Awesome Jeff... Thanks for the content!
This music continues to echo in the deep recesses of the lost caverns of my mind. Especially the death return music, it'd be nice if someone played that at my funeral.
Loving this series. Although, Jeff, can you lower the recording volume on your mic? Your voice is extremely loud and clips like crazy even at 1 volume bar.
Thanks Jeff, its really nice to have content each day and nice to finally see that second quest after hearing about it during one of the Game Room Quick Looks.
@Berserker6666 said:
In GTA Vice City, you couldn't swim but in an old classic like in Pitfall u could. There's nothing more to say.
Are you also going to list all the things you could do in 'GTA Vice City' that you couldn't do in 'Pitfall II'? Seems only fair...
@SatelliteOfLove said:
Why is that werewolf doing the pee-pee dance at the beginning?
If I remember the cartoon correctly, Quickclaw was a cowardly...lion? tiger?....whatever he was. Hence, the "scaredy cat" dance, which is very similar to the Pee-Pee Dance.
What impresses me the most about chip music from back in the day is that they, just like the graphics of the era, left how the music should sound up to the imagination of the listener, I get a really strong brassy marching band vibe (or, perhaps more fittingly, 30's-50's/indiana jones style adventure movies) from the music in this, and that's pretty damn amazing considering they didn't even have access to the kind of filters or pitch/amplitude envelopes that some later chips had, letting the composer actually try to primitively emulate the sound of these instruments, in this case the composition alone has to do all the work to evoke that feeling.
And that's probably the saddest thing about modern chiptune music - back in the day composers tried to do something amazing within very strict constraints, whereas modern chiptune musicians do some pretty shallow imitations of the music of this era, and only "constraining" themselves in ways they want to, rather than having to conform to actual hardware limitations.
Man, this game, Zillion and Bruce Lee are kind of mind blowing. A lot of depth for such old games!
Jeff, you are putting your fellow Bombers to shame in the extra content department. Good show! ♥
Also, Brad: how come you don't ever do any extra content like this? Patrick does his Scoops videos, Vinny/Dave/Drew have random PC game and flight club, Ryan does most of the live streams, Brad does Breaking Brad once every blue moon. Step it up, Shoemaker! 0__0
@HerbieBug: I'm sure if he had something compelling to do, he would. There's nothing wrong with wanting to see more of Brad, but I don't think it's fair to judge him comparatively to everyone else the way you are right now.
@pancakehumper said:
Loving this series. Although, Jeff, can you lower the recording volume on your mic? Your voice is extremely loud and clips like crazy even at 1 volume bar.
Something might be wrong with your setup as he sounds fine to me.
Is this what Super Pitfall for the NES was trying to be? The gold seems familiar.
Pitfall II actually looks like an amazing game, especially for the time when it was made. David Crane gets mad props from me.
@RonnieBarzel said:
@Berserker6666 said:
In GTA Vice City, you couldn't swim but in an old classic like in Pitfall u could. There's nothing more to say.
Are you also going to list all the things you could do in 'GTA Vice City' that you couldn't do in 'Pitfall II'? Seems only fair...
In Vice City you could fly planes and buy propert, in GTA IV you had a cover system.
@Shaunage said:
I feel like I've seen Jeff play Pitfall 2 before. Or maybe just talk about it. Was it in one of the classic game livestreams?
It was in a Game Room Quick Look
@Vigorousjammer said:
@Shaunage said:
I feel like I've seen Jeff play Pitfall 2 before. Or maybe just talk about it. Was it in one of the classic game livestreams?
It was in a Game Room Quick Look
Quick Look: Game Room for 11/24/10It's a Thanksgiving treat for Jeff and Ryan as they whip through this week's releases.
Wow, had almost forgotten about that one. Sunset Riders never got released, right?
Pretty fascinating how Jeff played it very much in the same way with many very similar comments, like that about the mouse, music and checkpoints and maybe especially the "notice how high you jump here?" line.
The irony of watching Jeff seemingly enjoy himself playing Pitfall II, but actively disliking the Demons/Dark Souls games, is ironic.
@Spiritof said:
The irony of watching Jeff seemingly enjoy himself playing Pitfall II, but actively disliking the Demons/Dark Souls games, is ironic.
it would be, if this and the souls games were anything other than mechanically similar. from what i understand jeff's dislike of dark souls/demon's souls stems from their obtuse nature at explaining the mechanics, not the mechanics themselves. while playing pitfall 1/2 at a "high" level takes skill and experience (just like dark souls), it is not mechanically dense or difficult to play/understand (unlike dark souls).
it could also be they just simply don't appeal to him whereas pitfall does. nostalgia and all that.
Watching this immediately made me think of AVGN's look at the same game =) Not a bad thing, he actually did a good job conveying it!
Regardless, thanks for all these EB videos, Jeff - they are fantastic.
@JohnRabbit said:
@Spiritof said:
The irony of watching Jeff seemingly enjoy himself playing Pitfall II, but actively disliking the Demons/Dark Souls games, is ironic.
it would be, if this and the souls games were anything other than mechanically similar. from what i understand jeff's dislike of dark souls/demon's souls stems from their obtuse nature at explaining the mechanics, not the mechanics themselves. while playing pitfall 1/2 at a "high" level takes skill and experience (just like dark souls), it is not mechanically dense or difficult to play/understand (unlike dark souls).
it could also be they just simply don't appeal to him whereas pitfall does. nostalgia and all that.
I mean the run and jump stuff is obviously simple if that's what you're talking about, but just me watching this and hearing jeff spit utter nonsense such as character names and knowing what the fuck happened when the rat came out to push him away, and having any clue what ANYTHING happening was like the start of the 'second quest', and maybe that stuff was in a manual, but it certainly wasn't an in-game phenomenon explaining stuff, Just like 'Souls' games. the only acceptable explanation is nostalgia.
@LaserLambert: or that he doesn't care about demon/dark souls but he enjoys pitfall 2 and the older games.
@Lothars: hence why I said nostalgia was the only explanation. he likes old games, not games that play similar to old games.
I don't want to sound critical of Jeff, I love Souls games but Jeff is more than entitled to his own opinion.
@LaserLambert: I understand what your saying but it's not necessarily nostalgia either though, It's all good.