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Posted by DharmaBum

@Yummylee: he's a hero of the Internet.

Posted by Yummylee

Hahahahahaahaha. Oh, man. Good stuff.

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Posted by Aarownd

As a long time very hardcore fan (I bought and completed Gun Survivor and I have a debug copy of the GBA game) I have to say that this game is perfectly fine. It has some of the most fluid third person shooting I've ever played, and outperforms most other TPS' I've played. Your movement and aiming is solid, and shooting enemies is very satisfying. The parts most people claim to have had huge problems with I soared through with no problems whatsoever, and I'm by no means even sufficient in my shooter skills. At no point did I find myself struggling to stay alive due to the melee and knife combat being so drastically improved. Some might say that this betrays the series roots, but RE6 is an action game. It's an action shooter that works extremely well as one of those types of games, but not at all as a survival horror game. If you go in expecting a horrific slow-paced puzzle solving spooktacular, then I can definitely see you being disappointed. But if you go in expecting a fluid third person action shooter, with a roller-coaster ride story set in the Resident Evil Universe, then there's nothing here to offend anyone.

Which really, that's what I don't get, people say this game is so bad, but there's no outright offensive about the way it plays, the combat is some of the most fun I've ever had with any shooter. Seriously though, the shooting is quick and responsive, the movement is brisk and snappy (See how I said the same thing but a tiny bit differently?) and enemies have enough variety to keep you from just fighting the same three models/types over and over. Why are people so upset at this game? It doesn't make sense to me. Aside from the roots of the game, there is nothing actually "Bad" about the game. It's fun to play, the story is over the top and fun, and it's an extremely good value in terms of content alone.

So to summarize; You're all pussies who don't like the game just because it's not as good as other entries in the series. Which isn't valid in the slightest.

Posted by DamTheLad

Yeah, that pretty sums up what I think of RE6 minus the camera. I don't know why but the camera really annoy me. When you press the aiming button, the character goes in the middle of the screen and you can't see anything that coming in front of you.

Posted by OneManX

@RAMBO604 said:

@OneManX: They could have made that move in terms of controls and gameplay but ditching 95% of the plot and the central enemy which I think is the foundation of Resident Evil was absolutely the wrong thing to do. There is nothing about that game that would have been worse had there been zombies instead of plagas and Umbrella instead of the cult.

Resident Evil's detractors complained about the controls, they were not saying throw everything out the window just the controls.

I think the idea of having enemies react( grabbing limbs, dropping weapons, etc.) you needed something different, and the series has dipped into monsters before so switching to Las Plagas wasn't too big of a change, what I liked about RE4 was that it was different. And they tried something new, getting out of the city, a new setting. But it still had that moody tone, you still had to crowd manage, puzzles, inventory management (which I will admit, becomes an afterthought in that back 3rd) It's what I viewed Resident Evil to be. But that is just my interpretation of what RE is.

Posted by RAMBO604

@OneManX: They could have made that move in terms of controls and gameplay but ditching 95% of the plot and the central enemy which I think is the foundation of Resident Evil was absolutely the wrong thing to do. There is nothing about that game that would have been worse had there been zombies instead of plagas and Umbrella instead of the cult.

Resident Evil's detractors complained about the controls, they were not saying throw everything out the window just the controls.

Posted by OneManX

@FrankieFigs said:

@RAMBO604 said:

@Bourbon_Warrior said:

The saddest thing about 6 is they pretty much turned their back on their fans (alot of them) to try and pull in a different audience.

They drew the line in the sand with RE4 as far as turning their back on fans goes. That is not a new development and anyone who frequented message boards in 2005 can attest to the hardest of hardcore considered 4 an abomination. Code Veronica was the last Resident Evil game to be released. Everything after that regardless of quality has carried on in name only.

