Log in or sign up to comment
255 Comments
Posted by EveretteScott

So Brad doesn't like that there is a realistic animation change when you try to choke someone out on the stairs? How dumb is that. Would you rather have the enemy clip through the ground? 47 clip into the air? Or strangle him through his back?

Posted by buft

35 seconds in and Vinny makes the highlight reel, the man is a genius

Edited by Baal_Sagoth

Oh fucking dammit. How is it possible that I still fail to get a good read on this game after a decent amount of research?! That story mission seemed rather lame, not bad but not worthy of the Hitman title either. The story being cheesy isn't a huge problem, all Hitman plots so far have been rather silly while taking themselves very seriously and I loved it. Just think of 47's weird origin story or all the inter-agency beef in BM or all the fascinating but kind of nonsensical religious symbolism being thrown around. But all that has been mere setup for huge amazing sandbox assassination missions in prior games and wasn't a real focus. Not even stealth strictly speaking even though they could be.

For what it's worth I thought the characters and dialoge were fun, even though it's horrible to think that this was supposed to be an entire fucking Hitman mission (Vinny described it best in the QL - sneak to the room, watch a cutscene).

Then again, many classic Hitman ingredients are still here and the ending with the guys showing of Contracts mode made me very, very happy. Because that could just as well be me in Hitman SA or Contracts getting momentarily frustrated and turning everything into a goddamn bloodbath. Just with the New Orleans/ Kane & Lynch crowd dynamics which are cool.

Finally I think people might be overreacting to the Batman vision a little bit. It's just an unneccessary and ugly way of representing alert states and positions to less savy players. Even Manhunt and BM did that on lower difficulties (on the minimap in the former and on the full map in the latter).

Overall it doesn't appear to be a game that gives a shit about my preferences, IO just threw in some modes and difficulty settings to appease the old sandbox fans and focussed on modern stealth gamers in the primary game design. Which is perfectly fine but I might have to hold out and buy this one cheaper. We'll see.

Posted by zungerman090

Any spoilers in this one? Would like to avoid knowing anything important before diving in.

Posted by MikkaQ

@onarum said:

@xite said:

@MikkaQ said:

@onarum said:

wow the more I watch the worst it is, so you can hide huge sniper rifles like it's no big a deal. extreme dumb down confirmed. come on you gotta admit that's bad, before you could only pocket guns up to submachine guns, you could only carry 1 rifle, shotgun etc and it would be visible at all times, could not pocket a sniper rifle (like it's supposed to be), and if anyone saw you with a gun like that without a disguise you was done, now it's like "yeah I'll just put this rifle in my pocket" also that bear thing is beyond stupid

Yeah but how did that make the other Hitman games any more fun?

The fun in the series comes from experimenting and trying out crazy ways to assassinate people. The appeal wasn't in inventory management.

Having to disguise large weapons added to the puzzle aspect because you had to figure out a way to get a sniper rifle past some armed guards. For example in the white house mission you could put your rifle in a briefcase, throw it over the wall and retrieve it later. It added a lot to the gameplay and atmosphere imo.

exactly, that's gone now.....

Was that actually fun though or was it just busywork to pad out missions? I just feel like it's not a very important element of Hitman, certainly didn't make the series what it was. Especially because if you are using guns in Hitman, you have missed the point.

Posted by SaturdayNightSpecials

That woman in the beginning reminded me of the woman from the Duke Nukem Ventrilo Harassment video.

Posted by Apocaloctopus

@Castiel: It's the boy blue part that's stumping them. "The boys in blue met boy blue".

Edited by Rox360

These comments confuse me. Game looks fine to me. Look like a modern take on Hitman, which is exactly what I'd want if I were to get back into the series again, having only played the first two ages ago. Different, but enough of the same to know that I'd enjoy playing it. I think I'll definitely give it a go at some point.
 
Also, the solution to the subtitles problem is to have a category named "display" and put everything interface related there. May or may not be separate from "graphics" depending on how deep you want your menus to go. If the game has HUD settings, screen size (not resolution) and such, those things should go in the display category as well.
 
Edit: 1:12:20 definitely belongs in a best-of quick look montage.

Posted by xite

@MikkaQ said:

Was that actually fun though or was it just busywork to pad out missions? I just feel like it's not a very important element of Hitman, certainly didn't make the series what it was. Especially because if you are using guns in Hitman, you have missed the point.

You can reduce most of the Hitman franchise down to busywork. Why don't bodies disappear when you kill someone? Why are there alternate routes to your target? And yes that particular scenario was fun because sneaking a lethal weapon past metal detectors and armed guards is satisfying. You didn't need to do it, but the game gives you the option.

Posted by smalltree4

good looking game can't wait to play it

Posted by Kilnik

Documentary on people living in the NY subways: Dark Days; featuring an awesome soundtrack by DJ Shadow.

