This time I've got some back-tracking, more forced party separation, and more obnoxious off-camera archers. Good news though - after two more episodes we'll be out of the castle!
As an aside, I never really paid a lot of attention to attack animations, until I played this game. Here, the attack animations for the various weapons make a big difference in how effective they are, to the point that I'm not using the more powerful second weapons, not because they're weak, but because the animations make them harder to aim with the lack of lock-on targeting and camera control.
EDIT: I've added episode 6 to this post, as I can't do another post until someone else makes one.
EDIT^2: I've added Part 7, though now the videos are technically out of order.