Resident Evil 4 was an excellent game that had nothing to do with RE aside from it's title and Leon. RE5 on the other hand is the biggest disappoint in the core franchise. Capcom had the perfect opportunity to take lessons learned from 4 and apply those to the fundamentals from the first couple games, they were still positively in the public mind share and they had the talent do something special. What we got was Chris on steroids fighting more plagas enemies, a final boss fight against one of video gaming's best villains in a volcano, and franchise ruining co-op.

RE6 is still not a "Resident Evil" game but its at least going for partial credit with some of its good ideas despite its numerous bad ones. Capcom today is a company that is now viewed less than favorably and all it's big names have hit the eject button over the last few years. Capcom tried to solve this problem with 6 by throwing money and a ton of people at it. Brute force got them something resembling what fans wanted but surrounded on all sides by what they didn't. There is a diamond in the rough buried there. I think Capcom now needs to realize what has gone wrong. They need to step back and go we are unable to do this on our own. They need to find a western studio who is passionate about the franchise and is competent enough to actually handle it. Make this The Resident Evil. A hard reboot on the franchise in terms of fiction and gameplay.

Yes. I like 4 for all it's worth, but goddammit I agree with you on pretty much all points.

I dunno.. 4 was the move they had to make. There was no way they could of gotten away with making a prettier RE3. Yeah the last part of that game, is where it falls apart, but from the Village to the Castle, that is Resident Evil, just this time, you can defend yourself.

Posted by Haseo

I've only played through the Jake and a little of the Chris play through so far but yeah RE is dead and this game was the final nail in the coffin. Sure I'll play it to completion but I don't think I'll play it again once I'm done, They should of just stuck with Leon's game and expanded that, since most say it's the best part of RE6. But they wanted the CoD audience to play this game, well looks like Crapcom failed there then only thing they did was piss off long time fans.

Posted by RAMBO604

@Sooty: I think they should have just changed the handful of character details and the all of two lines referring to RE2 sold it as a new game from the creators of Resident Evil. And what I desperately wished would have came out instead was the second canceled RE4 that used the REmake engine and was set in Alaska and still had T-Virus zombies. That could have been something.

Edited by Sooty

@RAMBO604: Yeah I have a lot of malice towards 4 because it's using the Resident Evil name, despite stripping away everything I liked about the series.

If RE4 was a new IP then I'd probably have liked it, but it just wasn't what I wanted from a Resident Evil game. It started off okay and then just went off into action action action.

Posted by Yummylee

@Colourful_Hippie said:

I just realized that thread title is going to be weird if you ever get to changing your avatar again.

I doubt I'll be changing my avatar anywhoo... least not for a long while before when everybody has moved on from RE6 and the resulting disaster it conjured. I've grown attached to Barry's aghast facial expression and besides my original Dylan Moran avatar, this is undoubtedly the longest time I've stuck with the same one.

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Posted by Colourful_Hippie

I just realized that thread title is going to be weird if you ever get to changing your avatar again.

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Edited by Yummylee

@DarkbeatDK said:

Well, the comparison to Vanquish, in my head at least, was that it has a misunderstood fighting system as well... Except Vanquish explains how to use it, but maybe not stress enough how important it is.

Maybe the reason why I haven't had much frustration with the Quick Time Events or the set pieces is that I just like Resident Evil a whole lot and so I'm willing to look past a lot.

mentioned the Castlevania series, which I only have a moderate interest in and I steered completely clear of Lords of Shadow, even though it's exactly the same as Resident Evil 6: Full of Quick time events, overly bombastic and incredibly long.

If the box hadn't said Resident Evil 6, I probably wouldn't have given it the time or fallen in love with the combat system.

You do realise that what you're basically saying here is that you're a fanboy who is able to shrug off a lot of RE6's faults solely because of the name? And stating that Lords of Shadow is ''exactly the same as Resident Evil 6'' is a massive stretch. They both have QTE's, large-scale encounters ect. sure, but... one's a shooter whereas the other is an action/adventure game with God of War-esque combat. To relate games based on whether they have QTE's or set-pieces would mean RE6 is ''exactly the same'' as a lot of games out there. I should preface this by admitting that I haven't played a whole lot of Lords of Shadow (didn't care much for it; weak platforming/traversal stuff and the combat wasn't to my liking all that much), but I've played enough--say, 3 hours--to know that your comparison is borderline nonsensical.