Posted by ominousbedroom

Impressive gameplay! Will start on this series.

Also, Brad.

Posted by Terramagi

@Rox360 said:

These comments confuse me. Game looks fine to me. Look like a modern take on Hitman, which is exactly what I'd want if I were to get back into the series again, having only played the first two ages ago. Different, but enough of the same to know that I'd enjoy playing it. I think I'll definitely give it a go at some point. Also, the solution to the subtitles problem is to have a category named "display" and put everything interface related there. May or may not be separate from "graphics" depending on how deep you want your menus to go. If the game has HUD settings, screen size (not resolution) and such, those things should go in the display category as well. Edit: 1:12:20 definitely belongs in a best-of quick look montage.

The problem is that BLOOD MONEY was a modern take on Hitman. It was the ultimate refinement, keeping everything great about the series polished to a mirror sheen and the gameplay as fun and transparent as possible.

This is just fucking Splinter Cell with QTEs.

Posted by Korosuzo

@Castiel said:

Isn't pretty common knowledge that boy in blue means cop?

I've definitely heard that expression a couple of times.

Yes, I was amazed that all 3 of them missed that.

Posted by ZeForgotten
@Terramagi said:

@Rox360 said:

These comments confuse me. Game looks fine to me. Look like a modern take on Hitman, which is exactly what I'd want if I were to get back into the series again, having only played the first two ages ago. Different, but enough of the same to know that I'd enjoy playing it. I think I'll definitely give it a go at some point. Also, the solution to the subtitles problem is to have a category named "display" and put everything interface related there. May or may not be separate from "graphics" depending on how deep you want your menus to go. If the game has HUD settings, screen size (not resolution) and such, those things should go in the display category as well. Edit: 1:12:20 definitely belongs in a best-of quick look montage.

The problem is that BLOOD MONEY was a modern take on Hitman. It was the ultimate refinement, keeping everything great about the series polished to a mirror sheen and the gameplay as fun and transparent as possible.

This is just fucking Splinter Cell with QTEs.

I've only encountered a one or two QTEs. Then again, I like being stealthy and only taking out my target. 
Posted by onan

Boys in blue! Come on now. Good thing this game isn't Batman, because the Riddler would have had you guys for lunch.

Posted by AcidBrandon18

The score in the top corner would drive me crazy. Always going into negatives. Not fun for a completionist.

Posted by Osaladin

I don't know if Brad just made the gameplay look bad, and I'm not blaming Brad or anything, but I am more turned off of this game because of this QL.

Posted by HeyMrDeadMan

Will this game allow for the "Oh dear, that was a terrible accident" style of play?

Posted by impartialgecko

@AcidBrandon18 said:

The score in the top corner would drive me crazy. Always going into negatives. Not fun for a completionist.

I think it sends a very direct message about how IO want you to play the game. If I was going to play this, I'd do a lot of killing just to make things easier for myself, and those constant negatives would be a huge bummer.

Posted by handlas

@Osaladin said:

I don't know if Brad just made the gameplay look bad, and I'm not blaming Brad or anything, but I am more turned off of this game because of this QL.

I dunno... I watched a vid of people playing on another site (basically their version of a quicklook) and they happened to play this same mission in the hotel. Ended up the same way with him having to shoot his way to the end because the guards kept getting "suspicious" even tho he was disguised.

Glad I watched these videos because it turned me off too. I was nearly about to buy it but the way the stealth functions in this game doesn't look fun.

Posted by Potts

@Korosuzo: I think they were more wondering about the "Little Boy Blue" reference. The hint was "Boys in Blue meet Little Boy Blue," and they didn't get the second part of it.

In case you're wondering, the Little Boy Blue reference:

"Where is that boy

Who looks after the sheep?

Under the haystack

Fast asleep."

So you have to subdue all the cops to get that one, without killing them.

Posted by Soviut

@Potts said:

@Korosuzo: I think they were more wondering about the "Little Boy Blue" reference. The hint was "Boys in Blue meet Little Boy Blue," and they didn't get the second part of it.

In case you're wondering, the Little Boy Blue reference:

"Where is that boy

Who looks after the sheep?

Under the haystack

Fast asleep."

So you have to subdue all the cops to get that one, without killing them.

If anyone is wondering why the nursery rhyme is called "Little Boy Blue", the whole thing is:

Little Boy Blue,

Come blow your horn.

The sheep's in the meadow,

the cow's in the corn.

Where is the boy

who looks after the sheep?

Under the haystack,

fast asleep.

Posted by Osaladin

@handlas said:

@Osaladin said:

I don't know if Brad just made the gameplay look bad, and I'm not blaming Brad or anything, but I am more turned off of this game because of this QL.

I dunno... I watched a vid of people playing on another site (basically their version of a quicklook) and they happened to play this same mission in the hotel. Ended up the same way with him having to shoot his way to the end because the guards kept getting "suspicious" even tho he was disguised.

