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Posted by divergence

@zog: yeah baby. This is awesome

Posted by Feikken

This is entertainment.

Edited by Undeadpool

Fanboys exist in their own strange echo chamber where any dissenting opinion is biased or uninformed and things like review bombing Metacritic are making a huge difference and where the narrative ONLY suits their worldview. Capcom isn't to blame, even though they signed off on the project and contributed to it every step of the way, there apparently WAS a Devil May Cry 5, even though there obviously wasn't going to be, Dante went from being "too emo," to "too much of a brash smartass" to "not brash/smartassy ENOUGH" at different points throughout the development with absolutely ZERO self-awareness or revelation from those shouting loudest. And the irony is that these will ALSO be the same people commenting on a Call of Duty or Madden video about lack of innovation, when what they REALLY mean is "lack of innovation in games that I don't care about in the first place." Because anytime someone wants to innovate what THEY'RE passionate about, it's somehow "ruining" it.

If the game flops (which DmC may, the sales numbers are low, but Ninja Theory isn't exactly a huge team, so it might be high enough), they'll pat themselves on the back that they helped torpedo an artistic work that people depended on to make a living and if it does well, they'll never speak of it again and just go onto whatever outrage they can find NEXT (the new Dragon Age not being enough like the first Dragon Age, which itself wasn't enough like Baldur's Gate 2 should do nicely).

Posted by Error1355

Bzzz, Bzzz, Bzzz, Bzzz, Bzzz, Bzzz, Bzzz.

Posted by drjvicente

My 1st time here, great show :)

Posted by orlandodoom

Why the fuck is the UVB-76 transmission on throughout this? Between this and the Space Jam novel, I want to give Jeff a swirly.

Posted by Xaviersx

games are growing, they're learning, living . . . it'll be a mixture from a game company and a tech company/think tank . . . maybe I'll get that Sim Universe game that's so complex you're really an electronic god

Posted by Nidzumi

@msavo: No it plays throughout.

For an 80 minute long video, it kind of makes this unlistenable

Posted by HobbitCy

Sorry one more post to add to the did not watch/listen to as the buzzing sound was driving me crazy

from what i heard it would have been a nice talk though

Posted by Marokai

There's an amusing bit in one of The Amazing Atheist's videos from a couple years back where he's answering the question "Have you ever changed your mind from an argument with someone else." His answer, true to his style of course, was (paraphrasing) "Fuck no, I don't change my position in front of someone else, I continue arguing with them, move on, then wait until a long time goes by, act like I did exhaustive research on the topic myself and then pretend I came to this new position because of how enlightened I am; It's a win-win."  
 
I'm always reminded of that whenever I see a new controversy come about on this site concerning the nature of video game reviews and how Giant Bomb does them, seeing all kinds of well written posts about how reviews could change, or I'm reminded of it whenever I see some new diatribe from Jeff or someone else on the staff talking about how innovative and radical this site somehow is, while it continues the "It's like a newspaper!" style of game reviews.  
 
The truth is, this site, and many others, know that the old way of doing game reviews is, actually, garbage. Deep down, the have to know. But reviews draw a lot of traffic, and they don't want to appear like they don't actually know what the fuck they're doing by bending to outside pressure to radically overhaul their review process, so they keep doing them. We get new rationales for why traditional written-reviews-with-a-score have to continue with each time the question is asked, with the underlying implication that we on the outside just don't "get" it. 
 
It's interesting to see Jeff peek down the slippery slope of changing the game reviews process, because eventually, all the changes are meaningless. If you keep boiling down the process, it becomes clear that the process itself is totally fucked and outdated, kept on only as gold stars for people in the business and pure tradition. Jeff's explanation for why game reviews haven't changed here yet was literally just "Well, it's hard." It's not that hard, the only thing that's hard about making that decision is that you'll be losing page views and free advertising. 
 
Game reviews changing on this site seems, to me, to be an inevitability. The question of how to change reviews, or whether to do them at all, will be answered sometime, I have no doubt about that. But it seems to me that it's only taking so long because, when those changes do come, and they will, Giant Bomb and other sites will want to make it seem like they locked themselves away for months giving the issue careful study and consideration, and that they've come up with an enlightened path forward. When really, it ain't so tough.

Posted by lunchtime

@Nerdware said:

That antenna affect is quite annoying...

Unfortunately, I have to agree. Couldn't listen for longer than 10 minutes. Sorry, Jeff.

Edited by buzz_clik

To your point about not drawing lessons from the history of internet rage and the way it pans out: It's especially interesting coming from some of the Giant Bomb user base who I'd (a) hope/expect would be a little more savvy with their reactions and behaviour, and (b) might have learned something about change from both the Giant Bomb implementation of subscriptions and the site's subsequent move to CBSi.