The closest sorts of comparisons, besides prior Resident Evil games of course, would be the Call of Duty series. Aggressively linear corridor crawls where you follow a waypoint everywhere, peppered with outrageous set-pieces here and there. In fact a few of RE6's moments are taken right out of the CoD series. The slow-mo moment where you have to kill the j'avo before he kills his hostage; those shoulder-button swapping QTE sequences; a snowmobile segment; opening the game in first-person as you slowly drag your partner out of a warzone with a QTE. There's even a little easter egg that is mimicked wholesale from Gears of War 3 at that, where you can watch Chris interact with some playground rides just like Cole can during his segment of the campaign.

Of course the CoD similarities aren't accidental, as CAPCOM have admitted that they were hoping to reel in the CoD crowd with their current direction of the RE franchise. It's also why they've been pushing for the 360 versions of RE games lately with temporary exclusivity deals and such.

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Posted by FrankieFigs

@RAMBO604 said:

@Bourbon_Warrior said:

The saddest thing about 6 is they pretty much turned their back on their fans (alot of them) to try and pull in a different audience.

They drew the line in the sand with RE4 as far as turning their back on fans goes. That is not a new development and anyone who frequented message boards in 2005 can attest to the hardest of hardcore considered 4 an abomination. Code Veronica was the last Resident Evil game to be released. Everything after that regardless of quality has carried on in name only.

Resident Evil 4 was an excellent game that had nothing to do with RE aside from it's title and Leon. RE5 on the other hand is the biggest disappoint in the core franchise. Capcom had the perfect opportunity to take lessons learned from 4 and apply those to the fundamentals from the first couple games, they were still positively in the public mind share and they had the talent do something special. What we got was Chris on steroids fighting more plagas enemies, a final boss fight against one of video gaming's best villains in a volcano, and franchise ruining co-op.

RE6 is still not a "Resident Evil" game but its at least going for partial credit with some of its good ideas despite its numerous bad ones. Capcom today is a company that is now viewed less than favorably and all it's big names have hit the eject button over the last few years. Capcom tried to solve this problem with 6 by throwing money and a ton of people at it. Brute force got them something resembling what fans wanted but surrounded on all sides by what they didn't. There is a diamond in the rough buried there. I think Capcom now needs to realize what has gone wrong. They need to step back and go we are unable to do this on our own. They need to find a western studio who is passionate about the franchise and is competent enough to actually handle it. Make this The Resident Evil. A hard reboot on the franchise in terms of fiction and gameplay.

Yes. I like 4 for all it's worth, but goddammit I agree with you on pretty much all points.

Posted by RAMBO604

@Bourbon_Warrior said:

The saddest thing about 6 is they pretty much turned their back on their fans (alot of them) to try and pull in a different audience.

They drew the line in the sand with RE4 as far as turning their back on fans goes. That is not a new development and anyone who frequented message boards in 2005 can attest to the hardest of hardcore considered 4 an abomination. Code Veronica was the last Resident Evil game to be released. Everything after that regardless of quality has carried on in name only.

Resident Evil 4 was an excellent game that had nothing to do with RE aside from it's title and Leon. RE5 on the other hand is the biggest disappoint in the core franchise. Capcom had the perfect opportunity to take lessons learned from 4 and apply those to the fundamentals from the first couple games, they were still positively in the public mind share and they had the talent do something special. What we got was Chris on steroids fighting more plagas enemies, a final boss fight against one of video gaming's best villains in a volcano, and franchise ruining co-op.

