@bluecollaralaskan: Yeah, there was a difficulty spike for me during the mission on Luna where I got my class specialization. Those robots made me feel like I was playing the game wrong or something and, as is typical of me, I saved far too many times to steer myself away from it for whatever time I needed to get my courage back up to face what was apparently EDI's AI. Eventually, I was able to cheese it by keeping them flooding in through this narrow hallway near the entrance.
Yeah, it was a shame that Paragon/Renegade options and interrupts took a huge dive in frequency in the third game. Those moments made Mass Effect 2 so memorable, but we were left with a moody Shepard who had one thing in mind, to defeat the reapers. Which, hey, commendable and all but I can't remember myself pushing anyone out of windows for the hell of it in the third game.
@joshthebear: Look at it my from my perspective. The only third person shooter I've played with any meaningful amount of playtime was the first Gears of War. Sure, I've played Sleeping Dogs and a few other open-world games, but those don't even compare. And, as you can imagine, playing through the first Mass Effect isn't as easily done as with 2 and 3. I could just ignore most of the side quests and whatnot but I can only take so much Mako driving. It was fine when I revisited the game last year, after having not touched it for years, but I cannot imagine playing it one playthrough too soon after the other.