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Posted by soexothermic

Great article.

Definitely want to give this game a try.

Posted by finotti94

Looks like interesting.

Posted by SMTDante89

@joey8bit: It's been out for nearly two weeks now in the US, not sure about anywhere else though.

Posted by loudgeekjr

Is that a fox?! Boy, since when did Japanese games get weird. Amarite, guys? huh-huh-huh

Posted by ambience07

I really wish this would come out on PC.

Edited by DoctorFaust

@happymeowmeow said:

(warning, spoilers)

I'm curious about what he'd have to say about the packs of cave men once you get past year 100. Why they exist and why they are inedible. My theory was they are the game's version of penicillin around the petri dish, keep people (or i should say, animals) from getting too far past the game's parameters. Didn't keep those people with the insane 999 years survived on the leader boards down, though.

I think the packs of cavemen serve a gameplay and a story purpose. They're certainly meant to give the message "Alright, it's time to stop playing" since they start showing up in MASSIVE numbers and all you can do is drink water at that point, anyway. Without implementing tool use or fire, the game still tries to convey that humans are the top of the food chain. However, they're also what provides the real duality of the ending. Do you bring back the population from the future who has proven they are unfit to survive, or (if you believe in evolution) do you give homo erectus another chance to not totally ruin the world with their carelessness? Of course, these are technically the same cavemen who evolved into that present-day population, so it's another one of those time-travelling tautologies.

Posted by Darkelement17

This game looks truly interesting.

Posted by joey8bit

Did they ever decide if they were going to release the DLC where you play as humans outside of Japan?

Posted by MikeGosot
@themangalist said:

@MikeGosot said:

@themangalist: I want to see that happen in Hong Kong. I've never been in Hong Kong(sadly), but from what i hear, it's crowded as fuck.

I don't think "nobody on the streets in the morning" will ever happen in HK. Elders tend to wake up at 5 and start doing their exercise routines in parks or streets for one.

Daaaaaaaamn... At 5? Holy shit.
Posted by DeF

@mynthon said:

Kill the Beast! Cut his throat! Spill his blood!

Who holds the conch now!

:D

Posted by WMWA

Right on. Such an awesome game

Posted by mynthon

Kill the Beast! Cut his throat! Spill his blood!

Posted by Lind_L_Taylor

Sounds awful!

Posted by themangalist

@MikeGosot said:

@themangalist: I want to see that happen in Hong Kong. I've never been in Hong Kong(sadly), but from what i hear, it's crowded as fuck.

I don't think "nobody on the streets in the morning" will ever happen in HK. Elders tend to wake up at 5 and start doing their exercise routines in parks or streets for one.

Posted by JackSukeru

Cool game, solid concept and game design, I should finish it sometime.

Edited by MikeGosot
@themangalist: I want to see that happen in Hong Kong. I've never been in Hong Kong(sadly), but from what i hear, it's crowded as fuck.
Posted by themangalist

@MikeGosot said:

@Vegetable_Side_Dish said:
Thanks for the article!

@patrickklepek Kataoka mentioned back in the summer that the game is partly inspired by a photobook called Tokyo Nobody by Masataka Nakano. It's a gorgeous set of pictures of Tokyo's streets with zero people on them (most pictures are taken early in the morning). I highly recommend it.
Wow, there are some pretty awesome pictures in there:

I went to Japan for a month and it really does happen. Nobody on the streets. Freaked me out the first time seeing no one on a lazy Saterday morning..

Posted by jman220

I can vouch for this game. Where else can you kill a T-Rex while playing as a pomeranian? Exactly.

Posted by TheSouthernDandy

@VisariLoyalist said:

damn, beat me to it

Posted by villainy

@Pepsiman said:

@Vegetable_Side_Dish said:

Thanks for the article!

@patrickklepek Kataoka mentioned back in the summer that the game is partly inspired by a photobook called Tokyo Nobody by Masataka Nakano. It's a gorgeous set of pictures of Tokyo's streets with zero people on them (most pictures are taken early in the morning). I highly recommend it.

