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Posted by warmonked

This doesn't look bad. It just doesn't look exciting.

Posted by NorthernBoreus

@dr_mantas said:

This is probably a very general sci-fi question, but why are space ships always made to be so aerodynamic?

Is it for the rare occasions they'll enter atmosphere? Because if it's... say... assembled in space and flies in space, the shape doesn't really matter. The sleek design could be changed to something with more bulk and shields.

I suppose it's because we still to the idea of space as a giant ocean, and space ships... as ships.

There are quite a few examples in science fiction where the ships aren't built aerodynamically. Someone else mentioned Battlestar Galactica, and the Cylon Basestars are great examples (they're neuron-looking things with all these arms branching out). Firefly was also pretty good with this, as smaller ships that regularly entered atmospheres (like the eponymous ship) were aerodynamic, but the larger capital ships of the Alliance were essentially a couple skyscrapers floating around space, and were much taller than they were long.

Posted by Snakepond

I miss Wing Commander.

Posted by Paindamnation

This game isn't so bad. I'm just at about where Jeff left off. Not a bad game.

Posted by TinyGrasshopper

@mewarmo990 said:

@dr_mantas said:

This is probably a very general sci-fi question, but why are space ships always made to be so aerodynamic?

Is it for the rare occasions they'll enter atmosphere? Because if it's... say... assembled in space and flies in space, the shape doesn't really matter. The sleek design could be changed to something with more bulk and shields.

I suppose it's because we still to the idea of space as a giant ocean, and space ships... as ships.

And here's your very general sci-fi answer: Rule of Cool.

The last BSG series didn't subscribe to this. The main ships were just a big rectangley ovally looking thing. The little fighter ships were aerodynamic because they did indeed go down into atmosphere once in awhile. They also compromised a little bit on sound too, with muffled missile sounds in space battles.

Posted by PJ

2min into the video. It's Gundam. A but more sci-fi design on the ships but damn, that ship that launches the robots/fighters looks identical in designe to most of the main(hero) ships in the Gundam series.

Posted by mewarmo990

@dr_mantas said:

This is probably a very general sci-fi question, but why are space ships always made to be so aerodynamic?

Is it for the rare occasions they'll enter atmosphere? Because if it's... say... assembled in space and flies in space, the shape doesn't really matter. The sleek design could be changed to something with more bulk and shields.

I suppose it's because we still to the idea of space as a giant ocean, and space ships... as ships.

And here's your very general sci-fi answer: Rule of Cool.

Posted by NeoZeon

The bombers called it: That robot mode? Underwhelming

Posted by McGhee

If there isn't going to be a new Zone of the Enders game then I wish at least someone would rip off that style of gameplay already. This mech moved so lamely.

Posted by peritus

Looks generic.

Posted by dropabombonit

That music is something else, sounds like mid 90s anime

Posted by Soviut

Having some fond flashbacks to Crimson Skies. But it just doesn't feel the same without art deco. Now art deco in space, that'd be something new!

Posted by MeatSim

Yea the robot mode was a major letdown. Maybe it get's better at some point though.

Posted by Levio

Space: the final frontier

Posted by bchan009

This game is really Ace Combat mixed with Armored Core/Japanese macross games.

All the people expecting a space sim in the western style will be disappointed...also, they didn't quite figure out how to use the robot in this quicklook. Once you know what you're doing, the robot is incredibly powerful and easily the flashiest part of the game.

Posted by fisk0

@AssInAss said:

@vince_kupo said:

@NuclearWinter said:

@AssInAss said:

Was eastern-sounding music in space sci-fi a thing before Battlestar Galactica?

The composer of this game is Paul Ruskay, who did the music for the Homeworld games, which had similar eastern sounds.

The soundtrack reminded me about Yoko Kanno a bit. She did most of the music for the Ghost in the Shell franchise.

Oh yeah, don't know why that skipped my mind.

Jeff said in the quicklook that it "sounds like Colony Wars", I haven't played that, but it sounds kinda likely. Goa and psy-trance with a lot of sampled eastern vocal music was extremely popular around 94-99 or so, which was also around the peak of the space sim genre. I remember Wing Commander Prophecy had a Juno Reactor track in that vein in it's soundtrack, I think Eat Static's music was pretty common in games back then too, I wouldn't be surprised if they also appeared in a few space sim soundtracks.