RE6 is still not a "Resident Evil" game but its at least going for partial credit with some of its good ideas despite its numerous bad ones. Capcom today is a company that is now viewed less than favorably and all it's big names have hit the eject button over the last few years. Capcom tried to solve this problem with 6 by throwing money and a ton of people at it. Brute force got them something resembling what fans wanted but surrounded on all sides by what they didn't. There is a diamond in the rough buried there. I think Capcom now needs to realize what has gone wrong. They need to step back and go we are unable to do this on our own. They need to find a western studio who is passionate about the franchise and is competent enough to actually handle it. Make this The Resident Evil. A hard reboot on the franchise in terms of fiction and gameplay.

Posted by Bourbon_Warrior

The saddest thing about 6 is they pretty much turned their back on their fans (alot of them) to try and pull in a different audience.

Posted by DarkbeatDK

I'm not sure if these are the right words for it, but it feels like there have been thought about things like animation priority and frames when you perform actions.

If you play something like Gears of War and get a prompt to chainsaw someone in half up close, the characters will kinda slide into place to perform the action, but here your relative position is taken into consideration.

When Brad mentioned on the quicklook and podcast that the jumping zombies in the graveyard was "impossible to avoid", it's because he was unaware of the dodge mechanic and the quick shot mechanic which can be used to stun enemies out of their attack animation and set them up for takedowns. To me, that sounds like someone who says that it's "impossible to avoid getting hit" in a fighting game when they just duck and hold back and are unaware of things like overhead attacks and crossups.

Posted by Demoskinos

@ImmortalSaiyan: I'm pretty sure he means the specificity that you have to execute some moves with. A lot of the things you can do are very context specific to where you shoot someone or even what kind of enemy they are.

Posted by ImmortalSaiyan

@DarkbeatDK said:

I thought RE6 was pretty good.

It's true that it's not "survival horror" any more and that there's plenty of other action games out there, but I like the focus on very old-school action mechanics like animation framing and pattern recognition in boss fights.

It's just not something you see in modern western games anymore. In something like Assassin's Creed and Uncharted, if you have to do a certain action your character will slide into the animation... Here you need to line up things like headstomps and other melee attacks to actually hit. It's very evocative of a fighting game.

I would like to know what you mean by that last sentence? How does it evoke a fighting game exactly?

Posted by Demoskinos

@SuperWristBands: Yep. Same. Finally finished getting "A" ranks with everyone last night all I have left to get is the RE.net costumes. My goal after that is to 150 combo all the levels solo. I'm getting pretty decent at it.

Edited by SuperWristBands
@Demoskinos said:

@SuperWristBands said:

@Yummylee: How do you unlock more maps on RE.net? Are they not in the "unlockable items" section?

They've hinted that they are going to put some up. The only "in game" shit you can get right now is the costumes. My guess is they might be the pre-order maps that people got?

Ah, thanks. That'd be nice since I didn't get those maps and only have the three.
Posted by Demoskinos

@SuperWristBands said:

@Yummylee: How do you unlock more maps on RE.net? Are they not in the "unlockable items" section?

They've hinted that they are going to put some up. The only "in game" shit you can get right now is the costumes. My guess is they might be the pre-order maps that people got?

Posted by SuperWristBands
@Yummylee: How do you unlock more maps on RE.net? Are they not in the "unlockable items" section?
Posted by Demoskinos

@DarkbeatDK: Actually it can there is an achievement tied to doing just that. Gunfire actually causes it to release gas so if you melee it to death you can actually beat it with no casualties at all its a little hard to do but much easier if you equip the melee skills.

Edited by DarkbeatDK

Well, the comparison to Vanquish, in my head at least, was that it has a misunderstood fighting system as well... Except Vanquish explains how to use it, but maybe not stress enough how important it is.

Maybe the reason why I haven't had much frustration with the Quick Time Events or the set pieces is that I just like Resident Evil a whole lot and so I'm willing to look past a lot.

mentioned the Castlevania series, which I only have a moderate interest in and I steered completely clear of Lords of Shadow, even though it's exactly the same as Resident Evil 6: Full of Quick time events, overly bombastic and incredibly long.

If the box hadn't said Resident Evil 6, I probably wouldn't have given it the time or fallen in love with the combat system.