Glad I watched these videos because it turned me off too. I was nearly about to buy it but the way the stealth functions in this game doesn't look fun.

Yeah seemed like that was the case.

Posted by zodstein

I'm a few levels in and this game puts Dishonored to shame.

Edited by HerbieBug

Why did they break costumes? Those are the whole point of Hitman. Silent Assassin's costume mechanic worked (except for the levels that were busted), Blood Money's worked even better. What the hell? You fixed something that was not broken.

I want to know who on the dev team said, "this game needs checkpoint saving, QTE's, smaller maps, and a cover mechanic". I want to know so I can mail them a copy of Absolution with angry emoticon stickers on it. >(

@Terramagi said:

The problem is that BLOOD MONEY was a modern take on Hitman. It was the ultimate refinement, keeping everything great about the series polished to a mirror sheen and the gameplay as fun and transparent as possible.

This is just fucking Splinter Cell with QTEs.

Definitely. The changes made in Blood Money were great. Both hardcore fans of the series (me) and the broader gaming base liked that game. Why change so much to the core mechanics? The series is popular because of those mechanics.

Posted by GasparNolasco

Yeah, the stealth in this game is busted. Being a stealth game this is a HUGE let down.

Also too much trial and error, it must have been a while ago when I last played a Hitman game, but I really don't remember being this frustrated.

I think it's because it used to be more "sandboxy" and you could just try 30 different approaches, in this one there are around 4 or 5 ways to approach a target, but they are all tied to a specific path or logic, making the game pretty much a linear experience. You do exactly what you should or you restart and try again.

Edited by HerbieBug

Brad stop twitching the camera when you're just standing still to explain something. Making me dizzy.

Looks like they broke the interact prompt too. In previous games you could hold the button and scroll through a list of options if there were more than one. Assuming Brad is correct in saying that you can't do that.

Posted by WiqidBritt

@onan: I'm pretty sure they got that part, just not what it had to do with Little Boy Blue.

Posted by eccentrix

People are angry.

Posted by ShinjiEx
@Osaladin: They always dilly dally in these QL ^__^
Posted by AhmadMetallic

Why is the background of this Hitman game's menu a porno?

Posted by onan

@WiqidBritt said:

@onan: I'm pretty sure they got that part, just not what it had to do with Little Boy Blue.

They didn't, they had no idea what the in-game achievement was for, or how to proceed on part 2 of it. They even roped Drew in for suggestions, and the consensus was cluelessness. If they caught the part about "little boy blue" being a cop reference, it wouldn't have mattered about the rest of the nursery rhyme.

In any case, I was just teasing, it's not like I think they're incapable of figuring things out. It's hard work trying to be an entertaining host and playing a game at the same time. Why do you think Patrick's quicklooks start with him running in a circle for 5 minutes while he explains the game premise or controversy? It's not easy.

Edited by xMrSunshine

The whole people can see and spot you across a room even if you're wearing the same disguise as him seems really stupid and I bet it get super annoying later into the game. I'd understand it if you were like a meter or two away but not like Brad had in the lobby. If they wanted something more realistic they should've just done it like in Hitman 2 where people would spot you if you got too close or did something stupid like started to run around. Or they should've kept it like BM because that made the game more fun. Seems like they just wanted a reason for you to either use cover constantly or hope you have enough super meter to go across a room. I bet it's makes the levels real unbalanced on the higher difficulties where the magic vision is disabled.

Pocket riflessssss.

Looks like a Steam sale pickup. Could be decent mindless stealth action game for 20-30 money.

Posted by Quarters

I don't know what some people are talking about, but this looks great. And this comes from someone who really loves and has beaten the other games. I'll definitely have to pick it up at some point.

Posted by Jonnyflash80

This QL took a dark turn in the last 5 minutes. But damn it was entertaining.

Posted by Bummlmitz

Come on Brad, how can you make it this far into the game and not understand how disguises are working in Absolution? While you're wearing a disguise belonging to their "faction", Goons will get suspicious if they don't recognize your face. You can still get past certain points if you burn your instinct meter. This might not be too realistic, but it adds another strategic element to the game. Either get a suitable disguise or look for another way... .

Posted by DjDonFrancisco

What did i learn from this QL? I learned that Brad is not a silent assassin. Dude is cluuuuumsy. What else did i learn? Vinny would be the best-worst person to be in your ear, giving you advice during a stealth mission.

"Hey. Hey. Strangle that guy with a plunger and put him a in a trash can"

"No"

"Come on...do it do it do it"

Edited by AssInAss

Glad they showed the Terminus hotel. One of my favorite levels in the game (but I'm only up to the 5th one), and in the Hitman series if I may so. The verticality, the multiple paths, and all the colorful charcters (like the 704 room distraught couple or the cowboy dudes who always get annoyed that you don't show common courtesy to them in passing :D) make for an awesome journey. Even if it didn't end up in assassination opportunities.