Posted by flanker22

lol that looping music

Posted by TheFrostedGamer

You can make the argument that a spaceship turning into a robot would be better than a regular spaceship, but c'mon. It’s different when it’s a woman, this is over the line, and transformers should have known better.

Posted by Robopengy

That music reminded me of the Ghost in Shell movie

Posted by fisk0

@dr_mantas said:

This is probably a very general sci-fi question, but why are space ships always made to be so aerodynamic?

Is it for the rare occasions they'll enter atmosphere? Because if it's... say... assembled in space and flies in space, the shape doesn't really matter. The sleek design could be changed to something with more bulk and shields.

I suppose it's because we still to the idea of space as a giant ocean, and space ships... as ships.

Yeah, it's most likely just an aesthetic choice. Space isn't total emptiness though, while being aerodynamic isn't of much use in terms of movement, I guess it could possibly minimize the surface area that will be exposed to head on collisions with micrometeorites and other space junk, and maybe could help a bit if the ship is passing through clouds of gas, space dust or whatever the more dense areas of space are littered with. Admittedly post-hoc rationalization, as the analogies with WWII era airplanes and battleships are pretty much the dominant idea of space warfare and ship designs in sci-fi.

Posted by AssInAss

@vince_kupo said:

@NuclearWinter said:

@AssInAss said:

Was eastern-sounding music in space sci-fi a thing before Battlestar Galactica?

The composer of this game is Paul Ruskay, who did the music for the Homeworld games, which had similar eastern sounds.

The soundtrack reminded me about Yoko Kanno a bit. She did most of the music for the Ghost in the Shell franchise.

Oh yeah, don't know why that skipped my mind.

Posted by dr_mantas

This is probably a very general sci-fi question, but why are space ships always made to be so aerodynamic?

Is it for the rare occasions they'll enter atmosphere? Because if it's... say... assembled in space and flies in space, the shape doesn't really matter. The sleek design could be changed to something with more bulk and shields.

I suppose it's because we still to the idea of space as a giant ocean, and space ships... as ships.

Posted by asantosbr

I was expecting a real space sim, but from what I have seen in the QL this looks more like an arcade shooter then anything else.

It defaults to a 3rd person view, that tells a lot to the level of "simulation" they are aiming to.

I will keep waiting form Star Citizen....


Edited by vince_kupo

@NuclearWinter said:

@AssInAss said:

Was eastern-sounding music in space sci-fi a thing before Battlestar Galactica?

The composer of this game is Paul Ruskay, who did the music for the Homeworld games, which had similar eastern sounds.

The soundtrack reminded me about Yoko Kanno a bit. She did most of the music for the Ghost in the Shell franchise.

Posted by Cisko

@NakAttack: Good call, Starlancer was one of my favorites back in the day.

Posted by august

@selbie said:

Volition, why u no keep making Freespace!

Because after Freespace 2 was a huge financial failure they had to sell themselves to THQ and no longer get to decide what games they get to make. Also, the zombie corpse of Interplay owns the rights to Freespace.

Posted by Yadilie

Is there anything cooler than enemy frigates/flagships warping in and immediately letting loose barrages of fire?

Posted by selbie

Volition, why u no keep making Freespace!

Posted by NuclearWinter

@AssInAss said:

Was eastern-sounding music in space sci-fi a thing before Battlestar Galactica?

The composer of this game is Paul Ruskay, who did the music for the Homeworld games, which had similar eastern sounds.

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Posted by smiddy

I feel like this Quick Look would have benefited from showing us the next mission instead.

Jeff would have already unlocked the Strike Suit. He'd have know what it was all about and how to use it, and half the Quick Look wouldn't have been spent wondering what the main mechanic of the game was.

Posted by BD_Mr_Bubbles

@Thiefsie said:

This looks...... boring, to put it mildly.

Edited by Capum15
@courage_wolf: I agree. I love the thought of giant space battles - Sins of a Solar Empire does it pretty well. I've also had some pretty nice battles in X3: Terran Conflict, but only a few of them felt large.

Edit: But yeah, there definitely needs to be more "hundreds of ships everywhere shooting each other" types of games.
Edited by MeAuntieNora

I think the game itself could use a bit more enthusiasm to be honest. At first glance the universe looks very pretty. It's not awe-inspiring, but it's a fairly well-realized look what with the trippy optical effects and sheer graphical fidelity of the ships/space.