Edited by Yummylee

@DarkbeatDK: I respect that you've actually gone into some detail about why you specifically enjoy the gameplay, but even still... I've played Vanquish. RE6 feels nor is designed nothing like Vanquish.

Frankly RE6 especially fails because there's just so much constant clutter getting in the way of the general combat. The rubbish boss battles, the lame and annoyingly prevalent set-pieces, the QTE's that basically pollute the entire game. If RE6 had less stuff getting in the way and had more scenarios where it's just you combating enemies, then I'd be more favourable. Favourable, though. I still wouldn't consider RE6 to be anything especially great because the combat I just don't find very satisfying. But still, that's part of the reason why I consider Leon's Tall Oaks chapters (the first two anywhoo) to be the highlight across all of the campaigns. Even though those too suffer from QTE's and the odd set-piece moment, there was still a lot more of you just travelling through the environments (as annoyingly restricted as they are) taking down zombies.

It's why Mercenaries is undoubtedly the best thing about RE6 (far too few maps, though, even if you can eventually 'unlock' more via RE.net), because it's just the general combat with all of the fat cut off.

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Posted by DarkbeatDK

It's true, quicktime events and scripted set pieces does round out the climaxes of the various segments of the game, but looking at the medals you get after each chapter, it seems like there is some sort of dynamic changes. The boss-fight in the cathedral for instance... After beating the gas-monster thing, I got a medal after the chapter for having saved the two females, making it seem like that encounter could had gone several ways.

The old-school feel I get is from the moment to moment fighting, where the dodge mechanic, Quick Shot and melee skills come into play. To me, that feels a lot more "real" than a game where you just press a button to take cover in strategically placed spots and have enemies funnel in towards you. The cover system is there, but it's pretty useless as you mentioned in your review, since the J'avo aren't about pin-point accuracy like an enemy in Call of Duty for instance.

In a way this game is a lot like Vanquish, but without explaining it's mechanics... Mobility is very key in the gameplay, in my opinion.

Posted by Demoskinos

@DarkbeatDK: Yeah, actually getting into a nice rhythm in mercs is pretty damn satisfying. They do have very very context specific things in the game. Like for example if you shoot a zombie in the arm they will spin around exposing their back and stunning them for a easy melee kill or even little details like the fact that you can shoot the air tanks on the back of the fire fighters and they explode or having to shoot the BSAA zombies in the knees because of their body armor. You really have to start responding accordingly to what type of enemy you are facing.

Posted by Yummylee

@shivermetimbers said:

@Yummylee said:

As I stare at the screen after finally completing the entirety of Resident Evil 6, I'm given pause; it occurs to me that I actually feel really rather depressed about this outcome. Maybe it's because I know this is the end? Resident Evil 6 could very well be the finality of the series, and frankly it deserves better - much better. After 16 years of following and obsessing over this series, even when the reasons why I loved this series to begin with started to slowly dissipate, I must now face the possibility that Resident Evil ends not as any kind of survival horror game nor even as a fun action horror game, but as a boring and clumsy set-piece driven shooter.

Considering the game is actually selling (according to what I've heard) more copies than RE5 ever did (at least overseas), I don't think this will be the end of Resident Evil. In fact, sad to say, if it is selling more copies, then that communicates to CAPCOM that this type of thing sells. Perhaps we'll see more of this set-piece laden crap in future RE games.

I doubt it'll be the end, it might actually get worse. I'd hate to be in your shoes and see something that I love grow into what we have here.

Yeah, I always expected as much. But after all of the negative scores came cropping up, (and Jeff's theory on how quickly word-of-mouth can obliterate a game's sales) I figured that this all could have ended RE6 right then and there. Oh well, Resident Evil is still dead as far as I'm concerned, well and truly.

@DarkbeatDK said:

I thought RE6 was pretty good.

It's true that it's not "survival horror" any more and that there's plenty of other action games out there, but I like the focus on very old-school action mechanics like animation framing and pattern recognition in boss fights.