Has the world ended because of either of those big Giant Bomb events that initially had people worried, even angry? Nope. Things have settled down into a business-as-usual groove, and I bet people barely give any of that shit a second thought.

TL;DR - Fuckin' kids, man. Know what I mean?

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Posted by buzz_clik

I love that the numbers station is highlighting the users with OCD. Doesn't bother me, I can filter it out just by, y'know, actually listening to what Jeff's saying.

If it's bothering you, try this: Pretend you're sitting in a fallout shelter with Jeff, just shooting the shit, and the radio is just something that always has to be on in the background as you live your post-nuclear, underground existence. It's like Fallout roleplaying!

Moderator
Posted by MrCHUP0N

Crispygamer.

Posted by Ketchupp

I demand the UVB-76 be present in all future content, video or otherwise.

Posted by Chimp_On_Stilts

Have all y'all ever considered putting these out as podcasts?

I wouldn't expect a big production like the BombCast, but the occasional happy fun bonus show would be cool.

Maybe this already exists and I just don't know it.

Posted by fuzzypumpkin

Mmmmmmmmmm, HAM.

Posted by Mr_Skeleton

So this is actually a number station disguised as Jar Time?

Posted by VikG

Thanks for doing these

Posted by geirr

That noise is awesome!

Jeff looks like he's on crack lately, maybe it's the sick beard.

Posted by MarkJW

I toned out the buzz after 15 minutes or so, just stopped hearing it.

Posted by HerbieBug

I find UVB-76 soothing. I am considering making a loop of it and playing it in my bedroom to help me sleep. -_-

Yes, really. :)

Posted by ManlyBeast

the buzzing is fine if you do it for a good minute or two but come on. I cant listen to this.

Posted by MEATBALL

05:22 I am rolling my eyes at this rant.

Posted by Seedofpower

Please remove that noise next video. It was hella annoying.

Posted by panda21

UVB 76 stops at 1:07:37! It comes back briefly and then stops again when Jeff coughs at 1:09:30. did the world end and no one noticed yet? did Jeff's cough awaken a sleeper agent?

Posted by BasketSnake

Not good enough. You need ice cubes in the jar to keep it cool.

Posted by peritus

@Piot said:

Omg, the noise and buzzing... Can't stand it. Where is Vinny when you need him?

But what if...

What if we hear russians!

Posted by Piot

Omg, the noise and buzzing... Can't stand it. Where is Vinny when you need him?

Posted by MattyT

The numbers station is fine - it's not too loud, it's ambient. I don't mind it, seeing as I'm paying attention to what Jeff's saying an not "OMG WHAT IS THAT NOISE MAKE IT STOP!" If the station was louder than Jeff's voice, I'd get the gripe.

Posted by packs217

@Lifendz said:

WTF IS THAT NOISE!?!!?! BUZZZZZZZ BUZZZZZ BUZZZZZZ I can't take it! Stop it! STOP IT!!!!!! BUZZZZZZZZ

http://en.wikipedia.org/wiki/UVB-76

'Tis your buzzing problem. Was a topic of conversation on the Bombcast during Vinny's early HAM days (maybe a year ago now? A bit less than that?)

Posted by Lifendz

WTF IS THAT NOISE!?!!?! BUZZZZZZZ BUZZZZZ BUZZZZZZ I can't take it! Stop it! STOP IT!!!!!! BUZZZZZZZZ

Posted by Vigil80

I like jar time, but man, Jeff has a way of highlighting the most depressing stuff when he's solo.

I would blame it on the fact that we have evil mirror universe Jeff, and the Jeff from our universe was kidnapped over the holiday break. But it could get pretty depressing before then, too.

Posted by Nardak

We..the Giant Bomb readers demand to know what is in that jar!

Its obivously a magical jar which gives Jeff his superpowers.

Posted by poveren

Sick fucking shirt!

Posted by Shwan

that buzz from the podcast ruined this content. why not just stop the buzz after 2min when it stopped being funny?

Posted by Bourbon_Warrior

Can you make this a podcast, thanks.

Posted by BBQBram

More of that noise please.

