYETH THE KING.

Posted by MikeGosot
@TaliciaDragonsong: I never really liked Dead Island, the combat felt off and the structure was extremely repetitive for me, to the point where it felt like a single player MMO(Yeah, i played on single player.). Speaking about MMO's, does Guild Wars 2 lives up to it's promise? It's the first MMO i'm interested since ever. If the combat is fun, the world feels alive and the community is great, i may give it a go, i hope you write more about it.
And finally, you write really well, so i'm curious about your novel.
Posted by Barrock

I'm ruining a bit of Darksiders II by collecting everything.

Posted by Video_Game_King

@TaliciaDragonsong said:

Perhaps one day you could collect all your blogs and print them.

The book shall be called "Vague Video Game Ramblings and Videos about Hatsune Miku", since that's probably the best way to describe my blogs.

Posted by TaliciaDragonsong
@Video_Game_King: Winning formula right there.
Perhaps one day you could collect all your blogs and print them.
Not sure how you're going to print a video but hey, moon tech!
Posted by Video_Game_King

That's incredibly similar to what I do for my blogs. Latest example:

Text

Picture of this picture

More text

Video

Vaguely repeat the first three steps

Blogging!

Posted by TaliciaDragonsong
@Video_Game_King: You should see the word documents I use for my blogs :P
 
Text
*Picture of guy eating shotgun barrel here*
Text
 
Immersion!
Posted by Video_Game_King

So typing out "here's where the video description goes" and "another game to be filled in later" is a good thing? 'kay.

Posted by TaliciaDragonsong
@Demoskinos: Yep, I can totally get that. I used to read books inbetween instancing in World of Warcraft back when you had to set up groups without the help of the instance finder and had to walk there.
I do admit to listening a sickening amount of music while playing WoW however, but it often got me way to hyper to keep playing, the slow combat not living up to my power metal.
Pvp fixed that a little, but not enough.
 
@Video_Game_King: Don't use templates, then it becomes work! :P
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