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Posted by Yummylee

@The_Nubster said:

@Master_Prophet said:

I will also still throw up the argument that some of the control issues had to have been addressed in that patch. I just can't fathom from the amount of complaining dumped on this game for the controls, I was able to play through the entire game in about 25 hours, and the controls worked fine about 95% of the time. Were their a few bs moments with controls? Sure, that's Resident Evil. Are their "that" many problems with the controls in this game, as described in these negative reviews? Hardly. And I always love the complaint about what "Resident Evil was built on". Look people, Resident Evil was built upon survival horror, but all of that was thrown out the window with Resident Evil 4. Instead we should be saying "what Resident Evil 4 was built on", that's a true way to look at the situation.

Resident Evil 4 & 5 had perfect controls. Absolutely flawless, and I am not being sarcastic. They were tight, methodical, and responsive. They allowed you to control crowds of 10+ enemies without a single mechanical issue. Every single mistake was your own. When you melee attacked an enemy, you were 100% guaranteed to hit that enemy, and hitting others was just a bonus. When you aimed, your bullet went right to the red dot, which did not move or waiver unless you made it do so. The camera showed everything you needed to see, and it did not get stuck on anything, ever. From the movement to the aiming to the feel of the weapons, everything you needed was at your disposal. There were no frivolous mechanics that were vaguely explained; everything you needed was up-front and immediate.

Say what you will about how much you love RE6, it is not that. You can love RE6 with your entire being, but if you try and say the action is up to the caliber of RE4 & 5, you're lying. It's that simple.

And to think, the way the game controls is still the least of its problems.

Though I do love how whenever it comes time for RE6 apologists to try argue against the criticisms, it's always solely centred on such complaints brought up by the likes of Brad and how he had difficulty trying to wrap his head around some of the controls. Not like that is no doubt worthy of such a criticism, but looking past that (and I personally went into RE6 knowing pretty much everything to do with the gameplay after playing the demos) the game is still a poor quality product. I never found the shooting to be all that satisfying, and after playing in a much more open environment like in Mercenaries--one that can actually allow you to play the game without some set-piece arriving to disrupt everything--people who honestly believe RE6 is an ''evolution'' of anything to do with Resident Evil games past are insane. It's a total degeneration of the slower RE shooters, where you had to think and strategise, into an overly-scripted, QTE-centric, set-piece driven pile of mediocrity. Inspired (as CAPCOM themselves have admitted) by games like the Call of Duty franchise.

Resident Evil used to be something unique; even when RE5 came about (which I had always thought was to be beginning of the end; RE6 has proven me right) there was still little like it elsewhere to be found. And now with RE6 we've got just another action game, that is as mediocre as it is downright generic, that's traded in nearly all forms of scares and tension in favour of more explosions and in-your-face ''WOAH, BRO'' moments. It's basically all of the worst elements of RE5 (crappy QTE sequences, which RE5 of course shouldn't be exempt from; vehicular segments; and the last third during when RE5 becomes a crummy 3PS) magnified, with RE5's admittedly gratifying shooting traded in for... well, something that more resembles Operation Raccoon City.

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Posted by Demoskinos

@Yummylee: You obviously have your opinion on what you think RE should be and that is valid. Ever since RE4 I've just embraced the fact that Resident Evil wasn't a horror game anymore and that might be exactly I'm enjoying it dunno. If anything they were slowly becoming more in line with the Resident Evil movies. So if action is the route they are taking I think RE6 is exactly what they need to be doing it lets them do more spectacular action and gives them their own identity without being "just another shooter" I just don't see how you can be angry about it they decided to go full tilt ridiculous that its not even worth getting upset about something this far gone.

Posted by bibamatt

Finally pushed through to the end of Leon's campaign. Fucking hell, it got worse and worse. Excruciating. In my opinion, it's mildly better than Operation Raccoon City. It's not broken or unplayable, but it's probably the most mediocre and unsatisfying shooter I've played this generation. The Resident Evil lore stuff kinda still holds my interest enough to play it, but can you imagine if it didn't even have that? Total bargain bin fodder.

Posted by Sooty
Edited by Yummylee

@Demoskinos: lol... I just.. Spectacular action? RE4 wasn't a horror game? Goddamn it, there's a reason why I openly said to you that I would rather not engage in any kind of discussion concerning Resident Evil. Considering how you even compared RE6's story telling technique to BioShock of all things speaks volumes alone. But I'll bite...