Posted by Paindamnation

@spotpilgrim said:

I guess if there's any place to chip in to the thoughts on cross-device Android development, it's here. My experience is limited, but I did successfully publish an app (for work) on Google Play last year so I've been through the ringer

When you compile for Android, you end up with a single 'APK' file. That file will run on every device that meets the requirements dictated by the application (Google Play listed over 1000 individual devices for me - real useful, guys). For these Ouya/GameStick developers, I'd assume they just need to make a single Android package with all of the possible controller input hooks (probably not an issue) and from there the only issues would be generic ones like resolution bugs

That being said, we had two testing devices - a Samsung Galaxy S2 (my old phone) running 4.0 and a Google Nexus S (also Samsung) running 4.1, both were unmodified with official firmware. It was an HTML5-based app, and there was a display bug on the 4.1 phone that we needed to work around (read: a dozen hours) before it was even usable on that firmware. There's still no official acknowledgement or comprehensive solution to that bug

So the takeaway is that even though all of the Android cousins probably won't require device-specific builds, the operating system itself is still capable of finding new ways to be a total piece of shit

EDIT: I've since abandoned Android for this - it was $60, the battery lasts a week and I was even able to use the same MicroSD card. We also published the app on iOS, and at no point did we have the same kinds of issues. Say what you will about Apple, but at least their mobile shit isn't as broken as Google's

Good to know, not everyone here is a blathering idiot that just trolls and flames. Good read bro. Good luck to ya.

Posted by Kri0s

I keep trying to watch (my third try) and I can't get more then 17min. before I have to shut it down b/c of that buzz..buzz....buzz.

Please Jeff,never do that again.

Posted by permastun

Launch detected!

Posted by Curufinwe

The first guy should have got a Vita at Black Friday. Mine only cost $150 after selling the bonus codes.

Posted by TheHT

Jeff. You just reminded me of Happypuppy.com.

Wikipedia says it launched in '95 and been offline since '06. I still remember that white puppy with black ears and (I think) brown eyes on the logo. And that offwhite background like an old elementary school or retirement home. Or is that Arcade@Home? God, it's been so long since I was on that site too.

OK, Arcade@Home is blue and light yellow. Also I'm on Arcade@Home what the fuuuuuuuuuuck.

Posted by Itwastuesday

Even though I am in school because I want a career in games, I have also thought to myself that it might be good for the industry to experience another crash.

Posted by Brendan

@Carousel said:

"What are we, as people? Just like, ugghhh..." - Jeff Gerstmann, philosophical savant

I...I get it now.

Posted by Savutano

Get out of my life, get into my jar.

Edited by rwcohn

I guess if there's any place to chip in to the thoughts on cross-device Android development, it's here. My experience is limited, but I did successfully publish an app (for work) on Google Play last year so I've been through the ringer

When you compile for Android, you end up with a single 'APK' file. That file will run on every device that meets the requirements dictated by the application (Google Play listed over 1000 individual devices for me - real useful, guys). For these Ouya/GameStick developers, I'd assume they just need to make a single Android package with all of the possible controller input hooks (probably not an issue) and from there the only issues would be generic ones like resolution bugs

That being said, we had two testing devices - a Samsung Galaxy S2 (my old phone) running 4.0 and a Samsung Galaxy Nexus running 4.1, both were unmodified with official firmware. It was an HTML5-based app, and there was a display bug on the 4.1 phone that we needed to work around (read: a dozen hours) before it was even usable on that firmware. There's still no official acknowledgement or comprehensive solution to that bug

So the takeaway is that even though all of the Android cousins probably won't require device-specific builds, the operating system itself is still capable of finding new ways to be a total piece of shit

EDIT: I've since abandoned Android for this - it was $60, the battery lasts a week and I was even able to use the same microSD card. We also published the app on iOS, and at no point did we have the same kinds of issues. Say what you will about Apple, but at least their mobile shit isn't as broken as Google's

Posted by Fawkes

Vita games? Vocaloids?

Edited by Kosayn

To the first question from Ben Jo T (sp?)

Dark Souls is the specific game you want if you're against "being able to do everything" in one playthrough. You can do quite a bit of the content and get most of the items if you go for a super FAQ based completionist playthrough, but NOT everything. Some items can only be attained through murdering NPCs or specific outcomes of miniboss fights, which end their storylines. Some Boss souls make multiple items. Some acts are unforgivable to the Covenants. Average, blind playthroughs, which I recommend, mean that you will have hardships, make some bad choices, and have a game experience that is very much of your own making.

New Game + is the bone thrown to completionists. The same stuff happens in Persona 4 to some extent; no matter how great you are, the year is not long enough to do everything. You have to figure out what matters most to you. I think this sort of design is the right way to tell a story that closely depends on complex gameplay, rather than being cinematic, guided, separate from player agency.

I have a certain amount of sympathy for the DmC haters, because I know at some point Dark Souls may get a more accessible sequel that lacks the magic of the first two games. Probably not the next one, but eventually. But no gameplay formula is meant to last forever without being altered - even if it does keep selling, it gets stale (see Zelda). Just like DmC fans have Bayonetta, someone else could pick up FromSoft's player hating design concepts and make something in the original design's spirit when the pioneer series sells out.

Posted by rmanthorp

BZZZZZZZZZZZZZZZZT

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