2 minutes later and already I feel the action is almost mind-numbingly dull, short-sighted, and a little rough around the edges. I haven't played it so I can't say for certain. Don't get me wrong, they nailed certain aspects. The way the missiles deflect off a well-timed EMP looks fun and different for instance. But Ryan's "unfinished" remark seemed spot-on to me. The explosions lacked something, I'm not sure what. There was a fireball and a structural failure, but a piddly one. Sound seems alright, and I enjoyed the soundtrack until that one repeating song. Something I'm surprised they didn't discuss (or maybe they did, I think I trimmed the video by 10 or so minutes...) is the HUD. Even more arcadey space combat games should feature an appealing and functional HUD. This game's HUD is by no means an assault on the eyes, but it does not seem to support or encourage long-term play. The static text hanging in obtrusive boxes on-screen is oversimplified and way too obstructive. The fact that the windows are at least colored, textured, and the font is moderately fitting seems to imply that thought has been put into this layout. Frankly I hope it's a placeholder.

Can't blame Ryan and Jeff for sounding bored/unimpressed. Janky robot wonders what love feels like but thinks he knows apathy all too well.

Posted by thanos2001

I think the effort of coming up with witty snipes keeps them from thinking critically when doing quick looks. Watching this I was wondering why Jeff wasn't targeting the missiles in robot mode. It would build his meter and keep the ship he was protecting from getting hit. Once full up he could direct his attention in toward the ships. I might be wrong, but that seemed like a logical plan to me.

I just loaded the game and will put my money where my mouth is and see if that works.

Posted by bshidoheat

This game is beautiful and the lack of enthusiasm for this quick look is telling of a bad day @ CBS. Grab lunch first and THEN do a quicklook.

Posted by warp9

you had me at colony wars :)

Posted by courage_wolf

Recent space fighter games have been disappointing because they never go big enough. I want a game where you have hundreds and hundreds of ships on each side, dozens of capital ships and fighters and bombers too numerous to count supporting them. Seeing 5 to 10 capital ships and a few dozen fighters is a let down. What would be really neat is if there was a multiplayer game where players could build massive fleets to slam into each other, the top level would be an RTS style tactical view to issue fleet wide commands but you could hop into any ship from fighter to battleship on the fly and take control. Go bigger developers, we have the technology.

Posted by csl316

Looks cool. Though space robots and that lady singing just makes me wanna play Zone of the Enders 2 again.

Posted by AssInAss

@tristenkw5 said:

Is there a concept page for in-menu video tutorials? There should be. Far Cry 3 had'em too.

Splinter Cell Chaos Theory had them, too. Always awesome to see a looping video of a dude getting tased with the shocker round of your SC-20K.

Posted by AssInAss

Was eastern-sounding music in space sci-fi a thing before Battlestar Galactica?

Posted by Nux

The music in this kinda reminds me of the Neir sound track.

Posted by kishinfoulux

@bluecollaralaskan said:

Ryan kinda misses a lot of things people say. Jeff tells him he has two types of guns, and the machine guns are good for depleting shields, the other guns for taking the ships out after that. like 45 seconds later Ryan says "so, whats with these two gun types you are switching between?"

I've been noticing him doing this with more and more things lately.

I catch him doing that on the Bombcast all the time.

Edited by HerbieBug

Looks like this could use more sim stuff. We're talking PC flight game, going kinda arcadey and simple on the controls is maybe missing the mark a bit, as far as the audience is concerned.

Posted by Veektarius

Funny how recent space sims have fewer control features than the ones of yore. All to accommodate current controller design? I feel like the D pad would be good for shield distribution.

Posted by snaptroll

You'd think that nearly 15 years after Freespace 2 it would be fairly simple to nail the semi-arcady space combat genre. Apparently not.

Posted by Example1013

This looks like a budget game where they took out all the other interesting parts to focus on the combat, except the combat sucks.

Posted by LikeaSsur

@tristenkw5 said:

Is there a concept page for in-menu video tutorials? There should be. Far Cry 3 had'em too.

As well as many of the Devil May Crys, and I think Ninja Gaiden too?

Posted by SatelliteOfLove

Stylish as all hell, I will say that. Nice SFX, nice round deep bass.

Posted by buzz_clik

@OneKillWonder_ said:

Being in robot mode reminds me a lot of Omega Boost.

First thing I thought of as well.

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