Thanks Capps!
Capcom could have charged like 5-10 bucks for this, but instead is trying to buy back some goodwill. Maybe they've turned a corner?
This looks fantastic. Can always use some mega man in my life. The trick to life is that you have to steal the traits of those you meet, and then surpass them with your own power. Mega man is the truest game.
I'll play it. I don't even give that big of a shit about Mega Man, but this looks rad.
When I heard that Capcom wasn't planning anything major for Megaman's 25th I was really disappointed. With all the success of Megaman 9 going retro, you think at least they would toss together a retro Megaman bundle or something. I'd gladly pay 50 bucks for a bundle of all NES/SNES megaman games.
The fact it's a fan making this goes to show that Capcom really missed the boat, at least they are on board with this and now trying to pull it down like Square likes to do.
Megaman 9 and 10 were great and as a street fighter fan as well I lost my shit over this.
Interesting idea though with the work that went into this, think that capcom could have gone with it being $5 & gotten enough people playing it without feeling too burned about it being expensive.
@lordofultima said:
@ptys said:
Why still the 8-bit? I think everyone is in agreement that the SNES 16bit era was the best! Seriously Capcom, how many times do you get it wrong! lol
get it wrong? I think you're mistaken. X is far less iconic than 8-bit megaman.
@dagas said:
@ptys said:
Why still the 8-bit? I think everyone is in agreement that the SNES 16bit era was the best! Seriously Capcom, how many times do you get it wrong! lol
Megaman is and always will be 8-bit for me. Megaman 1-3 is all I care about. Loved the Megaman 2 style intro.
Yeah, I'm not sure either, I thought the 16-bit and PlayStation era stuff is where it's generally considered to have jumped the shark, not it's creative peak. But I have never played the SNES or PS1 games, so I certainly couldn't say myself, but that's the impression I've got over the years.
Celebrate Mega Man by propping it up against Street Fighter so that SOMEONE cares. That's...yeah, that's pretty Capcom.
Kappa Kappa Kappa Pogchamp Kappa Kreygasm Kappa Kappa Kappa Kappa ResidentSleeper Kappa Kappa Kappa
I needed to change my underwear after they announced this on the SF25 stream. Pretty cool that they got behind this fan project. Also awesome that they hired Combofiend and Haunts to work in some capacity with them. Im assuming that means a lot more Capcom sponsored fighting game tournies in the future.
I was about to say how dumb this is and how it doesn't even make any sense but if it's free hey whatever. Good on 'em for keeping the name alive.
@ptys said:
Why still the 8-bit? I think everyone is in agreement that the SNES 16bit era was the best! Seriously Capcom, how many times do you get it wrong! lol
While I personally think MMX1 through 3 are the best of the bunch, I think you'll find that the general consensus is actually the opposite of what you're stating. There is way more love for the original NES games than for the X series. A quick trip around the Internet will prove as much.
There has to be an agreement or a contract between Inafune and Capcom that they can not touch the old Megaman or Megaman X, that is the only reason I see for them not releasing any new Megaman games. A 2.5D Megaman X as a downloadable game would be awesome.
@SamDrugbringer: I had no idea what Mega Man Xover was, so I looked it up and it made me super sad.
That new character design is fan-fic awful.
SEGA get on the ball and get SoRR on consoles already! Such a goddam travesty what happened with that.
Platinum as new caretakers of Mega Man brand please. I keep thinking about a next-gen third person MM in the Vanquish vein. I guess Mega Man is relegated to this 8bit throwback shit forever now.
@iAmJohn said:
@Rydemption said:
wonder if this will get canceled because "the fans didnt care"
I get the joke you're making, but it's actually quite the contrary. This is a fan project that Capcom has officially gotten behind. I really wish more companies would be like that.
Capcom wouldn't have made any effort other wise if someone hadn't have done the work for them already.
@themaster408 said:
Why don't people love Megaman 4-6? They're real similar to 1-3. Is it the charging up that people don't like? I found 4 and 5 to be almost as good as 2, and better than 1 or 3.
I actually enjoy 4 and 5 (not so much 6 though it has its moments), but I can see why these are generally looked down upon. Pretty much every weapon in 2 and 3 was useful at some point, but this wasn't quite the case in 4 and by the time 5 rolled around you mainly just stuck to the mega buster. Difficulty also gradually decreased between these three games and the music isn't generally as memorable as in 1-3.
Now, as to this Street Fighter X Mega Man game, I have mixed feeling about it. It looks really fun and solidly made so I'll definitely be picking it up. On the other hand, this was a fangame which would have probably come out around now anyway and it being made official just sort of brings attention back to how much of a mess Capcom has made of the franchise recently - "Hey, we cancelled Mega Man Universe and Legends 3, but don't worry because we're making this weird iphone RPG thing and we're calling this fangame we found an official thing for Mega Man's anniversary!"
@infestedandy:I dunno, I've just never enjoyed them, I started with MM9 and then I went back to the older ones, and as soon as charge and slide were introduced I just ceased to have fun, then again I just hate charge shots in general, gets so irritating running around with your finger held on the button waiting for something to shoot -_-
Why don't people love Megaman 4-6? They're real similar to 1-3. Is it the charging up that people don't like? I found 4 and 5 to be almost as good as 2, and better than 1 or 3.
So, if you finish this without dying, does Akuma jump out and kill Wily with Shun Goku Satsu?
@Hawker: The charge shot and slide were and are excellent complements to the series as a whole. Believe me, I love Mega Man with and without it, but one of my favorites still remains to be Mega Man 6. Those different suits, the ability to slide and use the charge shot make how you approach every encounter different.
I can't wait to see how this game comes together.
this is so damn cool...i really wish they would have ported Mega Man 9 and Mega Man 10 to PC
People on the internet complaining about a free Mega Man game? Preposterous!
(also will get & play this if it at least has controller support cause i'm not a crazy person.)
Gaaaah why does it have to have the shitty slide and charge shots! I WAS excited for this -_-
@Terramagi said:
@NoelVeiga said:
@Terramagi: Capcom isn't a person. It can't die.
Also, why, exactly?
My rage for MML3 will burn longer and brighter than the cosmos themselves.
There is only one cosmos.
Also, oh.
I kind of had realized that Mega Man Legends 1 and 2 were terrible games before 3 got cancelled, so I can't really stand behind you on that one. I actually fully understand Capcom there. Those games haven't aged well at all, so 3 would have to be either so different than the few core fans whine about it or so faithful that nobody else gives a crap.
Proof positive being me not giving a crap, I guess.
Anyway, that's fine. Feel free to seethe. I'll be over here playing some games.
@FTomato said:
@geirr said:
I think this is really sweet of Capcom; good on them.
For comparisons sake, remember what Nintendo did for Mario's 25th? Yeahhh..
For comparisons sake, remember what Nintendo did for Metroid's 25th?
I don't remember Metroid 25th at all! D:
@NoelVeiga said:
@Terramagi: Capcom isn't a person. It can't die.
Also, why, exactly?
My rage for MML3 will burn longer and brighter than the cosmos themselves.
@ptys said:
Why still the 8-bit? I think everyone is in agreement that the SNES 16bit era was the best! Seriously Capcom, how many times do you get it wrong! lol
Megaman is and always will be 8-bit for me. Megaman 1-3 is all I care about. Loved the Megaman 2 style intro.