Frankly the fact that you continually keep trying to justify what RE6 is because it's only following in RE4's footsteps or whatever just makes me /facepalm. As I've already said, RE6 is nothing but everything bad about RE5 (and to a smaller extent RE4, because hey, QTE's are a well worn gimmick at this point overall) while barely bringing in what made those games so endearing in the first place -- for the most part; Leon's early chapters at least poke at the nostalgia a tad. The level design, the weapons system, and the shooting are all a complete set-back in favour of more explosions, more enemies to completely cut a path through while barely breaking a figurative sweat, more QTE's, and more scripted malarkey.

RE6 isn't the next step in anything productive for the series; it's just yet another 'reinvention' for the franchise, only this time it fell flat and I'm relieved to see that finally, some people have had enough of this ''catering to the western dudebro'' mentality they've gone with the series. I only recently read Jim Sterling's review, and I quite frankly couldn't agree more. His analogy to this being the equivalent of a Michael Bay movie mirrors my own at that, and I still stand by how significantly more shallow RE6 is when compared to its predecessors. It's fine to like RE6 of course; it's a unanimously stupid game with plenty of explosions, the graphics are pretty, and you can dive onto the ground. But you (along with others of course) are making it out to be so much more than it is, and as someone who has obsessed over this series for too long only to watch it potentially fall as this, well of course I'm going to be as passionate as I am in posting about how much of a misguided mediocrity the next numbered game in the series turned out to be.

As much as I'm sure certain users would be if, as an example, Hitman Absolution was actually sticking to its overly-scripted, shoot first stealth sometimes approach as was initially perceived.

EDIT: Or, as an example you could actually relate to, they suddenly decided to turn DMC into Dynasty Warriors.

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Posted by bibamatt

Help Giant Bomb! Those who've played through the game; which is less awful out of Chris and Jakes campaigns? I've got the game for another few days before I send it back to the rental place and I'm done with Leon's. Obviously they're both going to be awful, but which is less dog shit?

Posted by Yummylee

@bibamatt said:

Help Giant Bomb! Those who've played through the game; which is less awful out of Chris and Jakes campaigns? I've got the game for another few days before I send it back to the rental place and I'm done with Leon's. Obviously they're both going to be awful, but which is less dog shit?

Probably Chris' I think. It's all extra-generic and boring for the most part; it plays it all very safe and tries to be a by-the-numbers shooter, whereas Jake moreso focuses on a lot more set-piece shit. Though Chris also has those horrendous helicopter boss battles and a laughably out-of-place moment where you're flying a jet... But Jake's also has the snowmobile and motorbike segments, and also the stealth - UG!

Jake's is probably the easiest to get the outta the way I'd say (his end boss is undoubtedly the easiest at least), and Jake and Sherry do exhibit some likeable chemistry between the two as well. However, I also did enjoy CAPCOM attempting to morph Chris Redfield into the next Max Payne, turning him into a pitiful drunk ect., even though it literally goes nowhere.

It's a tough choice... flip a coin? Either that or you could just play something else.

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Posted by bibamatt

@Yummylee said:

@bibamatt said:

Help Giant Bomb! Those who've played through the game; which is less awful out of Chris and Jakes campaigns? I've got the game for another few days before I send it back to the rental place and I'm done with Leon's. Obviously they're both going to be awful, but which is less dog shit?

Probably Chris' I think. It's all extra-generic and boring for the most part; it plays it all very safe and tries to be a by-the-numbers shooter, whereas Jake moreso focuses on a lot more set-piece shit. Though Chris also has those horrendous helicopter boss battles and a laughably out-of-place moment where you're flying a jet... But Jake's also has the snowmobile and motorbike segments, and also the stealth - UG!

Jake's is probably the easiest to get the outta the way I'd say (his end boss is undoubtedly the easiest at least), and Jake and Sherry do exhibit some likeable chemistry between the two as well. However, I also did enjoy CAPCOM attempting to morph Chris Redfield into the next Max Payne, turning him into a pitiful drunk ect., even though it literally goes nowhere.

It's a tough choice... flip a coin? Either that or you could just play something else.

Thanks! I think I might go with Jake, if there's a bit of chemistry there. I'm kinda interested in Sherry being back in the series.