Oh wow, I wasn't aware of that inspiration at all, but I definitely wanna go track down a copy of now. My favorite sites in Japan tend to be exactly that sort of urban area that's on the brink of liveliness and abandonment, of which there's plenty to find. When I was living over there, they easily constituted the majority of photos I took since those areas are just so endlessly fascinating to look at on an aesthetic level, so to see them done by a profession in a book sounds like a real treat. Thanks for the info!

Tested posted something similar by Ross Ching. Time lapse video of San Francisco edited to remove all people/cars. Very cool stuff. I wasn't aware of Tokyo Nobody but I'm going to have to find it now!

Posted by BigD145

One of the few reasons to own a PS3.

Posted by VisariLoyalist
Posted by R3DT1D3

@bushpusherr: The world is very different ever since the robot uprising of the mid 90's.

Edited by Paindamnation

@natedawg_kz said:

I still haven't played it yet, i can't make up my mind whether to get Tokyo Jungle or Unfinished Swan, two completely different games???

Pick up Tokyo Jungle and DONT YOU DARE LOOK BACK!

@Shaanyboi said:

@Vlaphor said:

Except for the huge spoiler at the end, nice article.

There's a spoiler warning right in the text...

It's the internet, I just assume people are dumb. Plus the game is great. But it's a GRINNNND.

Posted by MjHealy

Never finished Tokyo Jungle, only got a couple hours in, Probably should get on that.

Edited by happymeowmeow

(warning, spoilers)

I'm curious about what he'd have to say about the packs of cave men once you get past year 100. Why they exist and why they are inedible. My theory was they are the game's version of penicillin around the petri dish, keep people (or i should say, animals) from getting too far past the game's parameters. Didn't keep those people with the insane 999 years survived on the leader boards down, though.

Posted by tourgen

this game needs FMV cutscenes and a disk release! not joking. I'd buy it

Posted by Pepsiman

@Vegetable_Side_Dish said:

Thanks for the article!

@patrickklepek Kataoka mentioned back in the summer that the game is partly inspired by a photobook called Tokyo Nobody by Masataka Nakano. It's a gorgeous set of pictures of Tokyo's streets with zero people on them (most pictures are taken early in the morning). I highly recommend it.

Oh wow, I wasn't aware of that inspiration at all, but I definitely wanna go track down a copy of now. My favorite sites in Japan tend to be exactly that sort of urban area that's on the brink of liveliness and abandonment, of which there's plenty to find. When I was living over there, they easily constituted the majority of photos I took since those areas are just so endlessly fascinating to look at on an aesthetic level, so to see them done by a profession in a book sounds like a real treat. Thanks for the info!

Posted by BillyTheKid

Good Article I have not played the game at all but it really interests me. Seems like my kind of game.

Posted by MikeGosot
@beard_of_zeus: I would post more but i was afraid this would be considered spam or something, because seriously, the images are fucking beautiful. I could post them all day long.
Posted by beard_of_zeus

@MikeGosot: Wow, those photos are really striking! Thanks for posting a couple. I can definitely see the inspiration there.

And thanks for the article, Patrick! Anything more I can find out about this game makes me happy. It's cool to hear that all the positive buzz affected the game in a good way, letting them make the game they really wanted with the bigger budget.

Posted by bushpusherr

The distant future, the year 2000.

Posted by pbhawks45

@WilliamHenry said:

@dennisthemennis said:

"Resident Evil 6 came across as a game made for all people, aimed at pleasing a worldwide audience, and, thus, lacked a distinct vision."

This sounds off to me. Being made for all people is not why the game would have no vision. What's wrong with trying to make a game appeal to everyone? Does the Uncharted series not have a distinct vision?

When you try to be all things to all people, you sometimes end up being nothing to anyone. You spread yourself so thin trying to appease everyone that it makes a muddy end product that is ultimately flawed.