It's just not something you see in modern western games anymore. In something like Assassin's Creed and Uncharted, if you have to do a certain action your character will slide into the animation... Here you need to line up things like headstomps and other melee attacks to actually hit. It's very evocative of a fighting game.

Too many people appear to be putting too much emphasis on my complaints to how Resident Evil is barely a horror series anymore. I still despise the complete overhaul in tone the series has taken, after inheriting the generic EXPLOSIONS EVERYWHERE WOAH style there's already plenty of out there, but what I found even more distressing is they couldn't even make a decent action game instead to back it all up.

And you enjoyed RE6 for its ''old-school action mechanics''? What about all of the modern-day gimmicks like the QTE's and overly-scripted set-pieces it throws at you?

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Posted by DarkbeatDK

I thought RE6 was pretty good.

It's true that it's not "survival horror" any more and that there's plenty of other action games out there, but I like the focus on very old-school action mechanics like animation framing and pattern recognition in boss fights.

It's just not something you see in modern western games anymore. In something like Assassin's Creed and Uncharted, if you have to do a certain action your character will slide into the animation... Here you need to line up things like headstomps and other melee attacks to actually hit. It's very evocative of a fighting game.

Posted by shivermetimbers

@Yummylee said:

As I stare at the screen after finally completing the entirety of Resident Evil 6, I'm given pause; it occurs to me that I actually feel really rather depressed about this outcome. Maybe it's because I know this is the end? Resident Evil 6 could very well be the finality of the series, and frankly it deserves better - much better. After 16 years of following and obsessing over this series, even when the reasons why I loved this series to begin with started to slowly dissipate, I must now face the possibility that Resident Evil ends not as any kind of survival horror game nor even as a fun action horror game, but as a boring and clumsy set-piece driven shooter.

Considering the game is actually selling (according to what I've heard) more copies than RE5 ever did (at least overseas), I don't think this will be the end of Resident Evil. In fact, sad to say, if it is selling more copies, then that communicates to CAPCOM that this type of thing sells. Perhaps we'll see more of this set-piece laden crap in future RE games.

I doubt it'll be the end, it might actually get worse. I'd hate to be in your shoes and see something that I love grow into what we have here.

Posted by Yummylee

@El_Galant said:

I understand the discontent by long time fans of the series, or the core as some people call it, but anyone this side of Resident Evil 4 will probably enjoy it. I like the scale of the game and how long it is. Survival horror it is not and it will bring new players to the series, the same way it got me to play RE4. Of course, that's a better game than this one, but that's a whole another story...My series is Castlevania and they have made their mistakes too thru the years but the series has survived and so will this one.

It's already been established that plenty of people who like RE4, and even RE5, didn't enjoy it.

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Posted by El_Galant

I understand the discontent by long time fans of the series, or the core as some people call it, but anyone this side of Resident Evil 4 will probably enjoy it. I like the scale of the game and how long it is. Survival horror it is not and it will bring new players to the series, the same way it got me to play RE4. Of course, that's a better game than this one, but that's a whole another story...My series is Castlevania and they have made their mistakes too thru the years but the series has survived and so will this one.

Posted by ironlocke

Personally, I'm in a state of pure disbelief. Like, Capcom threw so much money into this and had 600 people working on this game...and this is what they came up with?

"What is this?!"

If only Barry could come and save the day.

Posted by SASnake

@Yummylee: Bwahahahahahaha. *hugs*

Posted by Yummylee

Bwahahahahaha.

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Posted by SASnake

@Yummylee: if you think those are insults then you must have been brought up wrongly

Posted by Yummylee

@SASnake: I am not exaggerating, nor am I just ''hopping on the bandwagon because it's the ''it'' thing to do''. If you're just going to sit there and throw insults my way, then would you kindly piss the fuck off.

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Posted by SASnake

@BuyBondsYo: where in my small statement do I mention difference of opinion? My small statement is clearly talking about how out of proportion this whole Resi 6 thing has been, and the over exaggeration by people because its currently the "it" thing to do right now. Resi 6 is nowhere near as bad as people make it seem, small problems become game breakers and the bandwagon begins.

