@JordanK85 said:In an age of sequels, prequels, remakes, and guarenteed AAA trilogies, I would argue that novelty is an even more important component to quality than it should be normally. To argue that novelty has nothing to do with quality is to ignore the effect of novelty on the experience of a game or anything else. After all, there's nothing like the first time.
striving for Something New is pivotal to progress--but it really isn't the same as "a novelty." in fact, one might say "a novelty" is what happens when striving falls short. personally, i welcome stuff that undermine or contradict generally accepted truths, and move outside the conventions of its genre--though, your argument that that is "more important [than] quality"...not so much. unless you meant to limit the parameters to our current console lull and subsequent "games stagnation"? "touched for the very first time" is something we can agree on; although, being touched with skill and experience for the up-teenth time can be just as exhilarating, i think.
I was using the term novelty strictly in the sense of something new. And I meant to say that novelty is a more important component of quality, not itself more important than quality. Although I can see how what I wrote might be interpreted that way. Sorry about the lack of clarity.
I agree that polish as a result of iteration can also contribute to quality. My only argument was that considering novelty, or perhaps originality is more to your taste, is absolutely valid in a review of a game's quality. Which is something that you essentially agree with.
it may seem like i'm splitting hairs on meaning when that word itself literally means "new," but the OP uses this word, also, and it is so often used with derision, nowadays, without any real distinction from its true sense. it invites misusage, used interchangeably with "gimmicky," and so on. just wanted to clarify. we have always been in agreement on the validity of including originality in evaluating a game.
in the short story, 'On Exactitude in Science,' Borges writes about a perfect map: the map is as big as the kingdom which it depicts. perhaps, the most perfect review of a game would entail addressing everything in the game, and would, in itself, be a review the size of the game.