I've been really meaning to write about this. I see where you are coming from, but I respectfully disagree. I think RE6's idea for multiple campaigns is freaking brilliant, and outside of a few cases, inherently unique. Where RE6 faulted was not making enough distinct differentiations between the campaigns. Leon's feels more like older RE games, and Chris's is definitely more action oriented, but neither go far enough in that direction for the campaigns to truly feel different.

Posted by WilliamHenry

@dennisthemennis said:

"Resident Evil 6 came across as a game made for all people, aimed at pleasing a worldwide audience, and, thus, lacked a distinct vision."

This sounds off to me. Being made for all people is not why the game would have no vision. What's wrong with trying to make a game appeal to everyone? Does the Uncharted series not have a distinct vision?

When you try to be all things to all people, you sometimes end up being nothing to anyone. You spread yourself so thin trying to appease everyone that it makes a muddy end product that is ultimately flawed.

Posted by krossmojination

I'd love to play this on a Vita.

Edited by MarkWahlberg

@Shaanyboi said:

@Vlaphor said:

Except for the huge spoiler at the end, nice article.

There's a spoiler warning right in the text...

Yeah. BUT it is a little weird that he mentioned it at all though, because he could easily have just included Kataoka's response without directly explaining what he was referring to. If you've played the game, it explains why it turned out the way it did, but if you don't, it still lets you know what the creators were aiming for - which is kind of the point of the article. The spoiler itself is warned of ahead of time, so you can't really complain, but the need for it is somewhat dubious.

Posted by beepmachine

"Resident Evil 6 came across as a game made for all people, aimed at pleasing a worldwide audience, and, thus, lacked a distinct vision."

This sounds off to me. Being made for all people is not why the game would have no vision. What's wrong with trying to make a game appeal to everyone? Does the Uncharted series not have a distinct vision?

Posted by SomeJerk

ZombiU bundles were sold out, Tokyo Jungle helps me cope. Thanks for yet another piece of actual gaming journalism work Patrick, by god do I appreciate it!

Posted by MikeGosot
@Vegetable_Side_Dish said:
Thanks for the article!
 
@patrickklepek Kataoka mentioned back in the summer that the game is partly inspired by a photobook called Tokyo Nobody by Masataka Nakano. It's a gorgeous set of pictures of Tokyo's streets with zero people on them (most pictures are taken early in the morning). I highly recommend it. 
Wow, there are some pretty awesome pictures in there:

Posted by bybeach

I can't seem to like this game from anymore than from a distance. I'm not offended though by the humans being stuck somewhere else as the good ending, as I am convinced they will probably continue to make 'mistakes' also.

it seems to have basis in real-time and in my reality.

Posted by natedawg_kz

I still haven't played it yet, i can't make up my mind whether to get Tokyo Jungle or Unfinished Swan, two completely different games???

Posted by Draxyle

That ending to Tokyo Jungle was surprisingly profound to me. Especially leading up to it, what you discover when you go to pick up that very last piece of intel during survival mode. That was pretty chilling.

I couldn't believe the game actually had a proper end boss fight on top of it either, in the traditional sense that is. Most of the story is kinda just there, but the last two chapters are certainly worth seeing.

Posted by Shaanyboi

@Vlaphor said:

Except for the huge spoiler at the end, nice article.

There's a spoiler warning right in the text...

Posted by ripsteakface
Posted by RitzkriegRap

"risky remove"

As one of my favourites this year, and a fantastic return to PSX era weirdness- seriously, this game feels like it came on a disk from PSM with a Rival Schools demo and a bunch of Net Yaroze games- this article is much appreciated. Thanks Scoops :)

Posted by Vlaphor

Except for the huge spoiler at the end, nice article.

Edited by Vegetable_Side_Dish

Thanks for the article!
 
@patrickklepek Kataoka mentioned back in the summer that the game is partly inspired by a photobook called Tokyo Nobody by Masataka Nakano. It's a gorgeous set of pictures of Tokyo's streets with zero people on them (most pictures are taken early in the morning). I highly recommend it. 

Posted by MooseyMcMan

Nice article.

Moderator
Posted by Atwa

its a jungle alright 

Edited by MarekkPie

I need to play Toyko Jungle.

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