I admit, if I'd read my post, I'd probably reply "just play something else". I was, I admit, being a bit troll-like. But it was a serious query. I've forced myself through Leon's campaign and didn't enjoy it. However, I'm never going to play this game again, and I'm kind of into all the divisiveness about it. I feel like I might as well get a bigger picture look at it while I've got it out on rental. The main reason for asking is that I doubt I'm going to have the stomach to force myself through more than one of the other campaigns (never mind Ada).

Posted by SuperWristBands

@bibamatt: I'd say go with Jake's as well. The stealth sections aren't for everyone (though I liked one of them) but I still feel like it's more varied than Chris'. That's not to say it's a whole lot better but I at least didn't die as much during their set pieces as I did with Chris. Also the reoccurring boss fight is just dumb. It's like the last chapter of Leon's campaign but through the whole fuckin' thing.

It's kind of a shame that Ada's campaign is locked behind so much content because while hers still has god awful level design and set pieces it does have many campaign intersections which are arguably the most fun I've had with the game. I played through the first three campaigns offline but with Ada's I set it to online to experience the intersections (cause I didn't know people could join those until I had finished the others) and it is a lot of fun. It's kinda funny to me cause I did pretty much everything in those areas while the people I was with were just trying to figure out what was going on. Also the T-Rex boss fight actually made some sense to me when I realized there could be a human player in the helicopter constantly shooting at the boss and firing missiles.

Posted by Demoskinos
@Yummylee Actually a better example would be Ninja Gaiden as Im a huge Team Ninja mark. Ninja Gaiden 3 wasn't the Ninja Gaiden I was hoping for but even still I just accepted it for what it was and enjoyed it regardless. Equally, I'd say the first moment in RE1 where you see the first zombie snacking on a S.T.A.R.S member is way way up there in influential moments for me. I've played every game in the main series (except for 3 for whatever reason) and I've been a pretty big fan. Hell RE4 and REmake were THE reasons to own a Gamecube as far as im concerned. And if you actually dig back and see my responses to RE6 from anytime before like the week it came out I was nothing but skeptical about it. I outright hated the Dragons Dogma demo. At some point though I just decided to accept it for what it was. And I've been fine with it ever since. Obviously you've had the opposite reaction which sucks.
Posted by Genkkaku

@bibamatt: Jake's is a safe bet, there's more story in there than Chris's, Sherry is a more interesting character then Piers.. But on the flip side Jake's has some of the worst sequences and QTE's in the game..

Posted by bibamatt

@Genkkaku: Cheers duder!

Posted by blastershift

The PS3 version seems to be a bit better with framerates and action take downs..

might be the key ;)

Posted by Master_Prophet

@RAMBO604 said:

@Master_Prophet said:

I will also still throw up the argument that some of the control issues had to have been addressed in that patch. I just can't fathom from the amount of complaining dumped on this game for the controls, I was able to play through the entire game in about 25 hours, and the controls worked fine about 95% of the time. Were their a few bs moments with controls? Sure, that's Resident Evil. Are their "that" many problems with the controls in this game, as described in these negative reviews? Hardly. And I always love the complaint about what "Resident Evil was built on". Look people, Resident Evil was built upon survival horror, but all of that was thrown out the window with Resident Evil 4. Instead we should be saying "what Resident Evil 4 was built on", that's a true way to look at the situation.

There is only one egregious control issue in the game and it is the left/right stick waggle Quick Time Events. Some of them are actually impossible to do holding the controller naturally.

The minute to minute combat controls are fine and even the other QTEs are no more or less offensive than RE4 or 5. The blue circle and sound effect for success accompanying them however should be patched out that is awful. Even the rope climbing QTE is easy as hell.

I am so confused as to why Brad and Patrick were so confused by it. The button prompts and arrows clearly show both buttons down then one button up. The one at the end of Leon's is by far the easiest and the one at the end of Jake's is only bad because it is one of the longest individual sequences in the game.

Highly agree. It took me at least one death to figure out how the QTE for the rope climb worked, but then I was perfectly fine. I also agree, I don't know why they decided to ramp up the difficulty on some of those left thumbstick QTE's, that should be patched. Other then that, the QTE is pretty much the same as it was in 5.

Posted by JasonR86

There were other people who liked it too. I haven't played it beyond the demo but it didn't seem blatantly awful. I think Brad is really overreacting.