Posted by Klei

Dead Space 3!

Posted by Yummylee

@ImmortalSaiyan said:

Which is worse, RE6 or Operation Raccoon City?

Oh, ORC by a mile. RE6 actually has some worthwhile moments scattered about here and there, whereas ORC is a fucking abomination across the board.

Online
Posted by ImmortalSaiyan

Which is worse, RE6 or Operation Raccoon City?

Posted by iloveRE

Yummylee my friend, i made an account just to comment on this excellent review, written by one of few people i've ever read that actually agrees with me about most things related to RE and its present.

I have not played the game i must admit, but the attention you put to each feature by separate, and how you explain your points direct and clear make this the best review of the 7 or 8 professional reviews ive read for this game.

So congratulations, and to make things even better you have Barry in your avatar, who is awesome.

Posted by Daneian

@Yummylee: How could I have forgotten about Asura's Wrath?! My favorite game of the year.

Posted by Yummylee

@Daneian said:

@Yummylee said:

@Marcsman said:

When was the last time Capcom made a good game? RE4?

Seriously I cannot remember.

DMC4's pretty damn awesome.

I've heard amazing things about God Hand and the little I played was interesting. Unless by 'good' you mean 'someone bought it' then no, No no.

God Hand is indeed pretty amazing. Though it wasn't made by CAPCOM themselves, only published. Same with Asura's Wrath.

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Posted by Daneian

@Yummylee said:

@Marcsman said:

When was the last time Capcom made a good game? RE4?

Seriously I cannot remember.

DMC4's pretty damn awesome.

I've heard amazing things about God Hand and the little I played was interesting. Unless by 'good' you mean 'someone bought it' then no, No no.

Posted by ImmortalSaiyan

@ArbitraryWater said:

@Marcsman said:

When was the last time Capcom made a good game? RE4?

Seriously I cannot remember.

Street Fighter IV was pretty great.

Ultimate Marvel Vs Capcom 3 is good too. I like Asura's Wrath. I love Resident Evil 5. Some people are into Dragons Dogma.

Posted by Yummylee

@Bocam: No, Leon's is easily the worst. Chris' isn't exactly a picnic, either, but it's nowhere near as bad. The chase sequence before the actual battle itself can be a pain, though. Jake's... isn't too bad, but that's primarily because it's very easy. If you're curious, it's:

Jake Muller having a fist fight with Ustanak. Thing is the majority of your attacks constantly make him flinch, and it's all clearly set up for a stylish finish rather than some elaborate boss fight. Though he also, naturally, reappears at the end but you then finally finish him off with a quick QTE - because of course you do.
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Posted by Bocam

@Yummylee said:

@Bocam said:

You weren't wrong about Leon's final boss. He just does not die.

Yup. It's almost like a recurring gag at how all of the bosses just keep coming back. And there's always a moment across each campaign where a character will say ''he's finally dead/killed ect.'' that pretty much just spells out the fact that it's going to reappear pretty soon. During Ada's campaign, she even says something to the likes of ''These B.O.W.'s just never seem to stay dead''. I can't recall a game where boss characters seemingly never die despite numerous boss battles like this since, perhaps, Onimusha Dawn of Dreams.

Are Chris and Jake's final bosses just as bad as Leon's?

Edited by Yummylee

@Bocam said:

You weren't wrong about Leon's final boss. He just does not die.

Yup. It's almost like a recurring gag at how all of the bosses just keep coming back. And there's always a moment across each campaign where a character will say ''he's finally dead/killed ect.'' that pretty much just spells out the fact that it's going to reappear pretty soon. During Ada's campaign, she even says something to the likes of ''These B.O.W.'s just never seem to stay dead''. I can't recall a game where boss characters seemingly never die despite numerous boss battles like this since, perhaps, Onimusha Dawn of Dreams.

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