Posted by Kaigan

These audio desyncs are bullshit.

Online
Posted by ZeForgotten
@AhmadMetallic said:

Why is the background of this Hitman game's menu a porno?

I knew there was something fishy about you. 
But it all makes sense now! you go to rotten.com for your daily porn intake, don't you? :P
Edited by falling_fast

is it just me or is the site having all kinds of problems today :/

I can't even watch the video. it won't start. and sometimes I get not sending data errors and the css or whatever not loading. weird.

edit: ok, it's working now. was probably on my end. stupid rogers.

Posted by VibratingDonkey

You can tell when people are watching you by watching them, and by watching the minimap. That thing is key to not getting screwed. Instinct was supposed to be used for this purpose by lighting up the trails of NPC's paths, but I haven't tried that, playing on hard I need my instinct juice for when I have to blend past people.

The way the disguise system works you're forced to play the game a lot more classically stealthy. In Blood Money you could walk around and do recon more freely, in Absolution you have to be mindful of people wearing the same outfit as you. Once you've been "exposed" here's no way of getting them to stop acting like a paranoid lunatic. If you get too close to a "workmate" you either have to walk away real quick and find a different path/disguise, expend some precious instinct or if at all possible, try to lead them to a quiet corner and leave them there. Or you have to restart. So you have to sneak about real gentle-like, study paths, hide behind cover and such.

I don't know that I like it. It's not necessarily a bad mechanic I guess, but when what it does is make the game play less distinctly and it accommodates for mission design that's less open-ended, then I definitely can't say it's good.

Rosewood I imagine would've been super stealthgamey, but I opted to kill

Honestly felt like that should've impacted the story to some degree, at least get a mention. I just massacred like 50 people with SMG's. No one cares.

Cops at one point talk about how goddamn crazy it was that you outran a chopper. Would've been cool if those incidental conversations, or anything, would reflect the way you play.

Thankfully the game does to a tangible degree still feature that "let's figure shit out" aspect that's the core of Hitman. But it varies from level to level.

Ironically there are some real clever additions to the way the AI acts. If one guard spots you that means HE has spotted you, not every guard in the entire level. There's like a radius around you depending on the action you're doing that alerts NPC's. This means that you can potentially salvage a situation by eliminating the witnesses before they can alert others.

And the talking and reactions they have to stuff is genuinely fantastic. The amount, diversity and personality of it all.

One time I was a janitor climbing on the side of a building, guard below inquired as to what the hell I was doing and the next thing to come out of him was not orders for me to surrender under gunpoint, but a fuck not being given as he proceeded going about his business. At times it's almost as if the AI is believably natural. And then another janitor spots from miles away that you're not a real janitor and soon enough you're getting shot at...

Another thing worth mentioning is that there's no manual saving, which is dumb. The checkpoint system results in a lot more waiting around and retreading steps. What makes trial and error not fun. Hopefully saving will get hacked into the PC version at some point.

Posted by glitznglam_style

Square Enix has been wowing me a lot as a publisher. Absolution, Human Revolution, Sleeping Dogs. All great games, great production values, etc.

Edited by falling_fast

I guess to be fair to brad, it is very hard to talk and stealth at the same time. still, kinda frustrating to watch :] he keeps stopping to explain something to vinny, and then he dies.

this looks like a super fun game.

Posted by VibratingDonkey

pLAYIN Caps Lock is bound to holstering your weapon. Playing without the arbitrary goal I had of not being spotted is currently in the process of heightening my enjoyment of this game. Or this one level at least.

Just walk up and punch the guy in the head, take his clothes, wait for target, punch him in the goddamn back of the head. Oh no, cop below heard it! Guess I'll have to punch him in the head. Then position the bodies in a tool closet to make it look like they're buttfucking.

Posted by Grimmie92

Boom! Absolution has arrived.

Posted by dvorak

They specifically explain exactly why he doesn't have the pistols in the intro video to this mission.

Posted by BaconGames

I think what's interesting and weird about this game is that Io has managed to make a stealth game that has an entire Hitman game that merely sits inside it. It still has that stuff in it but clearly there are design elements from other games, namely Splinter Cell: Conviction and Batman, that are also included alongside. I think where fans are seeing malice is where it's not entirely a Hitman game. It's only in some missions and only in certain difficulties that Io has put Hitman as people knew it into Absolution but tried to build out and incorporate other stealth design.

While I think appreciating it for what it is and still recognizing the Hitman in Absolution is the way to go, I would still have preferred a super-feel good definitive improvement to Blood Money instead. With that said shitty fans are still shitty it seems. Oh the internet.

Posted by thebigJ_A

teensy tiny maps. lame.