Posted by Master_Prophet

@Yummylee said:

@The_Nubster said:

@Master_Prophet said:

I will also still throw up the argument that some of the control issues had to have been addressed in that patch. I just can't fathom from the amount of complaining dumped on this game for the controls, I was able to play through the entire game in about 25 hours, and the controls worked fine about 95% of the time. Were their a few bs moments with controls? Sure, that's Resident Evil. Are their "that" many problems with the controls in this game, as described in these negative reviews? Hardly. And I always love the complaint about what "Resident Evil was built on". Look people, Resident Evil was built upon survival horror, but all of that was thrown out the window with Resident Evil 4. Instead we should be saying "what Resident Evil 4 was built on", that's a true way to look at the situation.

Resident Evil 4 & 5 had perfect controls. Absolutely flawless, and I am not being sarcastic. They were tight, methodical, and responsive. They allowed you to control crowds of 10+ enemies without a single mechanical issue. Every single mistake was your own. When you melee attacked an enemy, you were 100% guaranteed to hit that enemy, and hitting others was just a bonus. When you aimed, your bullet went right to the red dot, which did not move or waiver unless you made it do so. The camera showed everything you needed to see, and it did not get stuck on anything, ever. From the movement to the aiming to the feel of the weapons, everything you needed was at your disposal. There were no frivolous mechanics that were vaguely explained; everything you needed was up-front and immediate.

Say what you will about how much you love RE6, it is not that. You can love RE6 with your entire being, but if you try and say the action is up to the caliber of RE4 & 5, you're lying. It's that simple.

And to think, the way the game controls is still the least of its problems.

Though I do love how whenever it comes time for RE6 apologists to try argue against the criticisms, it's always solely centred on such complaints brought up by the likes of Brad and how he had difficulty trying to wrap his head around some of the controls. Not like that is no doubt worthy of such a criticism, but looking past that (and I personally went into RE6 knowing pretty much everything to do with the gameplay after playing the demos) the game is still a poor quality product. I never found the shooting to be all that satisfying, and after playing in a much more open environment like in Mercenaries--one that can actually allow you to play the game without some set-piece arriving to disrupt everything--people who honestly believe RE6 is an ''evolution'' of anything to do with Resident Evil games past are insane. It's a total degeneration of the slower RE shooters, where you had to think and strategise, into an overly-scripted, QTE-centric, set-piece driven pile of mediocrity. Inspired (as CAPCOM themselves have admitted) by games like the Call of Duty franchise.

Resident Evil used to be something unique; even when RE5 came about (which I had always thought was to be beginning of the end; RE6 has proven me right) there was still little like it elsewhere to be found. And now with RE6 we've got just another action game, that is as mediocre as it is downright generic, that's traded in nearly all forms of scares and tension in favour of more explosions and in-your-face ''WOAH, BRO'' moments. It's basically all of the worst elements of RE5 (crappy QTE sequences, which RE5 of course shouldn't be exempt from; vehicular segments; and the last third during when RE5 becomes a crummy 3PS) magnified, with RE5's admittedly gratifying shooting traded in for... well, something that more resembles Operation Raccoon City.

If you think Capcom is going to return to the way the series was originally, you're gonna have a bad time. Seriously. If you were already checked out with 5, why play 6?

Posted by Master_Prophet

@Demoskinos said:

@Yummylee: You obviously have your opinion on what you think RE should be and that is valid. Ever since RE4 I've just embraced the fact that Resident Evil wasn't a horror game anymore and that might be exactly I'm enjoying it dunno. If anything they were slowly becoming more in line with the Resident Evil movies. So if action is the route they are taking I think RE6 is exactly what they need to be doing it lets them do more spectacular action and gives them their own identity without being "just another shooter" I just don't see how you can be angry about it they decided to go full tilt ridiculous that its not even worth getting upset about something this far gone.

I also have to throw this out there: people are complaining about the story of Resident Evil 6 being too ridiculous? DID YOU PLAY 5? Wesker and Chris fight in a frickin volcano. I mean, come on people. That was ridiculous, so why wouldn't you expect them to go further?

Posted by pyromagnestir

Yes. You played the good version. It's like the golden tickets in the Charlie and the Chocolate Factory, they slipped a few good versions in there for some lucky customers.

Posted by Yummylee

@Master_Prophet: Have you... have you even read any of my posts? RE5 was at least a fun action game with some highly gratifying shooting, and it had some decent level design and fun boss battles (The Uroboros test subjects in particular). It had a lot of problems (as I've already listed), and the tone was skyrocketing away from the sort of atmosphere Resident Evil was supposed to evoke, but it's still far and beyond most of what's to be found in RE6.

