@believer258: Journey isn't their only game, and they are but one example of a developer that makes more gameplay-focused experiences than what we're talking about here.
And I only bring up the lack of narrative being an issue here because that is what makes other examples of the stealth genre so good and to dismiss those as being lacking compared to this simply because this has more accessible mechanics (which is debatable, not to mention the fact they are all derived from those very games being dismissed, but whatever) is why I'm making a note of that being problematic.
And as I've said about my issue with killing people while dogs remain unscathed, I think when your mechanics are extremely violent you need to really think about what that's saying. I'm going to attempt to play this without killing anyone and see if it rewards me for doing so. If it doesn't, this won't be the last time I'll decry it for doing so.