@Master_Prophet said:

I also have to throw this out there: people are complaining about the story of Resident Evil 6 being too ridiculous? DID YOU PLAY 5? Wesker and Chris fight in a frickin volcano. I mean, come on people. That was ridiculous, so why wouldn't you expect them to go further?

Now you're just being an idiot. Yes, Resident Evil 5's story was overblown, but at least it made sense. Man... I can't even be bothered with you anymore.

@Demoskinos said:

@Yummylee Actually a better example would be Ninja Gaiden as Im a huge Team Ninja mark. Ninja Gaiden 3 wasn't the Ninja Gaiden I was hoping for but even still I just accepted it for what it was and enjoyed it regardless. Equally, I'd say the first moment in RE1 where you see the first zombie snacking on a S.T.A.R.S member is way way up there in influential moments for me. I've played every game in the main series (except for 3 for whatever reason) and I've been a pretty big fan. Hell RE4 and REmake were THE reasons to own a Gamecube as far as im concerned. And if you actually dig back and see my responses to RE6 from anytime before like the week it came out I was nothing but skeptical about it. I outright hated the Dragons Dogma demo. At some point though I just decided to accept it for what it was. And I've been fine with it ever since. Obviously you've had the opposite reaction which sucks.

Erm, you're the one who has been constantly bringing up RE4 and RE5 and saying that RE6 is an ''evolution'' ect. ect so it sounds like you're the one who hasn't quite accepted what it is. Now that's not to say ''raaar, you can't enjoy this game because I don't!'', but again to hold it up as anything but an explosion-filled, QTE-fest corridor crawl that is a complete set-back for the franchise is delusional.

I don't think RE6 is a good action game, let alone any sort of horror game and I've already accepted that RE6 is a misguided mess of mediocrity and generic game design. Doesn't mean I can't still rampage across the boards talking about why I think it's a misguided mess of mediocrity and generic game design.

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Posted by Demoskinos

@Yummylee: I don't...*sigh* Dude, I GET that you don't like it. I get that you think it is the wrong direction for the series. I happen to think otherwise. So I have no idea what your saying when you said that I haven't come to terms with what it is. Its an action franchise plain and simple. Yes, that rubs some fans of the series in a wrong way and they will lose fans like yourself. There are also plenty of longtime fans that are okay with the changes. They will also gain new fans.

Posted by Yummylee

@Demoskinos: lol right, you're the one who should be getting fed up about all of this. You too appear to completely disregard everything I have to say and keep falling back on the ''it's not a survival horror game, get over accept it''. And let's not forget that you replied to me first over all this in here.

But whatever, I'm done 'discussing' anything about this with you, as this is only no doubt going to resolve with a silly ''well, OPINIONS DERP'' stalemate anyway. I've noticed a pattern when it comes to the users on our boards who are defending and building up this game as something more than it is (aka a worthy successor/follow up/evolution/advancement to RE4/RE5, or that it ''contains an excellent dose of survival horror''), and I've found it's not worth the time to engage with most.

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Posted by Demoskinos

@Yummylee: So, in short anyone who doesn't agree with your opinions isn't worth talking to? Gotcha.

Posted by falserelic

The rage in this thread is just beautiful Bravo guys!

Posted by Master_Prophet

@Demoskinos said:

@Yummylee: So, in short anyone who doesn't agree with your opinions isn't worth talking to? Gotcha.

He probably is pissed off when Simmons turned into Mothra at the end of the game.

Posted by Demoskinos

@Master_Prophet: Well, i will say simmons having a dozen fucking forms and dying over and over was in fact really dumb. Especially after ada throws him off the skyscraper and he gets impaled on the monument thing and then they do the grand pan out shot. On the other hand you take him out with a rocket launcher which is fucking great as you know shit is over once you hit a boss with the rocket launcher. Haha. Although after playing through that level like 4 times now I've streamlined the fight to where I can get through the entire level rather quickly now.

Posted by Genkkaku

@Demoskinos said:

@Yummylee: I don't...*sigh* Dude, I GET that you don't like it. I get that you think it is the wrong direction for the series. I happen to think otherwise. So I have no idea what your saying when you said that I haven't come to terms with what it is. Its an action franchise plain and simple. Yes, that rubs some fans of the series in a wrong way and they will lose fans like yourself. There are also plenty of longtime fans that are okay with the changes. They will also gain new fans.

I think making it into an action franchise losses any and all Identity the series ever had, the characters are caricature's of themselves and the story is so blown over it is now of no consequence..